Implements initial support for vk::push_constant. As is, this allows handling simple push constants, but has one main issue: layout can be incorrect (See #168401). The layout issue being not only push-constant related, it's ignored for this PR. The frontend part of the implementation is straightforward: - adding a new attribute - when targeting vulkan/spirv, we process it - global variables with this attribute gets a new AS: hlsl_push_constant The IR has nothing specific, only some RO globals in this new AS. On the SPIR-V side, we not convert this AS into a PushConstant storage class. But this creates some issues: the variables in this storage class must have a specific set of decoration to define their layout. Current infra to create the SPIR-V types lacks the context required to make this decision: no indication on the AS or context around the type being created. Refactoring this would be a heavy task as it would require getting this information in every place using the GR for type creation. Instead, we do something similar to CBuffers: - find all globals with this address space, and change their type to a target-specific type. - insert a new intrinsic in place of every reference to this global variable. This allow the backend to handle both layout variables loads and type lowering independently. Type lowering has nothing specific: when we encounter a target extension type with spirv.PushConstant, we lower this to the correct SPIR-V type with the proper offset & block decorations. As for the intrinsic, it's mostly a no-op, but required since we have this target-specific type. Note: this implementation prevents the static declaration of multiple push constants in a single shader module. The actual specification is more relaxed: there can be only one **used** push constant block per entrypoint. To correctly implement this, we'd require to keep some additional state to determine the list of statically used resources per entrypoint. This shall be addressed as a follow-up (see #170310)
275 lines
9.6 KiB
C++
275 lines
9.6 KiB
C++
//===- SPIRVTargetMachine.cpp - Define TargetMachine for SPIR-V -*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Implements the info about SPIR-V target spec.
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//
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//===----------------------------------------------------------------------===//
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#include "SPIRVTargetMachine.h"
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#include "SPIRV.h"
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#include "SPIRVCBufferAccess.h"
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#include "SPIRVGlobalRegistry.h"
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#include "SPIRVLegalizerInfo.h"
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#include "SPIRVPushConstantAccess.h"
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#include "SPIRVStructurizerWrapper.h"
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#include "SPIRVTargetObjectFile.h"
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#include "SPIRVTargetTransformInfo.h"
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#include "TargetInfo/SPIRVTargetInfo.h"
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#include "llvm/CodeGen/GlobalISel/IRTranslator.h"
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#include "llvm/CodeGen/GlobalISel/InstructionSelect.h"
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#include "llvm/CodeGen/GlobalISel/Legalizer.h"
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#include "llvm/CodeGen/GlobalISel/RegBankSelect.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetPassConfig.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/MC/TargetRegistry.h"
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#include "llvm/Pass.h"
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#include "llvm/Passes/PassBuilder.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Target/TargetOptions.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils.h"
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#include <optional>
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using namespace llvm;
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extern "C" LLVM_ABI LLVM_EXTERNAL_VISIBILITY void LLVMInitializeSPIRVTarget() {
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// Register the target.
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RegisterTargetMachine<SPIRVTargetMachine> X(getTheSPIRV32Target());
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RegisterTargetMachine<SPIRVTargetMachine> Y(getTheSPIRV64Target());
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RegisterTargetMachine<SPIRVTargetMachine> Z(getTheSPIRVLogicalTarget());
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PassRegistry &PR = *PassRegistry::getPassRegistry();
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initializeGlobalISel(PR);
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initializeSPIRVModuleAnalysisPass(PR);
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initializeSPIRVAsmPrinterPass(PR);
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initializeSPIRVConvergenceRegionAnalysisWrapperPassPass(PR);
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initializeSPIRVStructurizerPass(PR);
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initializeSPIRVCBufferAccessLegacyPass(PR);
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initializeSPIRVPushConstantAccessLegacyPass(PR);
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initializeSPIRVPreLegalizerCombinerPass(PR);
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initializeSPIRVLegalizePointerCastPass(PR);
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initializeSPIRVRegularizerPass(PR);
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initializeSPIRVPreLegalizerPass(PR);
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initializeSPIRVPostLegalizerPass(PR);
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initializeSPIRVMergeRegionExitTargetsPass(PR);
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initializeSPIRVEmitIntrinsicsPass(PR);
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initializeSPIRVEmitNonSemanticDIPass(PR);
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initializeSPIRVPrepareFunctionsPass(PR);
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initializeSPIRVPrepareGlobalsPass(PR);
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initializeSPIRVStripConvergentIntrinsicsPass(PR);
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}
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static Reloc::Model getEffectiveRelocModel(std::optional<Reloc::Model> RM) {
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if (!RM)
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return Reloc::PIC_;
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return *RM;
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}
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// Pin SPIRVTargetObjectFile's vtables to this file.
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SPIRVTargetObjectFile::~SPIRVTargetObjectFile() = default;
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SPIRVTargetMachine::SPIRVTargetMachine(const Target &T, const Triple &TT,
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StringRef CPU, StringRef FS,
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const TargetOptions &Options,
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std::optional<Reloc::Model> RM,
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std::optional<CodeModel::Model> CM,
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CodeGenOptLevel OL, bool JIT)
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: CodeGenTargetMachineImpl(T, TT.computeDataLayout(), TT, CPU, FS, Options,
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getEffectiveRelocModel(RM),
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getEffectiveCodeModel(CM, CodeModel::Small), OL),
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TLOF(std::make_unique<SPIRVTargetObjectFile>()),
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Subtarget(TT, CPU.str(), FS.str(), *this) {
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initAsmInfo();
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setGlobalISel(true);
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setFastISel(false);
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setO0WantsFastISel(false);
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setRequiresStructuredCFG(false);
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}
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void SPIRVTargetMachine::registerPassBuilderCallbacks(PassBuilder &PB) {
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#define GET_PASS_REGISTRY "SPIRVPassRegistry.def"
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#include "llvm/Passes/TargetPassRegistry.inc"
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}
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namespace {
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// SPIR-V Code Generator Pass Configuration Options.
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class SPIRVPassConfig : public TargetPassConfig {
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public:
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SPIRVPassConfig(SPIRVTargetMachine &TM, PassManagerBase &PM)
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: TargetPassConfig(TM, PM), TM(TM) {}
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SPIRVTargetMachine &getSPIRVTargetMachine() const {
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return getTM<SPIRVTargetMachine>();
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}
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void addMachineSSAOptimization() override;
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void addIRPasses() override;
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void addISelPrepare() override;
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bool addIRTranslator() override;
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void addPreLegalizeMachineIR() override;
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bool addLegalizeMachineIR() override;
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bool addRegBankSelect() override;
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bool addGlobalInstructionSelect() override;
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FunctionPass *createTargetRegisterAllocator(bool) override;
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void addFastRegAlloc() override {}
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void addOptimizedRegAlloc() override {}
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void addPostRegAlloc() override;
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void addPreEmitPass() override;
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private:
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const SPIRVTargetMachine &TM;
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};
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} // namespace
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// We do not use physical registers, and maintain virtual registers throughout
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// the entire pipeline, so return nullptr to disable register allocation.
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FunctionPass *SPIRVPassConfig::createTargetRegisterAllocator(bool) {
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return nullptr;
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}
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// A place to disable passes that may break CFG.
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void SPIRVPassConfig::addMachineSSAOptimization() {
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TargetPassConfig::addMachineSSAOptimization();
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}
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// Disable passes that break from assuming no virtual registers exist.
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void SPIRVPassConfig::addPostRegAlloc() {
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// Do not work with vregs instead of physical regs.
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disablePass(&MachineCopyPropagationID);
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disablePass(&PostRAMachineSinkingID);
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disablePass(&PostRASchedulerID);
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disablePass(&FuncletLayoutID);
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disablePass(&StackMapLivenessID);
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disablePass(&PatchableFunctionID);
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disablePass(&ShrinkWrapID);
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disablePass(&LiveDebugValuesID);
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disablePass(&MachineLateInstrsCleanupID);
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disablePass(&RemoveLoadsIntoFakeUsesID);
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// Do not work with OpPhi.
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disablePass(&BranchFolderPassID);
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disablePass(&MachineBlockPlacementID);
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TargetPassConfig::addPostRegAlloc();
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}
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TargetTransformInfo
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SPIRVTargetMachine::getTargetTransformInfo(const Function &F) const {
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return TargetTransformInfo(std::make_unique<SPIRVTTIImpl>(this, F));
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}
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TargetPassConfig *SPIRVTargetMachine::createPassConfig(PassManagerBase &PM) {
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return new SPIRVPassConfig(*this, PM);
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}
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void SPIRVPassConfig::addIRPasses() {
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TargetPassConfig::addIRPasses();
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addPass(createSPIRVRegularizerPass());
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addPass(createSPIRVPrepareFunctionsPass(TM));
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addPass(createSPIRVPrepareGlobalsPass());
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}
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void SPIRVPassConfig::addISelPrepare() {
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if (TM.getSubtargetImpl()->isShader()) {
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// Vulkan does not allow address space casts. This pass is run to remove
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// address space casts that can be removed.
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// If an address space cast is not removed while targeting Vulkan, lowering
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// will fail during MIR lowering.
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addPass(createInferAddressSpacesPass());
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// 1. Simplify loop for subsequent transformations. After this steps, loops
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// have the following properties:
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// - loops have a single entry edge (pre-header to loop header).
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// - all loop exits are dominated by the loop pre-header.
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// - loops have a single back-edge.
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addPass(createLoopSimplifyPass());
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// 2. Removes registers whose lifetime spans across basic blocks. Also
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// removes phi nodes. This will greatly simplify the next steps.
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addPass(createRegToMemWrapperPass());
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// 3. Merge the convergence region exit nodes into one. After this step,
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// regions are single-entry, single-exit. This will help determine the
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// correct merge block.
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addPass(createSPIRVMergeRegionExitTargetsPass());
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// 4. Structurize.
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addPass(createSPIRVStructurizerPass());
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// 5. Reduce the amount of variables required by pushing some operations
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// back to virtual registers.
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addPass(createPromoteMemoryToRegisterPass());
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}
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addPass(createSPIRVStripConvergenceIntrinsicsPass());
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addPass(createSPIRVLegalizeImplicitBindingPass());
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addPass(createSPIRVCBufferAccessLegacyPass());
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addPass(
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createSPIRVPushConstantAccessLegacyPass(&getTM<SPIRVTargetMachine>()));
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addPass(createSPIRVEmitIntrinsicsPass(&getTM<SPIRVTargetMachine>()));
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if (TM.getSubtargetImpl()->isLogicalSPIRV())
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addPass(createSPIRVLegalizePointerCastPass(&getTM<SPIRVTargetMachine>()));
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TargetPassConfig::addISelPrepare();
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}
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bool SPIRVPassConfig::addIRTranslator() {
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addPass(new IRTranslator(getOptLevel()));
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return false;
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}
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void SPIRVPassConfig::addPreLegalizeMachineIR() {
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addPass(createSPIRVPreLegalizerCombiner());
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addPass(createSPIRVPreLegalizerPass());
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}
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// Use the default legalizer.
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bool SPIRVPassConfig::addLegalizeMachineIR() {
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addPass(new Legalizer());
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addPass(createSPIRVPostLegalizerPass());
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return false;
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}
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// Do not add the RegBankSelect pass, as we only ever need virtual registers.
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bool SPIRVPassConfig::addRegBankSelect() {
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disablePass(&RegBankSelect::ID);
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return false;
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}
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static cl::opt<bool> SPVEnableNonSemanticDI(
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"spv-emit-nonsemantic-debug-info",
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cl::desc("Emit SPIR-V NonSemantic.Shader.DebugInfo.100 instructions"),
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cl::Optional, cl::init(false));
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void SPIRVPassConfig::addPreEmitPass() {
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if (SPVEnableNonSemanticDI ||
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getSPIRVTargetMachine().getTargetTriple().getVendor() == Triple::AMD) {
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addPass(createSPIRVEmitNonSemanticDIPass(&getTM<SPIRVTargetMachine>()));
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}
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}
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namespace {
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// A custom subclass of InstructionSelect, which is mostly the same except from
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// not requiring RegBankSelect to occur previously.
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class SPIRVInstructionSelect : public InstructionSelect {
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// We don't use register banks, so unset the requirement for them
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MachineFunctionProperties getRequiredProperties() const override {
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return InstructionSelect::getRequiredProperties().resetRegBankSelected();
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}
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};
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} // namespace
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// Add the custom SPIRVInstructionSelect from above.
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bool SPIRVPassConfig::addGlobalInstructionSelect() {
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addPass(new SPIRVInstructionSelect());
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return false;
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}
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