
Replace the hardcoded values for compute shader in DXContainer::addPipelineStateValidationInfo. Still missing wave size. Add preserved for previous passes so the information is not lost. Fix https://github.com/llvm/wg-hlsl/issues/51
42 lines
1.3 KiB
LLVM
42 lines
1.3 KiB
LLVM
; RUN: opt %s -dxil-embed -dxil-globals -S -o - | FileCheck %s
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; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
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target triple = "dxil-unknown-shadermodel6.0-compute"
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; CHECK: @dx.psv0 = private constant [80 x i8] c"{{.*}}", section "PSV0", align 4
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define void @cs_main() #0 {
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entry:
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ret void
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}
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attributes #0 = { "hlsl.numthreads"="8,8,1" "hlsl.shader"="compute" }
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!dx.valver = !{!0}
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!0 = !{i32 1, i32 7}
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; DXC: - Name: PSV0
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; DXC-NEXT: Size: 80
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; DXC-NEXT: PSVInfo:
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; DXC-NEXT: Version: 3
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; DXC-NEXT: ShaderStage: 5
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; DXC-NEXT: MinimumWaveLaneCount: 0
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; DXC-NEXT: MaximumWaveLaneCount: 4294967295
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; DXC-NEXT: UsesViewID: 0
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; DXC-NEXT: SigInputVectors: 0
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; DXC-NEXT: SigOutputVectors: [ 0, 0, 0, 0 ]
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; DXC-NEXT: NumThreadsX: 8
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; DXC-NEXT: NumThreadsY: 8
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; DXC-NEXT: NumThreadsZ: 1
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; DXC-NEXT: EntryName: cs_main
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; DXC-NEXT: ResourceStride: 24
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; DXC-NEXT: Resources: []
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; DXC-NEXT: SigInputElements: []
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; DXC-NEXT: SigOutputElements: []
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; DXC-NEXT: SigPatchOrPrimElements: []
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; DXC-NEXT: InputOutputMap:
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; DXC-NEXT: - [ ]
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; DXC-NEXT: - [ ]
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; DXC-NEXT: - [ ]
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; DXC-NEXT: - [ ]
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