Piotr Sobczak ae6a9ce000
[AMDGPU] Update tests (#151688)
Fix two minor issues:
- Add double quote
- Remove unused prefix
2025-08-01 14:34:56 +02:00

421 lines
14 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn -mcpu=gfx900 < %s | FileCheck --check-prefixes=GFX9 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1030 < %s | FileCheck --check-prefixes=GFX10 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-vopd=0 -amdgpu-enable-delay-alu=0 < %s | FileCheck --check-prefixes=GFX11 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1030 -mattr=+wavefrontsize64 < %s | FileCheck --check-prefixes=GFX10 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -mattr=+wavefrontsize64 < %s | FileCheck --check-prefixes=GFX11 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1250 -amdgpu-enable-delay-alu=0 < %s | FileCheck --check-prefixes=GFX1250 %s
define amdgpu_ps float @mad_i32_vvv(i32 %a, i32 %b, i32 %c) {
; GFX9-LABEL: mad_i32_vvv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vvv:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, v[2:3]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vvv:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v3, v1
; GFX11-NEXT: v_mov_b32_e32 v4, v0
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v4, v3, v[2:3]
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vvv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, v1, v2
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_sss(i32 inreg %a, i32 inreg %b, i32 inreg %c) {
; GFX9-LABEL: mad_i32_sss:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mul_i32 s0, s0, s1
; GFX9-NEXT: s_add_i32 s0, s0, s2
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_sss:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mul_i32 s0, s0, s1
; GFX10-NEXT: s_add_i32 s0, s0, s2
; GFX10-NEXT: v_mov_b32_e32 v0, s0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_sss:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_mul_i32 s0, s0, s1
; GFX11-NEXT: s_add_i32 s0, s0, s2
; GFX11-NEXT: v_mov_b32_e32 v0, s0
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_sss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_mul_i32 s0, s0, s1
; GFX1250-NEXT: s_add_co_i32 s0, s0, s2
; GFX1250-NEXT: v_mov_b32_e32 v0, s0
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vvc(i32 %a, i32 %b) {
; GFX9-LABEL: mad_i32_vvc:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, 42
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vvc:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, 42
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vvc:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v1
; GFX11-NEXT: v_mov_b32_e32 v3, v0
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v3, v2, 42
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vvc:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, v1, 42
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, 42
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vvi(i32 %a, i32 %b) {
; GFX9-LABEL: mad_i32_vvi:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v2, 0x12d687
; GFX9-NEXT: v_mov_b32_e32 v3, 0
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vvi:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, 0x12d687
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vvi:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v1
; GFX11-NEXT: v_mov_b32_e32 v3, v0
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v3, v2, 0x12d687
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vvi:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, v1, 0x12d687
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, 1234567
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vvi_neg(i32 %a, i32 %b) {
; GFX9-LABEL: mad_i32_vvi_neg:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v2, 0xffed2979
; GFX9-NEXT: v_mov_b32_e32 v3, -1
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, v[2:3]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vvi_neg:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, 0xffffffffffed2979
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vvi_neg:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v1
; GFX11-NEXT: v_mov_b32_e32 v3, v0
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v3, v2, 0xffffffffffed2979
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vvi_neg:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, v1, 0xffed2979
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, -1234567
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vcv(i32 %a, i32 %c) {
; GFX9-LABEL: mad_i32_vcv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, 42, v[1:2]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vcv:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, 42, v[1:2]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vcv:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mad_u64_u32 v[2:3], null, v0, 42, v[1:2]
; GFX11-NEXT: v_mov_b32_e32 v0, v2
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vcv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, 42, v1
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, 42
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vcc(i32 %a) {
; GFX9-LABEL: mad_i32_vcc:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, 42, 43
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vcc:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, 42, 43
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vcc:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v2, 42, 43
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vcc:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, 42, 43
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, 42
%add = add i32 %mul, 43
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vvs(i32 %a, i32 %b, i32 inreg %c) {
; GFX9-LABEL: mad_i32_vvs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, v1, s[0:1]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vvs:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, v1, s[0:1]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vvs:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v1
; GFX11-NEXT: v_mov_b32_e32 v3, v0
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v3, v2, s[0:1]
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vvs:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, v1, s0
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vsv(i32 %a, i32 inreg %b, i32 %c) {
; GFX9-LABEL: mad_i32_vsv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], v0, s0, v[1:2]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vsv:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, s0, v[1:2]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vsv:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mad_u64_u32 v[2:3], null, v0, s0, v[1:2]
; GFX11-NEXT: v_mov_b32_e32 v0, v2
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vsv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, s0, v1
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_svv(i32 inreg %a, i32 %b, i32 %c) {
; GFX9-LABEL: mad_i32_svv:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mad_u64_u32 v[0:1], s[0:1], s0, v0, v[1:2]
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_svv:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, s0, v0, v[1:2]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_svv:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mad_u64_u32 v[2:3], null, s0, v0, v[1:2]
; GFX11-NEXT: v_mov_b32_e32 v0, v2
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_svv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, s0, v0, v1
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vss(i32 %a, i32 inreg %b, i32 inreg %c) {
; GFX9-LABEL: mad_i32_vss:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mul_lo_u32 v0, v0, s0
; GFX9-NEXT: v_add_u32_e32 v0, s1, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vss:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s2, s1
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, v0, s0, s[2:3]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vss:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: s_mov_b32 s2, s1
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, v2, s0, s[2:3]
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vss:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, v0, s0, s1
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_svs(i32 inreg %a, i32 %b, i32 inreg %c) {
; GFX9-LABEL: mad_i32_svs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mul_lo_u32 v0, s0, v0
; GFX9-NEXT: v_add_u32_e32 v0, s1, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_svs:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s2, s1
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, s0, v0, s[2:3]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_svs:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v2, v0
; GFX11-NEXT: s_mov_b32 s2, s1
; GFX11-NEXT: v_mad_u64_u32 v[0:1], null, s0, v2, s[2:3]
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_svs:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, s0, v0, s1
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_ssv(i32 inreg %a, i32 inreg %b, i32 %c) {
; GFX9-LABEL: mad_i32_ssv:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_mul_i32 s0, s0, s1
; GFX9-NEXT: v_add_u32_e32 v0, s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_ssv:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mad_u64_u32 v[0:1], null, s0, s1, v[0:1]
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_ssv:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mad_u64_u32 v[1:2], null, s0, s1, v[0:1]
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_ssv:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mad_u32 v0, s0, s1, v0
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
%cast = bitcast i32 %add to float
ret float %cast
}
define amdgpu_ps float @mad_i32_vvv_multiuse(i32 %a, i32 %b, i32 %c) {
; GFX9-LABEL: mad_i32_vvv_multiuse:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mul_lo_u32 v1, v0, v1
; GFX9-NEXT: v_add_u32_e32 v0, v1, v2
; GFX9-NEXT: flat_store_dword v[0:1], v1
; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: mad_i32_vvv_multiuse:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mul_lo_u32 v1, v0, v1
; GFX10-NEXT: v_add_nc_u32_e32 v0, v1, v2
; GFX10-NEXT: flat_store_dword v[0:1], v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: mad_i32_vvv_multiuse:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mul_lo_u32 v1, v0, v1
; GFX11-NEXT: v_add_nc_u32_e32 v0, v1, v2
; GFX11-NEXT: flat_store_b32 v[0:1], v1
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: mad_i32_vvv_multiuse:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: v_mul_lo_u32 v1, v0, v1
; GFX1250-NEXT: v_add_nc_u32_e32 v0, v1, v2
; GFX1250-NEXT: flat_store_b32 v[0:1], v1 scope:SCOPE_SE
; GFX1250-NEXT: s_wait_dscnt 0x0
; GFX1250-NEXT: ; return to shader part epilog
%mul = mul i32 %a, %b
%add = add i32 %mul, %c
store i32 %mul, ptr poison
%cast = bitcast i32 %add to float
ret float %cast
}