This commits adds the minimal required bits to build a logical SPIR-V compute shader using LLC. - Skip OpenCL-only capabilities & extensions for Logical SPIR-V. - Generate required metadata for entrypoints from HLSL frontend. - Fix execution mode to GLCompute in logical. The main issue is the lack of "vulkan" bit in the triple. This might need to be added as a vendor? Because as-is, SPIRV32/64 assumes OpenCL, and then, SPIRV assumes Vulkan. This is ok-ish today, but not correct. Differential Revision: https://reviews.llvm.org/D156424
23 lines
703 B
C++
23 lines
703 B
C++
//===-- SPIRVTargetInfo.h - SPIRV Target Implementation ---------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_SPIRV_TARGETINFO_SPIRVTARGETINFO_H
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#define LLVM_LIB_TARGET_SPIRV_TARGETINFO_SPIRVTARGETINFO_H
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namespace llvm {
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class Target;
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Target &getTheSPIRV32Target();
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Target &getTheSPIRV64Target();
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Target &getTheSPIRVLogicalTarget();
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} // namespace llvm
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#endif // LLVM_LIB_TARGET_SPIRV_TARGETINFO_SPIRVTARGETINFO_H
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