
Summary: When using source maps for a breakpoint, in order to find the actual source that breakpoint has resolved, we need to use a query similar to what CommandObjectSource::DumpLinesInSymbolContexts does, which is the logic used by the CLI to display the source line at a given breakpoint. That's necessary because from a breakpoint location you only have an address, which points to the original source location, not the source mapped one. in the setBreakpoints request handler, we haven't been doing such query and we were returning the original source location, which was breaking the UX of VSCode, as many breakpoints were being set but not displayed in the source file next to each line. Besides, clicking the source path of a breakpoint in the breakpoints view in the debug tab was not working for this case, as VSCode was trying to open a non-existent file, thus showing an error to the user. Ideally, we should do the query mentioned above to find the actual source location to respond to the IDE, however, that query is expensive and users can have an arbitrary number of breakpoints set. As a simpler fix, the request sent by VSCode already contains the full source path, which exists because the user set it from the IDE itself, so we can simply reuse it instead of querying from the SB API. I wrote a test for this, and found out that I had to move SetSourceMapFromArguments after RunInitCommands in lldb-vscode.cpp, because an init command used in all tests is `settings clear -all`, which would clear the source map unless specified after initCommands. And in any case, I think it makes sense to have initCommands run before anything the debugger would do. Reviewers: clayborg, kusmour, labath, aadsm Subscribers: lldb-commits Tags: #lldb Differential Revision: https://reviews.llvm.org/D76968
323 lines
14 KiB
Python
323 lines
14 KiB
Python
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from lldbsuite.test.lldbtest import *
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import os
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import vscode
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class VSCodeTestCaseBase(TestBase):
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NO_DEBUG_INFO_TESTCASE = True
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def create_debug_adaptor(self):
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'''Create the Visual Studio Code debug adaptor'''
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self.assertTrue(os.path.exists(self.lldbVSCodeExec),
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'lldb-vscode must exist')
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log_file_path = self.getBuildArtifact('vscode.txt')
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self.vscode = vscode.DebugAdaptor(
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executable=self.lldbVSCodeExec, init_commands=self.setUpCommands(),
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log_file=log_file_path)
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def build_and_create_debug_adaptor(self):
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self.build()
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self.create_debug_adaptor()
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def set_source_breakpoints(self, source_path, lines, condition=None,
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hitCondition=None):
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'''Sets source breakpoints and returns an array of strings containing
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the breakpoint IDs ("1", "2") for each breakpoint that was set.
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'''
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response = self.vscode.request_setBreakpoints(
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source_path, lines, condition=condition, hitCondition=hitCondition)
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if response is None:
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return []
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breakpoints = response['body']['breakpoints']
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breakpoint_ids = []
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for breakpoint in breakpoints:
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breakpoint_ids.append('%i' % (breakpoint['id']))
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return breakpoint_ids
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def set_function_breakpoints(self, functions, condition=None,
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hitCondition=None):
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'''Sets breakpoints by function name given an array of function names
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and returns an array of strings containing the breakpoint IDs
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("1", "2") for each breakpoint that was set.
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'''
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response = self.vscode.request_setFunctionBreakpoints(
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functions, condition=condition, hitCondition=hitCondition)
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if response is None:
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return []
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breakpoints = response['body']['breakpoints']
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breakpoint_ids = []
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for breakpoint in breakpoints:
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breakpoint_ids.append('%i' % (breakpoint['id']))
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return breakpoint_ids
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def verify_breakpoint_hit(self, breakpoint_ids):
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'''Wait for the process we are debugging to stop, and verify we hit
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any breakpoint location in the "breakpoint_ids" array.
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"breakpoint_ids" should be a list of breakpoint ID strings
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(["1", "2"]). The return value from self.set_source_breakpoints()
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or self.set_function_breakpoints() can be passed to this function'''
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stopped_events = self.vscode.wait_for_stopped()
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for stopped_event in stopped_events:
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if 'body' in stopped_event:
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body = stopped_event['body']
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if 'reason' not in body:
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continue
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if body['reason'] != 'breakpoint':
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continue
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if 'description' not in body:
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continue
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# Descriptions for breakpoints will be in the form
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# "breakpoint 1.1", so look for any description that matches
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# ("breakpoint 1.") in the description field as verification
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# that one of the breakpoint locations was hit. VSCode doesn't
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# allow breakpoints to have multiple locations, but LLDB does.
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# So when looking at the description we just want to make sure
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# the right breakpoint matches and not worry about the actual
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# location.
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description = body['description']
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print("description: %s" % (description))
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for breakpoint_id in breakpoint_ids:
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match_desc = 'breakpoint %s.' % (breakpoint_id)
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if match_desc in description:
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return
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self.assertTrue(False, "breakpoint not hit")
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def verify_exception_breakpoint_hit(self, filter_label):
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'''Wait for the process we are debugging to stop, and verify the stop
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reason is 'exception' and that the description matches
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'filter_label'
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'''
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stopped_events = self.vscode.wait_for_stopped()
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for stopped_event in stopped_events:
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if 'body' in stopped_event:
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body = stopped_event['body']
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if 'reason' not in body:
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continue
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if body['reason'] != 'exception':
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continue
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if 'description' not in body:
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continue
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description = body['description']
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if filter_label == description:
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return True
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return False
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def verify_commands(self, flavor, output, commands):
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self.assertTrue(output and len(output) > 0, "expect console output")
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lines = output.splitlines()
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prefix = '(lldb) '
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for cmd in commands:
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found = False
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for line in lines:
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if line.startswith(prefix) and cmd in line:
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found = True
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break
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self.assertTrue(found,
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"verify '%s' found in console output for '%s'" % (
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cmd, flavor))
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def get_dict_value(self, d, key_path):
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'''Verify each key in the key_path array is in contained in each
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dictionary within "d". Assert if any key isn't in the
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corresponding dictionary. This is handy for grabbing values from VS
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Code response dictionary like getting
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response['body']['stackFrames']
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'''
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value = d
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for key in key_path:
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if key in value:
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value = value[key]
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else:
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self.assertTrue(key in value,
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'key "%s" from key_path "%s" not in "%s"' % (
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key, key_path, d))
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return value
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def get_stackFrames_and_totalFramesCount(self, threadId=None, startFrame=None,
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levels=None, dump=False):
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response = self.vscode.request_stackTrace(threadId=threadId,
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startFrame=startFrame,
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levels=levels,
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dump=dump)
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if response:
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stackFrames = self.get_dict_value(response, ['body', 'stackFrames'])
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totalFrames = self.get_dict_value(response, ['body', 'totalFrames'])
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self.assertTrue(totalFrames > 0,
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'verify totalFrames count is provided by extension that supports '
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'async frames loading')
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return (stackFrames, totalFrames)
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return (None, 0)
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def get_stackFrames(self, threadId=None, startFrame=None, levels=None,
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dump=False):
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(stackFrames, totalFrames) = self.get_stackFrames_and_totalFramesCount(
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threadId=threadId,
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startFrame=startFrame,
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levels=levels,
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dump=dump)
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return stackFrames
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def get_source_and_line(self, threadId=None, frameIndex=0):
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stackFrames = self.get_stackFrames(threadId=threadId,
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startFrame=frameIndex,
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levels=1)
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if stackFrames is not None:
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stackFrame = stackFrames[0]
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['source', 'path']
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if 'source' in stackFrame:
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source = stackFrame['source']
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if 'path' in source:
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if 'line' in stackFrame:
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return (source['path'], stackFrame['line'])
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return ('', 0)
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def get_stdout(self, timeout=0.0):
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return self.vscode.get_output('stdout', timeout=timeout)
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def get_console(self, timeout=0.0):
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return self.vscode.get_output('console', timeout=timeout)
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def get_local_as_int(self, name, threadId=None):
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value = self.vscode.get_local_variable_value(name, threadId=threadId)
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if value.startswith('0x'):
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return int(value, 16)
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elif value.startswith('0'):
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return int(value, 8)
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else:
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return int(value)
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def set_local(self, name, value, id=None):
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'''Set a top level local variable only.'''
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return self.vscode.request_setVariable(1, name, str(value), id=id)
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def set_global(self, name, value, id=None):
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'''Set a top level global variable only.'''
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return self.vscode.request_setVariable(2, name, str(value), id=id)
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def stepIn(self, threadId=None, waitForStop=True):
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self.vscode.request_stepIn(threadId=threadId)
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if waitForStop:
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return self.vscode.wait_for_stopped()
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return None
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def stepOver(self, threadId=None, waitForStop=True):
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self.vscode.request_next(threadId=threadId)
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if waitForStop:
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return self.vscode.wait_for_stopped()
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return None
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def stepOut(self, threadId=None, waitForStop=True):
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self.vscode.request_stepOut(threadId=threadId)
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if waitForStop:
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return self.vscode.wait_for_stopped()
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return None
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def continue_to_next_stop(self):
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self.vscode.request_continue()
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return self.vscode.wait_for_stopped()
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def continue_to_breakpoints(self, breakpoint_ids):
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self.vscode.request_continue()
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self.verify_breakpoint_hit(breakpoint_ids)
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def continue_to_exception_breakpoint(self, filter_label):
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self.vscode.request_continue()
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self.assertTrue(self.verify_exception_breakpoint_hit(filter_label),
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'verify we got "%s"' % (filter_label))
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def continue_to_exit(self, exitCode=0):
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self.vscode.request_continue()
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stopped_events = self.vscode.wait_for_stopped()
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self.assertEquals(len(stopped_events), 1,
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"stopped_events = {}".format(stopped_events))
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self.assertEquals(stopped_events[0]['event'], 'exited',
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'make sure program ran to completion')
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self.assertEquals(stopped_events[0]['body']['exitCode'], exitCode,
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'exitCode == %i' % (exitCode))
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def attach(self, program=None, pid=None, waitFor=None, trace=None,
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initCommands=None, preRunCommands=None, stopCommands=None,
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exitCommands=None, attachCommands=None):
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'''Build the default Makefile target, create the VSCode debug adaptor,
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and attach to the process.
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'''
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# Make sure we disconnect and terminate the VSCode debug adaptor even
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# if we throw an exception during the test case.
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def cleanup():
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self.vscode.request_disconnect(terminateDebuggee=True)
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self.vscode.terminate()
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# Execute the cleanup function during test case tear down.
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self.addTearDownHook(cleanup)
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# Initialize and launch the program
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self.vscode.request_initialize()
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response = self.vscode.request_attach(
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program=program, pid=pid, waitFor=waitFor, trace=trace,
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initCommands=initCommands, preRunCommands=preRunCommands,
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stopCommands=stopCommands, exitCommands=exitCommands,
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attachCommands=attachCommands)
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if not (response and response['success']):
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self.assertTrue(response['success'],
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'attach failed (%s)' % (response['message']))
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def launch(self, program=None, args=None, cwd=None, env=None,
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stopOnEntry=False, disableASLR=True,
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disableSTDIO=False, shellExpandArguments=False,
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trace=False, initCommands=None, preRunCommands=None,
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stopCommands=None, exitCommands=None,sourcePath=None,
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debuggerRoot=None, launchCommands=None, sourceMap=None):
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'''Sending launch request to vscode
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'''
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# Make sure we disconnect and terminate the VSCode debug adapter,
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# if we throw an exception during the test case
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def cleanup():
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self.vscode.request_disconnect(terminateDebuggee=True)
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self.vscode.terminate()
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# Execute the cleanup function during test case tear down.
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self.addTearDownHook(cleanup)
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# Initialize and launch the program
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self.vscode.request_initialize()
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response = self.vscode.request_launch(
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program,
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args=args,
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cwd=cwd,
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env=env,
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stopOnEntry=stopOnEntry,
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disableASLR=disableASLR,
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disableSTDIO=disableSTDIO,
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shellExpandArguments=shellExpandArguments,
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trace=trace,
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initCommands=initCommands,
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preRunCommands=preRunCommands,
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stopCommands=stopCommands,
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exitCommands=exitCommands,
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sourcePath=sourcePath,
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debuggerRoot=debuggerRoot,
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launchCommands=launchCommands,
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sourceMap=sourceMap)
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if not (response and response['success']):
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self.assertTrue(response['success'],
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'launch failed (%s)' % (response['message']))
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def build_and_launch(self, program, args=None, cwd=None, env=None,
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stopOnEntry=False, disableASLR=True,
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disableSTDIO=False, shellExpandArguments=False,
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trace=False, initCommands=None, preRunCommands=None,
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stopCommands=None, exitCommands=None,
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sourcePath=None, debuggerRoot=None):
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'''Build the default Makefile target, create the VSCode debug adaptor,
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and launch the process.
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'''
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self.build_and_create_debug_adaptor()
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self.assertTrue(os.path.exists(program), 'executable must exist')
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self.launch(program, args, cwd, env, stopOnEntry, disableASLR,
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disableSTDIO, shellExpandArguments, trace,
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initCommands, preRunCommands, stopCommands, exitCommands,
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sourcePath, debuggerRoot)
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