55 lines
1.9 KiB
LLVM
55 lines
1.9 KiB
LLVM
; RUN: opt -passes='print<dxil-root-signature>' %s -S -o - 2>&1 | FileCheck %s
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target triple = "dxil-unknown-shadermodel6.0-compute"
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define void @main() #0 {
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entry:
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ret void
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}
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attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
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!dx.rootsignatures = !{!2} ; list of function/root signature pairs
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!2 = !{ ptr @main, !3, i32 2 } ; function, root signature
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!3 = !{ !4, !5, !6, !7 } ; list of root signature elements
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!4 = !{ !"RootFlags", i32 1 } ; 1 = allow_input_assembler_input_layout
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!5 = !{ !"RootConstants", i32 0, i32 1, i32 2, i32 3 }
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!6 = !{ !"RootSRV", i32 1, i32 4, i32 5, i32 4 }
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!7 = !{ !"DescriptorTable", i32 0, !8, !9 }
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!8 = !{ !"SRV", i32 1, i32 1, i32 0, i32 -1, i32 4 }
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!9 = !{ !"UAV", i32 5, i32 1, i32 10, i32 5, i32 2 }
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;CHECK-LABEL: Definition for 'main':
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;CHECK-NEXT: Flags: 0x000001
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;CHECK-NEXT: Version: 2
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;CHECK-NEXT: RootParametersOffset: 24
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;CHECK-NEXT: NumParameters: 3
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;CHECK-NEXT: - Parameter Type: Constants32Bit
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;CHECK-NEXT: Shader Visibility: All
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;CHECK-NEXT: Register Space: 2
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;CHECK-NEXT: Shader Register: 1
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;CHECK-NEXT: Num 32 Bit Values: 3
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;CHECK-NEXT: - Parameter Type: SRV
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;CHECK-NEXT: Shader Visibility: Vertex
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;CHECK-NEXT: Register Space: 5
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;CHECK-NEXT: Shader Register: 4
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;CHECK-NEXT: Flags: 4
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;CHECK-NEXT: - Parameter Type: DescriptorTable
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;CHECK-NEXT: Shader Visibility: All
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;CHECK-NEXT: NumRanges: 2
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;CHECK-NEXT: - Range Type: SRV
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;CHECK-NEXT: Register Space: 0
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;CHECK-NEXT: Base Shader Register: 1
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;CHECK-NEXT: Num Descriptors: 1
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;CHECK-NEXT: Offset In Descriptors From Table Start: 4294967295
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;CHECK-NEXT: Flags: 4
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;CHECK-NEXT: - Range Type: UAV
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;CHECK-NEXT: Register Space: 10
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;CHECK-NEXT: Base Shader Register: 1
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;CHECK-NEXT: Num Descriptors: 5
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;CHECK-NEXT: Offset In Descriptors From Table Start: 5
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;CHECK-NEXT: Flags: 2
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;CHECK-NEXT: NumStaticSamplers: 0
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;CHECK-NEXT: StaticSamplersOffset: 0
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