
Empty ISG1 and OSG1 parts are generated for compute shader since there's no signature for compute shader. Fixes #88778
27 lines
805 B
LLVM
27 lines
805 B
LLVM
; RUN: opt %s -dxil-embed -dxil-globals -S -o - | FileCheck %s
|
|
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
|
|
target triple = "dxil-unknown-shadermodel6.0-compute"
|
|
|
|
; CHECK: @dx.isg1 = private constant [8 x i8] c"\00\00\00\00\08\00\00\00", section "ISG1", align 4
|
|
; CHECK: @dx.osg1 = private constant [8 x i8] c"\00\00\00\00\08\00\00\00", section "OSG1", align 4
|
|
|
|
define void @main() #0 {
|
|
entry:
|
|
ret void
|
|
}
|
|
|
|
attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
|
|
|
|
!dx.valver = !{!0}
|
|
|
|
!0 = !{i32 1, i32 7}
|
|
|
|
; DXC: - Name: ISG1
|
|
; DXC-NEXT: Size: 8
|
|
; DXC-NEXT: Signature:
|
|
; DXC-NEXT: Parameters: []
|
|
; DXC: - Name: OSG1
|
|
; DXC-NEXT: Size: 8
|
|
; DXC-NEXT: Signature:
|
|
; DXC-NEXT: Parameters: []
|