
Instead, represent the mask as out-of-line data in the instruction. This should be more efficient in the places that currently use getShuffleVector(), and paves the way for further changes to add new shuffles for scalable vectors. This doesn't change the syntax in textual IR. And I don't currently plan to change the bitcode encoding in this patch, although we'll probably need to do something once we extend shufflevector for scalable types. I expect that once this is finished, we can then replace the raw "mask" with something more appropriate for scalable vectors. Not sure exactly what this looks like at the moment, but there are a few different ways we could handle it. Maybe we could try to describe specific shuffles. Or maybe we could define it in terms of a function to convert a fixed-length array into an appropriate scalable vector, using a "step", or something like that. Differential Revision: https://reviews.llvm.org/D72467
484 lines
16 KiB
C++
484 lines
16 KiB
C++
//===- AMDGPURewriteOutArgumentsPass.cpp - Create struct returns ----------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file This pass attempts to replace out argument usage with a return of a
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/// struct.
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///
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/// We can support returning a lot of values directly in registers, but
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/// idiomatic C code frequently uses a pointer argument to return a second value
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/// rather than returning a struct by value. GPU stack access is also quite
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/// painful, so we want to avoid that if possible. Passing a stack object
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/// pointer to a function also requires an additional address expansion code
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/// sequence to convert the pointer to be relative to the kernel's scratch wave
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/// offset register since the callee doesn't know what stack frame the incoming
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/// pointer is relative to.
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///
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/// The goal is to try rewriting code that looks like this:
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///
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/// int foo(int a, int b, int* out) {
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/// *out = bar();
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/// return a + b;
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/// }
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///
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/// into something like this:
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///
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/// std::pair<int, int> foo(int a, int b) {
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/// return std::make_pair(a + b, bar());
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/// }
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///
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/// Typically the incoming pointer is a simple alloca for a temporary variable
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/// to use the API, which if replaced with a struct return will be easily SROA'd
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/// out when the stub function we create is inlined
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///
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/// This pass introduces the struct return, but leaves the unused pointer
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/// arguments and introduces a new stub function calling the struct returning
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/// body. DeadArgumentElimination should be run after this to clean these up.
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//
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//===----------------------------------------------------------------------===//
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#include "AMDGPU.h"
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#include "Utils/AMDGPUBaseInfo.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/MemoryDependenceAnalysis.h"
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#include "llvm/Analysis/MemoryLocation.h"
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#include "llvm/IR/Argument.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/Type.h"
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#include "llvm/IR/Use.h"
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#include "llvm/IR/User.h"
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#include "llvm/IR/Value.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cassert>
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#include <utility>
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#define DEBUG_TYPE "amdgpu-rewrite-out-arguments"
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using namespace llvm;
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static cl::opt<bool> AnyAddressSpace(
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"amdgpu-any-address-space-out-arguments",
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cl::desc("Replace pointer out arguments with "
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"struct returns for non-private address space"),
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cl::Hidden,
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cl::init(false));
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static cl::opt<unsigned> MaxNumRetRegs(
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"amdgpu-max-return-arg-num-regs",
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cl::desc("Approximately limit number of return registers for replacing out arguments"),
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cl::Hidden,
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cl::init(16));
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STATISTIC(NumOutArgumentsReplaced,
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"Number out arguments moved to struct return values");
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STATISTIC(NumOutArgumentFunctionsReplaced,
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"Number of functions with out arguments moved to struct return values");
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namespace {
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class AMDGPURewriteOutArguments : public FunctionPass {
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private:
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const DataLayout *DL = nullptr;
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MemoryDependenceResults *MDA = nullptr;
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bool checkArgumentUses(Value &Arg) const;
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bool isOutArgumentCandidate(Argument &Arg) const;
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#ifndef NDEBUG
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bool isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const;
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#endif
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public:
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static char ID;
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AMDGPURewriteOutArguments() : FunctionPass(ID) {}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<MemoryDependenceWrapperPass>();
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FunctionPass::getAnalysisUsage(AU);
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}
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bool doInitialization(Module &M) override;
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bool runOnFunction(Function &F) override;
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};
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} // end anonymous namespace
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INITIALIZE_PASS_BEGIN(AMDGPURewriteOutArguments, DEBUG_TYPE,
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"AMDGPU Rewrite Out Arguments", false, false)
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INITIALIZE_PASS_DEPENDENCY(MemoryDependenceWrapperPass)
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INITIALIZE_PASS_END(AMDGPURewriteOutArguments, DEBUG_TYPE,
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"AMDGPU Rewrite Out Arguments", false, false)
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char AMDGPURewriteOutArguments::ID = 0;
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bool AMDGPURewriteOutArguments::checkArgumentUses(Value &Arg) const {
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const int MaxUses = 10;
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int UseCount = 0;
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for (Use &U : Arg.uses()) {
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StoreInst *SI = dyn_cast<StoreInst>(U.getUser());
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if (UseCount > MaxUses)
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return false;
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if (!SI) {
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auto *BCI = dyn_cast<BitCastInst>(U.getUser());
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if (!BCI || !BCI->hasOneUse())
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return false;
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// We don't handle multiple stores currently, so stores to aggregate
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// pointers aren't worth the trouble since they are canonically split up.
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Type *DestEltTy = BCI->getType()->getPointerElementType();
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if (DestEltTy->isAggregateType())
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return false;
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// We could handle these if we had a convenient way to bitcast between
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// them.
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Type *SrcEltTy = Arg.getType()->getPointerElementType();
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if (SrcEltTy->isArrayTy())
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return false;
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// Special case handle structs with single members. It is useful to handle
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// some casts between structs and non-structs, but we can't bitcast
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// directly between them. directly bitcast between them. Blender uses
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// some casts that look like { <3 x float> }* to <4 x float>*
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if ((SrcEltTy->isStructTy() && (SrcEltTy->getStructNumElements() != 1)))
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return false;
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// Clang emits OpenCL 3-vector type accesses with a bitcast to the
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// equivalent 4-element vector and accesses that, and we're looking for
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// this pointer cast.
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if (DL->getTypeAllocSize(SrcEltTy) != DL->getTypeAllocSize(DestEltTy))
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return false;
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return checkArgumentUses(*BCI);
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}
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if (!SI->isSimple() ||
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U.getOperandNo() != StoreInst::getPointerOperandIndex())
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return false;
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++UseCount;
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}
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// Skip unused arguments.
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return UseCount > 0;
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}
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bool AMDGPURewriteOutArguments::isOutArgumentCandidate(Argument &Arg) const {
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const unsigned MaxOutArgSizeBytes = 4 * MaxNumRetRegs;
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PointerType *ArgTy = dyn_cast<PointerType>(Arg.getType());
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// TODO: It might be useful for any out arguments, not just privates.
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if (!ArgTy || (ArgTy->getAddressSpace() != DL->getAllocaAddrSpace() &&
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!AnyAddressSpace) ||
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Arg.hasByValAttr() || Arg.hasStructRetAttr() ||
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DL->getTypeStoreSize(ArgTy->getPointerElementType()) > MaxOutArgSizeBytes) {
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return false;
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}
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return checkArgumentUses(Arg);
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}
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bool AMDGPURewriteOutArguments::doInitialization(Module &M) {
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DL = &M.getDataLayout();
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return false;
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}
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#ifndef NDEBUG
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bool AMDGPURewriteOutArguments::isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const {
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VectorType *VT0 = dyn_cast<VectorType>(Ty0);
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VectorType *VT1 = dyn_cast<VectorType>(Ty1);
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if (!VT0 || !VT1)
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return false;
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if (VT0->getNumElements() != 3 ||
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VT1->getNumElements() != 4)
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return false;
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return DL->getTypeSizeInBits(VT0->getElementType()) ==
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DL->getTypeSizeInBits(VT1->getElementType());
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}
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#endif
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bool AMDGPURewriteOutArguments::runOnFunction(Function &F) {
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if (skipFunction(F))
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return false;
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// TODO: Could probably handle variadic functions.
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if (F.isVarArg() || F.hasStructRetAttr() ||
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AMDGPU::isEntryFunctionCC(F.getCallingConv()))
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return false;
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MDA = &getAnalysis<MemoryDependenceWrapperPass>().getMemDep();
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unsigned ReturnNumRegs = 0;
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SmallSet<int, 4> OutArgIndexes;
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SmallVector<Type *, 4> ReturnTypes;
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Type *RetTy = F.getReturnType();
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if (!RetTy->isVoidTy()) {
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ReturnNumRegs = DL->getTypeStoreSize(RetTy) / 4;
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if (ReturnNumRegs >= MaxNumRetRegs)
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return false;
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ReturnTypes.push_back(RetTy);
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}
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SmallVector<Argument *, 4> OutArgs;
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for (Argument &Arg : F.args()) {
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if (isOutArgumentCandidate(Arg)) {
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LLVM_DEBUG(dbgs() << "Found possible out argument " << Arg
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<< " in function " << F.getName() << '\n');
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OutArgs.push_back(&Arg);
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}
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}
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if (OutArgs.empty())
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return false;
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using ReplacementVec = SmallVector<std::pair<Argument *, Value *>, 4>;
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DenseMap<ReturnInst *, ReplacementVec> Replacements;
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SmallVector<ReturnInst *, 4> Returns;
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for (BasicBlock &BB : F) {
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if (ReturnInst *RI = dyn_cast<ReturnInst>(&BB.back()))
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Returns.push_back(RI);
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}
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if (Returns.empty())
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return false;
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bool Changing;
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do {
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Changing = false;
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// Keep retrying if we are able to successfully eliminate an argument. This
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// helps with cases with multiple arguments which may alias, such as in a
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// sincos implemntation. If we have 2 stores to arguments, on the first
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// attempt the MDA query will succeed for the second store but not the
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// first. On the second iteration we've removed that out clobbering argument
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// (by effectively moving it into another function) and will find the second
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// argument is OK to move.
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for (Argument *OutArg : OutArgs) {
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bool ThisReplaceable = true;
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SmallVector<std::pair<ReturnInst *, StoreInst *>, 4> ReplaceableStores;
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Type *ArgTy = OutArg->getType()->getPointerElementType();
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// Skip this argument if converting it will push us over the register
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// count to return limit.
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// TODO: This is an approximation. When legalized this could be more. We
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// can ask TLI for exactly how many.
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unsigned ArgNumRegs = DL->getTypeStoreSize(ArgTy) / 4;
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if (ArgNumRegs + ReturnNumRegs > MaxNumRetRegs)
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continue;
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// An argument is convertible only if all exit blocks are able to replace
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// it.
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for (ReturnInst *RI : Returns) {
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BasicBlock *BB = RI->getParent();
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MemDepResult Q = MDA->getPointerDependencyFrom(MemoryLocation(OutArg),
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true, BB->end(), BB, RI);
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StoreInst *SI = nullptr;
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if (Q.isDef())
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SI = dyn_cast<StoreInst>(Q.getInst());
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if (SI) {
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LLVM_DEBUG(dbgs() << "Found out argument store: " << *SI << '\n');
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ReplaceableStores.emplace_back(RI, SI);
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} else {
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ThisReplaceable = false;
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break;
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}
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}
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if (!ThisReplaceable)
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continue; // Try the next argument candidate.
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for (std::pair<ReturnInst *, StoreInst *> Store : ReplaceableStores) {
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Value *ReplVal = Store.second->getValueOperand();
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auto &ValVec = Replacements[Store.first];
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if (llvm::find_if(ValVec,
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[OutArg](const std::pair<Argument *, Value *> &Entry) {
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return Entry.first == OutArg;}) != ValVec.end()) {
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LLVM_DEBUG(dbgs()
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<< "Saw multiple out arg stores" << *OutArg << '\n');
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// It is possible to see stores to the same argument multiple times,
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// but we expect these would have been optimized out already.
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ThisReplaceable = false;
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break;
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}
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ValVec.emplace_back(OutArg, ReplVal);
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Store.second->eraseFromParent();
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}
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if (ThisReplaceable) {
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ReturnTypes.push_back(ArgTy);
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OutArgIndexes.insert(OutArg->getArgNo());
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++NumOutArgumentsReplaced;
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Changing = true;
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}
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}
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} while (Changing);
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if (Replacements.empty())
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return false;
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LLVMContext &Ctx = F.getParent()->getContext();
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StructType *NewRetTy = StructType::create(Ctx, ReturnTypes, F.getName());
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FunctionType *NewFuncTy = FunctionType::get(NewRetTy,
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F.getFunctionType()->params(),
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F.isVarArg());
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LLVM_DEBUG(dbgs() << "Computed new return type: " << *NewRetTy << '\n');
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Function *NewFunc = Function::Create(NewFuncTy, Function::PrivateLinkage,
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F.getName() + ".body");
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F.getParent()->getFunctionList().insert(F.getIterator(), NewFunc);
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NewFunc->copyAttributesFrom(&F);
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NewFunc->setComdat(F.getComdat());
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// We want to preserve the function and param attributes, but need to strip
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// off any return attributes, e.g. zeroext doesn't make sense with a struct.
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NewFunc->stealArgumentListFrom(F);
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AttrBuilder RetAttrs;
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RetAttrs.addAttribute(Attribute::SExt);
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RetAttrs.addAttribute(Attribute::ZExt);
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RetAttrs.addAttribute(Attribute::NoAlias);
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NewFunc->removeAttributes(AttributeList::ReturnIndex, RetAttrs);
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// TODO: How to preserve metadata?
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// Move the body of the function into the new rewritten function, and replace
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// this function with a stub.
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NewFunc->getBasicBlockList().splice(NewFunc->begin(), F.getBasicBlockList());
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for (std::pair<ReturnInst *, ReplacementVec> &Replacement : Replacements) {
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ReturnInst *RI = Replacement.first;
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IRBuilder<> B(RI);
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B.SetCurrentDebugLocation(RI->getDebugLoc());
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int RetIdx = 0;
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Value *NewRetVal = UndefValue::get(NewRetTy);
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Value *RetVal = RI->getReturnValue();
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if (RetVal)
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NewRetVal = B.CreateInsertValue(NewRetVal, RetVal, RetIdx++);
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for (std::pair<Argument *, Value *> ReturnPoint : Replacement.second) {
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Argument *Arg = ReturnPoint.first;
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Value *Val = ReturnPoint.second;
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Type *EltTy = Arg->getType()->getPointerElementType();
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if (Val->getType() != EltTy) {
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Type *EffectiveEltTy = EltTy;
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if (StructType *CT = dyn_cast<StructType>(EltTy)) {
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assert(CT->getNumElements() == 1);
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EffectiveEltTy = CT->getElementType(0);
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}
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if (DL->getTypeSizeInBits(EffectiveEltTy) !=
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DL->getTypeSizeInBits(Val->getType())) {
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assert(isVec3ToVec4Shuffle(EffectiveEltTy, Val->getType()));
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Val = B.CreateShuffleVector(Val, UndefValue::get(Val->getType()),
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ArrayRef<int>{0, 1, 2});
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}
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Val = B.CreateBitCast(Val, EffectiveEltTy);
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// Re-create single element composite.
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if (EltTy != EffectiveEltTy)
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Val = B.CreateInsertValue(UndefValue::get(EltTy), Val, 0);
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}
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NewRetVal = B.CreateInsertValue(NewRetVal, Val, RetIdx++);
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}
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if (RetVal)
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RI->setOperand(0, NewRetVal);
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else {
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B.CreateRet(NewRetVal);
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RI->eraseFromParent();
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}
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}
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SmallVector<Value *, 16> StubCallArgs;
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for (Argument &Arg : F.args()) {
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if (OutArgIndexes.count(Arg.getArgNo())) {
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// It's easier to preserve the type of the argument list. We rely on
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// DeadArgumentElimination to take care of these.
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StubCallArgs.push_back(UndefValue::get(Arg.getType()));
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} else {
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StubCallArgs.push_back(&Arg);
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}
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}
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BasicBlock *StubBB = BasicBlock::Create(Ctx, "", &F);
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IRBuilder<> B(StubBB);
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CallInst *StubCall = B.CreateCall(NewFunc, StubCallArgs);
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int RetIdx = RetTy->isVoidTy() ? 0 : 1;
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for (Argument &Arg : F.args()) {
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if (!OutArgIndexes.count(Arg.getArgNo()))
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continue;
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PointerType *ArgType = cast<PointerType>(Arg.getType());
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auto *EltTy = ArgType->getElementType();
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const auto Align =
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DL->getValueOrABITypeAlignment(Arg.getParamAlign(), EltTy);
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Value *Val = B.CreateExtractValue(StubCall, RetIdx++);
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Type *PtrTy = Val->getType()->getPointerTo(ArgType->getAddressSpace());
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// We can peek through bitcasts, so the type may not match.
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Value *PtrVal = B.CreateBitCast(&Arg, PtrTy);
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B.CreateAlignedStore(Val, PtrVal, Align);
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}
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if (!RetTy->isVoidTy()) {
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B.CreateRet(B.CreateExtractValue(StubCall, 0));
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} else {
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B.CreateRetVoid();
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}
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// The function is now a stub we want to inline.
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F.addFnAttr(Attribute::AlwaysInline);
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++NumOutArgumentFunctionsReplaced;
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return true;
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}
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FunctionPass *llvm::createAMDGPURewriteOutArgumentsPass() {
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return new AMDGPURewriteOutArguments();
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}
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