- `CGBuiltin.cpp` - Switch to using
`CGM.getHLSLRuntime().get##NAME##Intrinsic()`
- `CGHLSLRuntime.h` - Add any to backend intrinsic abstraction
- `IntrinsicsSPIRV.td` - Add any intrinsic to SPIR-V.
- `SPIRVInstructionSelector.cpp` - Add means of selecting any intrinsic.
Any and All share the same behavior up to the opCode. They are only
different in vector cases.
Completes #88045