
This code represents the Week of Code work I did on bringing up lldb-server LLGS support for Darwin. It does not include the Xcode project changes needed, as we don't want to throw that switch until more support is implemented (i.e. this change is inert, no build systems use it yet. I've verified on Ubuntu 16.04, macOS Xcode and macOS cmake builds). This change does some minimal refactoring of code that is shared with the Linux LLGS portion, moving it from NativeProcessLinux into NativeProcessProtocol. That code is also used by NativeProcessDarwin. Current state on Darwin: * Process launching is implemented. (Attach is not). Launching on devices has not yet been tested (FBS/BKS might need a bit of work). * Inferior waitpid monitoring and communication of exit status via MainLoop callback is implemented. * Memory read/write, breakpoints, thread register context, etc. are not yet implemented. This impacts process stop/resume, as the initial launch suspended immediately starts the process up and running because it doesn't know it is supposed to remain stopped. * I implemented the equivalent of MachThreadList as NativeThreadListDarwin, in anticipation that we might want to factor out common parts into NativeThreadList{Protocol} and share some code here. After writing it, though, the fallout from merging Mach Task/Process into a single concept plus some other minor changes makes the whole NativeThreadListDarwin concept nothing more than dead weight. I am likely going to get rid of this class and just manage it directly in NativeProcessDarwin, much like I did for NativeProcessLinux. * There is a stub-out call for starting a STDIO thread. That will go away and adopt the MainLoop pselect-based IOObject reading. I am developing the fully-integrated changes in the following repo, which contains the necessary Xcode bits and the glue that enables lldb-debugserver on a macOS system: https://github.com/tfiala/lldb/tree/llgs-darwin This change also breaks out a few of the lldb-server tests into their own directory, and adds some $qHostInfo tests (not sure why I didn't write those tests back when I initially implemented that on the Linux side). llvm-svn: 280604
488 lines
15 KiB
C++
488 lines
15 KiB
C++
//===-- NativeProcessProtocol.cpp -------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Host/common/NativeProcessProtocol.h"
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#include "lldb/lldb-enumerations.h"
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#include "lldb/Core/ArchSpec.h"
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#include "lldb/Core/Log.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/State.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/common/NativeRegisterContext.h"
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#include "lldb/Host/common/NativeThreadProtocol.h"
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#include "lldb/Host/common/SoftwareBreakpoint.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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using namespace lldb;
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using namespace lldb_private;
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// -----------------------------------------------------------------------------
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// NativeProcessProtocol Members
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// -----------------------------------------------------------------------------
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NativeProcessProtocol::NativeProcessProtocol(lldb::pid_t pid)
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: m_pid(pid),
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m_threads(),
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m_current_thread_id(LLDB_INVALID_THREAD_ID),
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m_threads_mutex(),
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m_state(lldb::eStateInvalid),
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m_state_mutex(),
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m_exit_type(eExitTypeInvalid),
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m_exit_status(0),
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m_exit_description(),
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m_delegates_mutex(),
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m_delegates(),
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m_breakpoint_list(),
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m_watchpoint_list(),
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m_terminal_fd(-1),
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m_stop_id(0)
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{
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}
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lldb_private::Error
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NativeProcessProtocol::Interrupt ()
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{
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Error error;
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#if !defined (SIGSTOP)
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error.SetErrorString ("local host does not support signaling");
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return error;
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#else
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return Signal (SIGSTOP);
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#endif
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}
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lldb_private::Error
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NativeProcessProtocol::GetMemoryRegionInfo (lldb::addr_t load_addr, MemoryRegionInfo &range_info)
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{
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// Default: not implemented.
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return Error ("not implemented");
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}
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bool
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NativeProcessProtocol::GetExitStatus (ExitType *exit_type, int *status, std::string &exit_description)
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{
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if (m_state == lldb::eStateExited)
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{
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*exit_type = m_exit_type;
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*status = m_exit_status;
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exit_description = m_exit_description;
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return true;
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}
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*status = 0;
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return false;
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}
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bool
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NativeProcessProtocol::SetExitStatus (ExitType exit_type, int status, const char *exit_description, bool bNotifyStateChange)
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{
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Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_PROCESS));
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if (log)
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log->Printf ("NativeProcessProtocol::%s(%d, %d, %s, %s) called",
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__FUNCTION__,
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exit_type,
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status,
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exit_description ? exit_description : "nullptr",
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bNotifyStateChange ? "true" : "false");
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// Exit status already set
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if (m_state == lldb::eStateExited)
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{
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if (log)
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log->Printf ("NativeProcessProtocol::%s exit status already set to %d, ignoring new set to %d", __FUNCTION__, m_exit_status, status);
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return false;
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}
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m_state = lldb::eStateExited;
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m_exit_type = exit_type;
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m_exit_status = status;
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if (exit_description && exit_description[0])
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m_exit_description = exit_description;
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else
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m_exit_description.clear();
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if (bNotifyStateChange)
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SynchronouslyNotifyProcessStateChanged (lldb::eStateExited);
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return true;
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}
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NativeThreadProtocolSP
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NativeProcessProtocol::GetThreadAtIndex (uint32_t idx)
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{
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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if (idx < m_threads.size ())
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return m_threads[idx];
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return NativeThreadProtocolSP ();
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}
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NativeThreadProtocolSP
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NativeProcessProtocol::GetThreadByIDUnlocked (lldb::tid_t tid)
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{
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for (auto thread_sp : m_threads)
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{
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if (thread_sp->GetID() == tid)
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return thread_sp;
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}
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return NativeThreadProtocolSP ();
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}
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NativeThreadProtocolSP
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NativeProcessProtocol::GetThreadByID (lldb::tid_t tid)
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{
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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return GetThreadByIDUnlocked (tid);
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}
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bool
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NativeProcessProtocol::IsAlive () const
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{
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return m_state != eStateDetached
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&& m_state != eStateExited
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&& m_state != eStateInvalid
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&& m_state != eStateUnloaded;
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}
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bool
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NativeProcessProtocol::GetByteOrder (lldb::ByteOrder &byte_order) const
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{
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ArchSpec process_arch;
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if (!GetArchitecture (process_arch))
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return false;
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byte_order = process_arch.GetByteOrder ();
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return true;
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}
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const NativeWatchpointList::WatchpointMap&
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NativeProcessProtocol::GetWatchpointMap () const
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{
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return m_watchpoint_list.GetWatchpointMap();
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}
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uint32_t
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NativeProcessProtocol::GetMaxWatchpoints () const
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{
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// This default implementation will return the number of
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// *hardware* breakpoints available. MacOSX and other OS
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// implementations that support software breakpoints will want to
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// override this correctly for their implementation.
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Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_PROCESS));
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// get any thread
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NativeThreadProtocolSP thread_sp (const_cast<NativeProcessProtocol*> (this)->GetThreadAtIndex (0));
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if (!thread_sp)
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{
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if (log)
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log->Warning ("NativeProcessProtocol::%s (): failed to find a thread to grab a NativeRegisterContext!", __FUNCTION__);
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return 0;
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}
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NativeRegisterContextSP reg_ctx_sp (thread_sp->GetRegisterContext ());
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if (!reg_ctx_sp)
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{
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if (log)
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log->Warning ("NativeProcessProtocol::%s (): failed to get a RegisterContextNativeProcess from the first thread!", __FUNCTION__);
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return 0;
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}
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return reg_ctx_sp->NumSupportedHardwareWatchpoints ();
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}
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Error
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NativeProcessProtocol::SetWatchpoint (lldb::addr_t addr, size_t size, uint32_t watch_flags, bool hardware)
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{
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// This default implementation assumes setting the watchpoint for
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// the process will require setting the watchpoint for each of the
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// threads. Furthermore, it will track watchpoints set for the
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// process and will add them to each thread that is attached to
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// via the (FIXME implement) OnThreadAttached () method.
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Log *log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_PROCESS));
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// Update the thread list
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UpdateThreads ();
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// Keep track of the threads we successfully set the watchpoint
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// for. If one of the thread watchpoint setting operations fails,
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// back off and remove the watchpoint for all the threads that
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// were successfully set so we get back to a consistent state.
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std::vector<NativeThreadProtocolSP> watchpoint_established_threads;
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// Tell each thread to set a watchpoint. In the event that
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// hardware watchpoints are requested but the SetWatchpoint fails,
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// try to set a software watchpoint as a fallback. It's
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// conceivable that if there are more threads than hardware
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// watchpoints available, some of the threads will fail to set
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// hardware watchpoints while software ones may be available.
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (auto thread_sp : m_threads)
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{
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assert (thread_sp && "thread list should not have a NULL thread!");
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if (!thread_sp)
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continue;
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Error thread_error = thread_sp->SetWatchpoint (addr, size, watch_flags, hardware);
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if (thread_error.Fail () && hardware)
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{
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// Try software watchpoints since we failed on hardware watchpoint setting
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// and we may have just run out of hardware watchpoints.
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thread_error = thread_sp->SetWatchpoint (addr, size, watch_flags, false);
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if (thread_error.Success ())
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{
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if (log)
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log->Warning ("hardware watchpoint requested but software watchpoint set");
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}
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}
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if (thread_error.Success ())
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{
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// Remember that we set this watchpoint successfully in
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// case we need to clear it later.
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watchpoint_established_threads.push_back (thread_sp);
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}
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else
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{
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// Unset the watchpoint for each thread we successfully
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// set so that we get back to a consistent state of "not
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// set" for the watchpoint.
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for (auto unwatch_thread_sp : watchpoint_established_threads)
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{
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Error remove_error = unwatch_thread_sp->RemoveWatchpoint (addr);
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if (remove_error.Fail () && log)
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{
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log->Warning ("NativeProcessProtocol::%s (): RemoveWatchpoint failed for pid=%" PRIu64 ", tid=%" PRIu64 ": %s",
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__FUNCTION__, GetID (), unwatch_thread_sp->GetID (), remove_error.AsCString ());
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}
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}
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return thread_error;
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}
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}
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return m_watchpoint_list.Add (addr, size, watch_flags, hardware);
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}
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Error
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NativeProcessProtocol::RemoveWatchpoint (lldb::addr_t addr)
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{
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// Update the thread list
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UpdateThreads ();
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Error overall_error;
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (auto thread_sp : m_threads)
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{
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assert (thread_sp && "thread list should not have a NULL thread!");
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if (!thread_sp)
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continue;
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const Error thread_error = thread_sp->RemoveWatchpoint (addr);
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if (thread_error.Fail ())
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{
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// Keep track of the first thread error if any threads
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// fail. We want to try to remove the watchpoint from
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// every thread, though, even if one or more have errors.
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if (!overall_error.Fail ())
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overall_error = thread_error;
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}
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}
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const Error error = m_watchpoint_list.Remove(addr);
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return overall_error.Fail() ? overall_error : error;
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}
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bool
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NativeProcessProtocol::RegisterNativeDelegate (NativeDelegate &native_delegate)
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{
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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if (std::find (m_delegates.begin (), m_delegates.end (), &native_delegate) != m_delegates.end ())
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return false;
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m_delegates.push_back (&native_delegate);
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native_delegate.InitializeDelegate (this);
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return true;
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}
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bool
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NativeProcessProtocol::UnregisterNativeDelegate (NativeDelegate &native_delegate)
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{
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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const auto initial_size = m_delegates.size ();
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m_delegates.erase (remove (m_delegates.begin (), m_delegates.end (), &native_delegate), m_delegates.end ());
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// We removed the delegate if the count of delegates shrank after
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// removing all copies of the given native_delegate from the vector.
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return m_delegates.size () < initial_size;
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}
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void
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NativeProcessProtocol::SynchronouslyNotifyProcessStateChanged (lldb::StateType state)
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{
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Log *log (GetLogIfAllCategoriesSet (LIBLLDB_LOG_PROCESS));
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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for (auto native_delegate: m_delegates)
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native_delegate->ProcessStateChanged (this, state);
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if (log)
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{
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if (!m_delegates.empty ())
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{
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log->Printf ("NativeProcessProtocol::%s: sent state notification [%s] from process %" PRIu64,
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__FUNCTION__, lldb_private::StateAsCString (state), GetID ());
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}
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else
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{
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log->Printf ("NativeProcessProtocol::%s: would send state notification [%s] from process %" PRIu64 ", but no delegates",
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__FUNCTION__, lldb_private::StateAsCString (state), GetID ());
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}
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}
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}
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void
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NativeProcessProtocol::NotifyDidExec ()
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{
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Log *log (GetLogIfAllCategoriesSet (LIBLLDB_LOG_PROCESS));
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if (log)
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log->Printf ("NativeProcessProtocol::%s - preparing to call delegates", __FUNCTION__);
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{
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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for (auto native_delegate: m_delegates)
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native_delegate->DidExec (this);
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}
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}
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Error
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NativeProcessProtocol::SetSoftwareBreakpoint (lldb::addr_t addr, uint32_t size_hint)
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{
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Log *log (GetLogIfAnyCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
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if (log)
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log->Printf ("NativeProcessProtocol::%s addr = 0x%" PRIx64, __FUNCTION__, addr);
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return m_breakpoint_list.AddRef (addr, size_hint, false,
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[this] (lldb::addr_t addr, size_t size_hint, bool /* hardware */, NativeBreakpointSP &breakpoint_sp)->Error
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{ return SoftwareBreakpoint::CreateSoftwareBreakpoint (*this, addr, size_hint, breakpoint_sp); });
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}
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Error
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NativeProcessProtocol::RemoveBreakpoint (lldb::addr_t addr)
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{
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return m_breakpoint_list.DecRef (addr);
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}
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Error
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NativeProcessProtocol::EnableBreakpoint (lldb::addr_t addr)
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{
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return m_breakpoint_list.EnableBreakpoint (addr);
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}
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Error
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NativeProcessProtocol::DisableBreakpoint (lldb::addr_t addr)
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{
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return m_breakpoint_list.DisableBreakpoint (addr);
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}
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lldb::StateType
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NativeProcessProtocol::GetState () const
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{
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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return m_state;
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}
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void
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NativeProcessProtocol::SetState (lldb::StateType state, bool notify_delegates)
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{
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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if (state == m_state)
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return;
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m_state = state;
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if (StateIsStoppedState (state, false))
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{
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++m_stop_id;
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// Give process a chance to do any stop id bump processing, such as
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// clearing cached data that is invalidated each time the process runs.
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// Note if/when we support some threads running, we'll end up needing
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// to manage this per thread and per process.
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DoStopIDBumped (m_stop_id);
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}
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// Optionally notify delegates of the state change.
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if (notify_delegates)
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SynchronouslyNotifyProcessStateChanged (state);
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}
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uint32_t NativeProcessProtocol::GetStopID () const
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{
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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return m_stop_id;
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}
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void
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NativeProcessProtocol::DoStopIDBumped (uint32_t /* newBumpId */)
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{
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// Default implementation does nothing.
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}
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Error
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NativeProcessProtocol::ResolveProcessArchitecture(lldb::pid_t pid,
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ArchSpec &arch)
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{
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// Grab process info for the running process.
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ProcessInstanceInfo process_info;
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if (!Host::GetProcessInfo(pid, process_info))
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return Error("failed to get process info");
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// Resolve the executable module.
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ModuleSpecList module_specs;
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if (!ObjectFile::GetModuleSpecifications(process_info.GetExecutableFile(),
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0, 0, module_specs))
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return Error("failed to get module specifications");
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lldbassert(module_specs.GetSize() == 1);
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arch = module_specs.GetModuleSpecRefAtIndex(0).GetArchitecture();
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if (arch.IsValid())
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return Error();
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else
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return Error("failed to retrieve a valid architecture from the exe module");
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}
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#ifndef __linux__
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// These need to be implemented to support lldb-gdb-server on a given platform. Stubs are
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// provided to make the rest of the code link on non-supported platforms.
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Error
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NativeProcessProtocol::Launch (ProcessLaunchInfo &launch_info,
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NativeDelegate &native_delegate,
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MainLoop &mainloop,
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NativeProcessProtocolSP &process_sp)
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{
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llvm_unreachable("Platform has no NativeProcessProtocol support");
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}
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Error
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NativeProcessProtocol::Attach (lldb::pid_t pid,
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NativeDelegate &native_delegate,
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MainLoop &mainloop,
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NativeProcessProtocolSP &process_sp)
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{
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llvm_unreachable("Platform has no NativeProcessProtocol support");
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}
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#endif
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