
To fix a buildbot failure on PS4, see http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-ubuntu-fast/builds/42251 The test was added in r351222 and aims to check only a particular Mac configuration. However it relied on the default compiler target by default, therefore unintentionally failing on PS4. llvm-svn: 351334
17 lines
559 B
C++
17 lines
559 B
C++
// Clang on MacOS can find libc++ living beside the installed compiler.
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// This test makes sure our libTooling-based tools emulate this properly with
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// fixed compilation database.
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//
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// RUN: rm -rf %t
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// RUN: mkdir %t
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//
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// Install the mock libc++ (simulates the libc++ directory structure).
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// RUN: cp -r %S/Inputs/mock-libcxx %t/
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//
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// RUN: cp $(which clang-check) %t/mock-libcxx/bin/
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// RUN: cp "%s" "%t/test.cpp"
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// RUN: %t/mock-libcxx/bin/clang-check -p "%t" "%t/test.cpp" -- -stdlib=libc++ -target x86_64-apple-darwin
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#include <mock_vector>
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vector v;
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