Xiang Li a764f49b4a
[DirectX backend] generate ISG1, OSG1 part for compute shader (#90508)
Empty ISG1 and OSG1 parts are generated for compute shader since there's
no signature for compute shader.

Fixes #88778
2024-05-01 12:33:58 -04:00

27 lines
805 B
LLVM

; RUN: opt %s -dxil-embed -dxil-globals -S -o - | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-unknown-shadermodel6.0-compute"
; CHECK: @dx.isg1 = private constant [8 x i8] c"\00\00\00\00\08\00\00\00", section "ISG1", align 4
; CHECK: @dx.osg1 = private constant [8 x i8] c"\00\00\00\00\08\00\00\00", section "OSG1", align 4
define void @main() #0 {
entry:
ret void
}
attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
!dx.valver = !{!0}
!0 = !{i32 1, i32 7}
; DXC: - Name: ISG1
; DXC-NEXT: Size: 8
; DXC-NEXT: Signature:
; DXC-NEXT: Parameters: []
; DXC: - Name: OSG1
; DXC-NEXT: Size: 8
; DXC-NEXT: Signature:
; DXC-NEXT: Parameters: []