Aaron Smith eb6671e7c8 Implement GetLoadAddress for the Windows process plugin
Summary:
When a process is loaded, update its sections with the load address to resolve any created breakpoints. For the remote debugging case, the debugged process is launched remotely so GetLoadAddress is intended to pass the load address from remote to LLDB (client).


Reviewers: zturner, llvm-commits, clayborg, labath

Reviewed By: labath

Subscribers: mgorny, sas, Hui, clayborg, labath, lldb-commits

Differential Revision: https://reviews.llvm.org/D56237

llvm-svn: 354099
2019-02-15 04:32:50 +00:00

1108 lines
39 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "ProcessWindows.h"
// Windows includes
#include "lldb/Host/windows/windows.h"
#include <psapi.h>
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/Section.h"
#include "lldb/Host/FileSystem.h"
#include "lldb/Host/HostNativeProcessBase.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/windows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/MemoryRegionInfo.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "lldb/Utility/State.h"
#include "llvm/Support/ConvertUTF.h"
#include "llvm/Support/Format.h"
#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "ForwardDecl.h"
#include "LocalDebugDelegate.h"
#include "ProcessWindowsLog.h"
#include "TargetThreadWindows.h"
using namespace lldb;
using namespace lldb_private;
namespace {
std::string GetProcessExecutableName(HANDLE process_handle) {
std::vector<wchar_t> file_name;
DWORD file_name_size = MAX_PATH; // first guess, not an absolute limit
DWORD copied = 0;
do {
file_name_size *= 2;
file_name.resize(file_name_size);
copied = ::GetModuleFileNameExW(process_handle, NULL, file_name.data(),
file_name_size);
} while (copied >= file_name_size);
file_name.resize(copied);
std::string result;
llvm::convertWideToUTF8(file_name.data(), result);
return result;
}
std::string GetProcessExecutableName(DWORD pid) {
std::string file_name;
HANDLE process_handle =
::OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, pid);
if (process_handle != NULL) {
file_name = GetProcessExecutableName(process_handle);
::CloseHandle(process_handle);
}
return file_name;
}
DWORD ConvertLldbToWinApiProtect(uint32_t protect) {
// We also can process a read / write permissions here, but if the debugger
// will make later a write into the allocated memory, it will fail. To get
// around it is possible inside DoWriteMemory to remember memory permissions,
// allow write, write and restore permissions, but for now we process only
// the executable permission.
//
// TODO: Process permissions other than executable
if (protect & ePermissionsExecutable)
return PAGE_EXECUTE_READWRITE;
return PAGE_READWRITE;
}
} // anonymous namespace
namespace lldb_private {
// We store a pointer to this class in the ProcessWindows, so that we don't
// expose Windows-specific types and implementation details from a public
// header file.
class ProcessWindowsData {
public:
ProcessWindowsData(bool stop_at_entry) : m_stop_at_entry(stop_at_entry) {
m_initial_stop_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
~ProcessWindowsData() { ::CloseHandle(m_initial_stop_event); }
Status m_launch_error;
DebuggerThreadSP m_debugger;
StopInfoSP m_pending_stop_info;
HANDLE m_initial_stop_event = nullptr;
bool m_initial_stop_received = false;
bool m_stop_at_entry;
std::map<lldb::tid_t, HostThread> m_new_threads;
std::set<lldb::tid_t> m_exited_threads;
};
ProcessSP ProcessWindows::CreateInstance(lldb::TargetSP target_sp,
lldb::ListenerSP listener_sp,
const FileSpec *) {
return ProcessSP(new ProcessWindows(target_sp, listener_sp));
}
void ProcessWindows::Initialize() {
static llvm::once_flag g_once_flag;
llvm::call_once(g_once_flag, []() {
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(), CreateInstance);
});
}
void ProcessWindows::Terminate() {}
lldb_private::ConstString ProcessWindows::GetPluginNameStatic() {
static ConstString g_name("windows");
return g_name;
}
const char *ProcessWindows::GetPluginDescriptionStatic() {
return "Process plugin for Windows";
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(lldb::TargetSP target_sp,
lldb::ListenerSP listener_sp)
: lldb_private::Process(target_sp, listener_sp) {}
ProcessWindows::~ProcessWindows() {}
size_t ProcessWindows::GetSTDOUT(char *buf, size_t buf_size, Status &error) {
error.SetErrorString("GetSTDOUT unsupported on Windows");
return 0;
}
size_t ProcessWindows::GetSTDERR(char *buf, size_t buf_size, Status &error) {
error.SetErrorString("GetSTDERR unsupported on Windows");
return 0;
}
size_t ProcessWindows::PutSTDIN(const char *buf, size_t buf_size,
Status &error) {
error.SetErrorString("PutSTDIN unsupported on Windows");
return 0;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString ProcessWindows::GetPluginName() {
return GetPluginNameStatic();
}
uint32_t ProcessWindows::GetPluginVersion() { return 1; }
Status ProcessWindows::EnableBreakpointSite(BreakpointSite *bp_site) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_BREAKPOINTS);
LLDB_LOG(log, "bp_site = {0:x}, id={1}, addr={2:x}", bp_site,
bp_site->GetID(), bp_site->GetLoadAddress());
Status error = EnableSoftwareBreakpoint(bp_site);
if (!error.Success())
LLDB_LOG(log, "error: {0}", error);
return error;
}
Status ProcessWindows::DisableBreakpointSite(BreakpointSite *bp_site) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_BREAKPOINTS);
LLDB_LOG(log, "bp_site = {0:x}, id={1}, addr={2:x}", bp_site,
bp_site->GetID(), bp_site->GetLoadAddress());
Status error = DisableSoftwareBreakpoint(bp_site);
if (!error.Success())
LLDB_LOG(log, "error: {0}", error);
return error;
}
Status ProcessWindows::DoDetach(bool keep_stopped) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
DebuggerThreadSP debugger_thread;
StateType private_state;
{
// Acquire the lock only long enough to get the DebuggerThread.
// StopDebugging() will trigger a call back into ProcessWindows which will
// also acquire the lock. Thus we have to release the lock before calling
// StopDebugging().
llvm::sys::ScopedLock lock(m_mutex);
private_state = GetPrivateState();
if (!m_session_data) {
LLDB_LOG(log, "state = {0}, but there is no active session.",
private_state);
return Status();
}
debugger_thread = m_session_data->m_debugger;
}
Status error;
if (private_state != eStateExited && private_state != eStateDetached) {
LLDB_LOG(log, "detaching from process {0} while state = {1}.",
debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(),
private_state);
error = debugger_thread->StopDebugging(false);
if (error.Success()) {
SetPrivateState(eStateDetached);
}
// By the time StopDebugging returns, there is no more debugger thread, so
// we can be assured that no other thread will race for the session data.
m_session_data.reset();
} else {
LLDB_LOG(
log,
"error: process {0} in state = {1}, but cannot destroy in this state.",
debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(),
private_state);
}
return error;
}
Status ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info) {
// Even though m_session_data is accessed here, it is before a debugger
// thread has been kicked off. So there's no race conditions, and it
// shouldn't be necessary to acquire the mutex.
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
Status result;
FileSpec working_dir = launch_info.GetWorkingDirectory();
namespace fs = llvm::sys::fs;
if (working_dir) {
FileSystem::Instance().Resolve(working_dir);
if (!FileSystem::Instance().IsDirectory(working_dir)) {
result.SetErrorStringWithFormat("No such file or directory: %s",
working_dir.GetCString());
return result;
}
}
if (!launch_info.GetFlags().Test(eLaunchFlagDebug)) {
StreamString stream;
stream.Printf("ProcessWindows unable to launch '%s'. ProcessWindows can "
"only be used for debug launches.",
launch_info.GetExecutableFile().GetPath().c_str());
std::string message = stream.GetString();
result.SetErrorString(message.c_str());
LLDB_LOG(log, "error: {0}", message);
return result;
}
bool stop_at_entry = launch_info.GetFlags().Test(eLaunchFlagStopAtEntry);
m_session_data.reset(new ProcessWindowsData(stop_at_entry));
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
m_session_data->m_debugger.reset(new DebuggerThread(delegate));
DebuggerThreadSP debugger = m_session_data->m_debugger;
// Kick off the DebugLaunch asynchronously and wait for it to complete.
result = debugger->DebugLaunch(launch_info);
if (result.Fail()) {
LLDB_LOG(log, "failed launching '{0}'. {1}",
launch_info.GetExecutableFile().GetPath(), result);
return result;
}
HostProcess process;
Status error = WaitForDebuggerConnection(debugger, process);
if (error.Fail()) {
LLDB_LOG(log, "failed launching '{0}'. {1}",
launch_info.GetExecutableFile().GetPath(), error);
return error;
}
LLDB_LOG(log, "successfully launched '{0}'",
launch_info.GetExecutableFile().GetPath());
// We've hit the initial stop. If eLaunchFlagsStopAtEntry was specified, the
// private state should already be set to eStateStopped as a result of
// hitting the initial breakpoint. If it was not set, the breakpoint should
// have already been resumed from and the private state should already be
// eStateRunning.
launch_info.SetProcessID(process.GetProcessId());
SetID(process.GetProcessId());
return result;
}
Status
ProcessWindows::DoAttachToProcessWithID(lldb::pid_t pid,
const ProcessAttachInfo &attach_info) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
m_session_data.reset(
new ProcessWindowsData(!attach_info.GetContinueOnceAttached()));
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
DebuggerThreadSP debugger(new DebuggerThread(delegate));
m_session_data->m_debugger = debugger;
DWORD process_id = static_cast<DWORD>(pid);
Status error = debugger->DebugAttach(process_id, attach_info);
if (error.Fail()) {
LLDB_LOG(
log,
"encountered an error occurred initiating the asynchronous attach. {0}",
error);
return error;
}
HostProcess process;
error = WaitForDebuggerConnection(debugger, process);
if (error.Fail()) {
LLDB_LOG(log,
"encountered an error waiting for the debugger to connect. {0}",
error);
return error;
}
LLDB_LOG(log, "successfully attached to process with pid={0}", process_id);
// We've hit the initial stop. If eLaunchFlagsStopAtEntry was specified, the
// private state should already be set to eStateStopped as a result of
// hitting the initial breakpoint. If it was not set, the breakpoint should
// have already been resumed from and the private state should already be
// eStateRunning.
SetID(process.GetProcessId());
return error;
}
Status ProcessWindows::DoResume() {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
llvm::sys::ScopedLock lock(m_mutex);
Status error;
StateType private_state = GetPrivateState();
if (private_state == eStateStopped || private_state == eStateCrashed) {
LLDB_LOG(log, "process {0} is in state {1}. Resuming...",
m_session_data->m_debugger->GetProcess().GetProcessId(),
GetPrivateState());
ExceptionRecordSP active_exception =
m_session_data->m_debugger->GetActiveException().lock();
if (active_exception) {
// Resume the process and continue processing debug events. Mask the
// exception so that from the process's view, there is no indication that
// anything happened.
m_session_data->m_debugger->ContinueAsyncException(
ExceptionResult::MaskException);
}
LLDB_LOG(log, "resuming {0} threads.", m_thread_list.GetSize());
bool failed = false;
for (uint32_t i = 0; i < m_thread_list.GetSize(); ++i) {
auto thread = std::static_pointer_cast<TargetThreadWindows>(
m_thread_list.GetThreadAtIndex(i));
Status result = thread->DoResume();
if (result.Fail()) {
failed = true;
LLDB_LOG(
log,
"Trying to resume thread at index {0}, but failed with error {1}.",
i, result);
}
}
if (failed) {
error.SetErrorString("ProcessWindows::DoResume failed");
return error;
} else {
SetPrivateState(eStateRunning);
}
} else {
LLDB_LOG(log, "error: process {0} is in state {1}. Returning...",
m_session_data->m_debugger->GetProcess().GetProcessId(),
GetPrivateState());
}
return error;
}
Status ProcessWindows::DoDestroy() {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
DebuggerThreadSP debugger_thread;
StateType private_state;
{
// Acquire this lock inside an inner scope, only long enough to get the
// DebuggerThread. StopDebugging() will trigger a call back into
// ProcessWindows which will acquire the lock again, so we need to not
// deadlock.
llvm::sys::ScopedLock lock(m_mutex);
private_state = GetPrivateState();
if (!m_session_data) {
LLDB_LOG(log, "warning: state = {0}, but there is no active session.",
private_state);
return Status();
}
debugger_thread = m_session_data->m_debugger;
}
Status error;
if (private_state != eStateExited && private_state != eStateDetached) {
LLDB_LOG(log, "Shutting down process {0} while state = {1}.",
debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(),
private_state);
error = debugger_thread->StopDebugging(true);
// By the time StopDebugging returns, there is no more debugger thread, so
// we can be assured that no other thread will race for the session data.
m_session_data.reset();
} else {
LLDB_LOG(log, "cannot destroy process {0} while state = {1}",
debugger_thread->GetProcess().GetNativeProcess().GetSystemHandle(),
private_state);
}
return error;
}
Status ProcessWindows::DoHalt(bool &caused_stop) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
Status error;
StateType state = GetPrivateState();
if (state == eStateStopped)
caused_stop = false;
else {
llvm::sys::ScopedLock lock(m_mutex);
caused_stop = ::DebugBreakProcess(m_session_data->m_debugger->GetProcess()
.GetNativeProcess()
.GetSystemHandle());
if (!caused_stop) {
error.SetError(::GetLastError(), eErrorTypeWin32);
LLDB_LOG(log, "DebugBreakProcess failed with error {0}", error);
}
}
return error;
}
void ProcessWindows::DidLaunch() {
ArchSpec arch_spec;
DidAttach(arch_spec);
}
void ProcessWindows::DidAttach(ArchSpec &arch_spec) {
llvm::sys::ScopedLock lock(m_mutex);
// The initial stop won't broadcast the state change event, so account for
// that here.
if (m_session_data && GetPrivateState() == eStateStopped &&
m_session_data->m_stop_at_entry)
RefreshStateAfterStop();
}
void ProcessWindows::RefreshStateAfterStop() {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EXCEPTION);
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data) {
LLDB_LOG(log, "no active session. Returning...");
return;
}
m_thread_list.RefreshStateAfterStop();
std::weak_ptr<ExceptionRecord> exception_record =
m_session_data->m_debugger->GetActiveException();
ExceptionRecordSP active_exception = exception_record.lock();
if (!active_exception) {
LLDB_LOG(log,
"there is no active exception in process {0}. Why is the "
"process stopped?",
m_session_data->m_debugger->GetProcess().GetProcessId());
return;
}
StopInfoSP stop_info;
m_thread_list.SetSelectedThreadByID(active_exception->GetThreadID());
ThreadSP stop_thread = m_thread_list.GetSelectedThread();
if (!stop_thread)
return;
switch (active_exception->GetExceptionCode()) {
case EXCEPTION_SINGLE_STEP: {
RegisterContextSP register_context = stop_thread->GetRegisterContext();
const uint64_t pc = register_context->GetPC();
BreakpointSiteSP site(GetBreakpointSiteList().FindByAddress(pc));
if (site && site->ValidForThisThread(stop_thread.get())) {
LLDB_LOG(log,
"Single-stepped onto a breakpoint in process {0} at "
"address {1:x} with breakpoint site {2}",
m_session_data->m_debugger->GetProcess().GetProcessId(), pc,
site->GetID());
stop_info = StopInfo::CreateStopReasonWithBreakpointSiteID(*stop_thread,
site->GetID());
stop_thread->SetStopInfo(stop_info);
} else {
LLDB_LOG(log, "single stepping thread {0}", stop_thread->GetID());
stop_info = StopInfo::CreateStopReasonToTrace(*stop_thread);
stop_thread->SetStopInfo(stop_info);
}
return;
}
case EXCEPTION_BREAKPOINT: {
RegisterContextSP register_context = stop_thread->GetRegisterContext();
// The current EIP is AFTER the BP opcode, which is one byte.
uint64_t pc = register_context->GetPC() - 1;
BreakpointSiteSP site(GetBreakpointSiteList().FindByAddress(pc));
if (site) {
LLDB_LOG(log,
"detected breakpoint in process {0} at address {1:x} with "
"breakpoint site {2}",
m_session_data->m_debugger->GetProcess().GetProcessId(), pc,
site->GetID());
if (site->ValidForThisThread(stop_thread.get())) {
LLDB_LOG(log,
"Breakpoint site {0} is valid for this thread ({1:x}), "
"creating stop info.",
site->GetID(), stop_thread->GetID());
stop_info = StopInfo::CreateStopReasonWithBreakpointSiteID(
*stop_thread, site->GetID());
register_context->SetPC(pc);
} else {
LLDB_LOG(log,
"Breakpoint site {0} is not valid for this thread, "
"creating empty stop info.",
site->GetID());
}
stop_thread->SetStopInfo(stop_info);
return;
} else {
// The thread hit a hard-coded breakpoint like an `int 3` or
// `__debugbreak()`.
LLDB_LOG(log,
"No breakpoint site matches for this thread. __debugbreak()? "
"Creating stop info with the exception.");
// FALLTHROUGH: We'll treat this as a generic exception record in the
// default case.
}
}
default: {
std::string desc;
llvm::raw_string_ostream desc_stream(desc);
desc_stream << "Exception "
<< llvm::format_hex(active_exception->GetExceptionCode(), 8)
<< " encountered at address "
<< llvm::format_hex(active_exception->GetExceptionAddress(), 8);
stop_info = StopInfo::CreateStopReasonWithException(
*stop_thread, desc_stream.str().c_str());
stop_thread->SetStopInfo(stop_info);
LLDB_LOG(log, "{0}", desc_stream.str());
return;
}
}
}
bool ProcessWindows::CanDebug(lldb::TargetSP target_sp,
bool plugin_specified_by_name) {
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target_sp->GetExecutableModule());
if (exe_module_sp.get())
return FileSystem::Instance().Exists(exe_module_sp->GetFileSpec());
// However, if there is no executable module, we return true since we might
// be preparing to attach.
return true;
}
bool ProcessWindows::UpdateThreadList(ThreadList &old_thread_list,
ThreadList &new_thread_list) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_THREAD);
// Add all the threads that were previously running and for which we did not
// detect a thread exited event.
int new_size = 0;
int continued_threads = 0;
int exited_threads = 0;
int new_threads = 0;
for (ThreadSP old_thread : old_thread_list.Threads()) {
lldb::tid_t old_thread_id = old_thread->GetID();
auto exited_thread_iter =
m_session_data->m_exited_threads.find(old_thread_id);
if (exited_thread_iter == m_session_data->m_exited_threads.end()) {
new_thread_list.AddThread(old_thread);
++new_size;
++continued_threads;
LLDB_LOGV(log, "Thread {0} was running and is still running.",
old_thread_id);
} else {
LLDB_LOGV(log, "Thread {0} was running and has exited.", old_thread_id);
++exited_threads;
}
}
// Also add all the threads that are new since the last time we broke into
// the debugger.
for (const auto &thread_info : m_session_data->m_new_threads) {
ThreadSP thread(new TargetThreadWindows(*this, thread_info.second));
thread->SetID(thread_info.first);
new_thread_list.AddThread(thread);
++new_size;
++new_threads;
LLDB_LOGV(log, "Thread {0} is new since last update.", thread_info.first);
}
LLDB_LOG(log, "{0} new threads, {1} old threads, {2} exited threads.",
new_threads, continued_threads, exited_threads);
m_session_data->m_new_threads.clear();
m_session_data->m_exited_threads.clear();
return new_size > 0;
}
bool ProcessWindows::IsAlive() {
StateType state = GetPrivateState();
switch (state) {
case eStateCrashed:
case eStateDetached:
case eStateUnloaded:
case eStateExited:
case eStateInvalid:
return false;
default:
return true;
}
}
size_t ProcessWindows::DoReadMemory(lldb::addr_t vm_addr, void *buf,
size_t size, Status &error) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_MEMORY);
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return 0;
LLDB_LOG(log, "attempting to read {0} bytes from address {1:x}", size,
vm_addr);
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_read = 0;
if (!ReadProcessMemory(process.GetNativeProcess().GetSystemHandle(), addr,
buf, size, &bytes_read)) {
// Reading from the process can fail for a number of reasons - set the
// error code and make sure that the number of bytes read is set back to 0
// because in some scenarios the value of bytes_read returned from the API
// is garbage.
error.SetError(GetLastError(), eErrorTypeWin32);
LLDB_LOG(log, "reading failed with error: {0}", error);
bytes_read = 0;
}
return bytes_read;
}
size_t ProcessWindows::DoWriteMemory(lldb::addr_t vm_addr, const void *buf,
size_t size, Status &error) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_MEMORY);
llvm::sys::ScopedLock lock(m_mutex);
LLDB_LOG(log, "attempting to write {0} bytes into address {1:x}", size,
vm_addr);
if (!m_session_data) {
LLDB_LOG(log, "cannot write, there is no active debugger connection.");
return 0;
}
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_written = 0;
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
if (WriteProcessMemory(handle, addr, buf, size, &bytes_written))
FlushInstructionCache(handle, addr, bytes_written);
else {
error.SetError(GetLastError(), eErrorTypeWin32);
LLDB_LOG(log, "writing failed with error: {0}", error);
}
return bytes_written;
}
lldb::addr_t ProcessWindows::DoAllocateMemory(size_t size, uint32_t permissions,
Status &error) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_MEMORY);
llvm::sys::ScopedLock lock(m_mutex);
LLDB_LOG(log, "attempting to allocate {0} bytes with permissions {1}", size,
permissions);
if (!m_session_data) {
LLDB_LOG(log, "cannot allocate, there is no active debugger connection.");
error.SetErrorString(
"cannot allocate, there is no active debugger connection");
return LLDB_INVALID_ADDRESS;
}
HostProcess process = m_session_data->m_debugger->GetProcess();
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
auto protect = ConvertLldbToWinApiProtect(permissions);
auto result = VirtualAllocEx(handle, nullptr, size, MEM_COMMIT, protect);
if (!result) {
error.SetError(GetLastError(), eErrorTypeWin32);
LLDB_LOG(log, "allocating failed with error: {0}", error);
return LLDB_INVALID_ADDRESS;
}
return reinterpret_cast<addr_t>(result);
}
Status ProcessWindows::DoDeallocateMemory(lldb::addr_t ptr) {
Status result;
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_MEMORY);
llvm::sys::ScopedLock lock(m_mutex);
LLDB_LOG(log, "attempting to deallocate bytes at address {0}", ptr);
if (!m_session_data) {
LLDB_LOG(log, "cannot deallocate, there is no active debugger connection.");
result.SetErrorString(
"cannot deallocate, there is no active debugger connection");
return result;
}
HostProcess process = m_session_data->m_debugger->GetProcess();
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
if (!VirtualFreeEx(handle, reinterpret_cast<LPVOID>(ptr), 0, MEM_RELEASE)) {
result.SetError(GetLastError(), eErrorTypeWin32);
LLDB_LOG(log, "deallocating failed with error: {0}", result);
return result;
}
return result;
}
Status ProcessWindows::GetMemoryRegionInfo(lldb::addr_t vm_addr,
MemoryRegionInfo &info) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_MEMORY);
Status error;
llvm::sys::ScopedLock lock(m_mutex);
info.Clear();
if (!m_session_data) {
error.SetErrorString(
"GetMemoryRegionInfo called with no debugging session.");
LLDB_LOG(log, "error: {0}", error);
return error;
}
HostProcess process = m_session_data->m_debugger->GetProcess();
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
if (handle == nullptr || handle == LLDB_INVALID_PROCESS) {
error.SetErrorString(
"GetMemoryRegionInfo called with an invalid target process.");
LLDB_LOG(log, "error: {0}", error);
return error;
}
LLDB_LOG(log, "getting info for address {0:x}", vm_addr);
void *addr = reinterpret_cast<void *>(vm_addr);
MEMORY_BASIC_INFORMATION mem_info = {};
SIZE_T result = ::VirtualQueryEx(handle, addr, &mem_info, sizeof(mem_info));
if (result == 0) {
if (::GetLastError() == ERROR_INVALID_PARAMETER) {
// ERROR_INVALID_PARAMETER is returned if VirtualQueryEx is called with
// an address past the highest accessible address. We should return a
// range from the vm_addr to LLDB_INVALID_ADDRESS
info.GetRange().SetRangeBase(vm_addr);
info.GetRange().SetRangeEnd(LLDB_INVALID_ADDRESS);
info.SetReadable(MemoryRegionInfo::eNo);
info.SetExecutable(MemoryRegionInfo::eNo);
info.SetWritable(MemoryRegionInfo::eNo);
info.SetMapped(MemoryRegionInfo::eNo);
return error;
} else {
error.SetError(::GetLastError(), eErrorTypeWin32);
LLDB_LOG(log,
"VirtualQueryEx returned error {0} while getting memory "
"region info for address {1:x}",
error, vm_addr);
return error;
}
}
// Protect bits are only valid for MEM_COMMIT regions.
if (mem_info.State == MEM_COMMIT) {
const bool readable = IsPageReadable(mem_info.Protect);
const bool executable = IsPageExecutable(mem_info.Protect);
const bool writable = IsPageWritable(mem_info.Protect);
info.SetReadable(readable ? MemoryRegionInfo::eYes : MemoryRegionInfo::eNo);
info.SetExecutable(executable ? MemoryRegionInfo::eYes
: MemoryRegionInfo::eNo);
info.SetWritable(writable ? MemoryRegionInfo::eYes : MemoryRegionInfo::eNo);
} else {
info.SetReadable(MemoryRegionInfo::eNo);
info.SetExecutable(MemoryRegionInfo::eNo);
info.SetWritable(MemoryRegionInfo::eNo);
}
// AllocationBase is defined for MEM_COMMIT and MEM_RESERVE but not MEM_FREE.
if (mem_info.State != MEM_FREE) {
info.GetRange().SetRangeBase(
reinterpret_cast<addr_t>(mem_info.AllocationBase));
info.GetRange().SetRangeEnd(reinterpret_cast<addr_t>(mem_info.BaseAddress) +
mem_info.RegionSize);
info.SetMapped(MemoryRegionInfo::eYes);
} else {
// In the unmapped case we need to return the distance to the next block of
// memory. VirtualQueryEx nearly does that except that it gives the
// distance from the start of the page containing vm_addr.
SYSTEM_INFO data;
GetSystemInfo(&data);
DWORD page_offset = vm_addr % data.dwPageSize;
info.GetRange().SetRangeBase(vm_addr);
info.GetRange().SetByteSize(mem_info.RegionSize - page_offset);
info.SetMapped(MemoryRegionInfo::eNo);
}
error.SetError(::GetLastError(), eErrorTypeWin32);
LLDB_LOGV(log,
"Memory region info for address {0}: readable={1}, "
"executable={2}, writable={3}",
vm_addr, info.GetReadable(), info.GetExecutable(),
info.GetWritable());
return error;
}
lldb::addr_t ProcessWindows::GetImageInfoAddress() {
Target &target = GetTarget();
ObjectFile *obj_file = target.GetExecutableModule()->GetObjectFile();
Address addr = obj_file->GetImageInfoAddress(&target);
if (addr.IsValid())
return addr.GetLoadAddress(&target);
else
return LLDB_INVALID_ADDRESS;
}
DynamicLoaderWindowsDYLD *ProcessWindows::GetDynamicLoader() {
if (m_dyld_ap.get() == NULL)
m_dyld_ap.reset(DynamicLoader::FindPlugin(
this, DynamicLoaderWindowsDYLD::GetPluginNameStatic().GetCString()));
return static_cast<DynamicLoaderWindowsDYLD *>(m_dyld_ap.get());
}
void ProcessWindows::OnExitProcess(uint32_t exit_code) {
// No need to acquire the lock since m_session_data isn't accessed.
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "Process {0} exited with code {1}", GetID(), exit_code);
TargetSP target = CalculateTarget();
if (target) {
ModuleSP executable_module = target->GetExecutableModule();
ModuleList unloaded_modules;
unloaded_modules.Append(executable_module);
target->ModulesDidUnload(unloaded_modules, true);
}
SetProcessExitStatus(GetID(), true, 0, exit_code);
SetPrivateState(eStateExited);
// If the process exits before any initial stop then notify the debugger
// of the error otherwise WaitForDebuggerConnection() will be blocked.
// An example of this issue is when a process fails to load a dependent DLL.
if (m_session_data && !m_session_data->m_initial_stop_received) {
Status error(exit_code, eErrorTypeWin32);
OnDebuggerError(error, 0);
}
}
void ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base) {
DebuggerThreadSP debugger = m_session_data->m_debugger;
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
LLDB_LOG(log, "Debugger connected to process {0}. Image base = {1:x}",
debugger->GetProcess().GetProcessId(), image_base);
ModuleSP module = GetTarget().GetExecutableModule();
if (!module) {
// During attach, we won't have the executable module, so find it now.
const DWORD pid = debugger->GetProcess().GetProcessId();
const std::string file_name = GetProcessExecutableName(pid);
if (file_name.empty()) {
return;
}
FileSpec executable_file(file_name);
FileSystem::Instance().Resolve(executable_file);
ModuleSpec module_spec(executable_file);
Status error;
module = GetTarget().GetSharedModule(module_spec, &error);
if (!module) {
return;
}
GetTarget().SetExecutableModule(module, eLoadDependentsNo);
}
if (auto dyld = GetDynamicLoader())
dyld->OnLoadModule(
ModuleSpec(module->GetFileSpec(), module->GetArchitecture()),
image_base);
// Add the main executable module to the list of pending module loads. We
// can't call GetTarget().ModulesDidLoad() here because we still haven't
// returned from DoLaunch() / DoAttach() yet so the target may not have set
// the process instance to `this` yet.
llvm::sys::ScopedLock lock(m_mutex);
const HostThreadWindows &wmain_thread =
debugger->GetMainThread().GetNativeThread();
m_session_data->m_new_threads[wmain_thread.GetThreadId()] =
debugger->GetMainThread();
}
ExceptionResult
ProcessWindows::OnDebugException(bool first_chance,
const ExceptionRecord &record) {
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EXCEPTION);
llvm::sys::ScopedLock lock(m_mutex);
// FIXME: Without this check, occasionally when running the test suite there
// is
// an issue where m_session_data can be null. It's not clear how this could
// happen but it only surfaces while running the test suite. In order to
// properly diagnose this, we probably need to first figure allow the test
// suite to print out full lldb logs, and then add logging to the process
// plugin.
if (!m_session_data) {
LLDB_LOG(log,
"Debugger thread reported exception {0:x} at address {1:x}, "
"but there is no session.",
record.GetExceptionCode(), record.GetExceptionAddress());
return ExceptionResult::SendToApplication;
}
if (!first_chance) {
// Not any second chance exception is an application crash by definition.
// It may be an expression evaluation crash.
SetPrivateState(eStateStopped);
}
ExceptionResult result = ExceptionResult::SendToApplication;
switch (record.GetExceptionCode()) {
case EXCEPTION_BREAKPOINT:
// Handle breakpoints at the first chance.
result = ExceptionResult::BreakInDebugger;
if (!m_session_data->m_initial_stop_received) {
LLDB_LOG(
log,
"Hit loader breakpoint at address {0:x}, setting initial stop event.",
record.GetExceptionAddress());
m_session_data->m_initial_stop_received = true;
::SetEvent(m_session_data->m_initial_stop_event);
} else {
LLDB_LOG(log, "Hit non-loader breakpoint at address {0:x}.",
record.GetExceptionAddress());
}
SetPrivateState(eStateStopped);
break;
case EXCEPTION_SINGLE_STEP:
result = ExceptionResult::BreakInDebugger;
SetPrivateState(eStateStopped);
break;
default:
LLDB_LOG(log,
"Debugger thread reported exception {0:x} at address {1:x} "
"(first_chance={2})",
record.GetExceptionCode(), record.GetExceptionAddress(),
first_chance);
// For non-breakpoints, give the application a chance to handle the
// exception first.
if (first_chance)
result = ExceptionResult::SendToApplication;
else
result = ExceptionResult::BreakInDebugger;
}
return result;
}
void ProcessWindows::OnCreateThread(const HostThread &new_thread) {
llvm::sys::ScopedLock lock(m_mutex);
const HostThreadWindows &wnew_thread = new_thread.GetNativeThread();
m_session_data->m_new_threads[wnew_thread.GetThreadId()] = new_thread;
}
void ProcessWindows::OnExitThread(lldb::tid_t thread_id, uint32_t exit_code) {
llvm::sys::ScopedLock lock(m_mutex);
// On a forced termination, we may get exit thread events after the session
// data has been cleaned up.
if (!m_session_data)
return;
// A thread may have started and exited before the debugger stopped allowing a
// refresh.
// Just remove it from the new threads list in that case.
auto iter = m_session_data->m_new_threads.find(thread_id);
if (iter != m_session_data->m_new_threads.end())
m_session_data->m_new_threads.erase(iter);
else
m_session_data->m_exited_threads.insert(thread_id);
}
void ProcessWindows::OnLoadDll(const ModuleSpec &module_spec,
lldb::addr_t module_addr) {
if (auto dyld = GetDynamicLoader())
dyld->OnLoadModule(module_spec, module_addr);
}
void ProcessWindows::OnUnloadDll(lldb::addr_t module_addr) {
if (auto dyld = GetDynamicLoader())
dyld->OnUnloadModule(module_addr);
}
void ProcessWindows::OnDebugString(const std::string &string) {}
void ProcessWindows::OnDebuggerError(const Status &error, uint32_t type) {
llvm::sys::ScopedLock lock(m_mutex);
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
if (m_session_data->m_initial_stop_received) {
// This happened while debugging. Do we shutdown the debugging session,
// try to continue, or do something else?
LLDB_LOG(log,
"Error {0} occurred during debugging. Unexpected behavior "
"may result. {1}",
error.GetError(), error);
} else {
// If we haven't actually launched the process yet, this was an error
// launching the process. Set the internal error and signal the initial
// stop event so that the DoLaunch method wakes up and returns a failure.
m_session_data->m_launch_error = error;
::SetEvent(m_session_data->m_initial_stop_event);
LLDB_LOG(
log,
"Error {0} occurred launching the process before the initial stop. {1}",
error.GetError(), error);
return;
}
}
Status ProcessWindows::WaitForDebuggerConnection(DebuggerThreadSP debugger,
HostProcess &process) {
Status result;
Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
WINDOWS_LOG_BREAKPOINTS);
LLDB_LOG(log, "Waiting for loader breakpoint.");
// Block this function until we receive the initial stop from the process.
if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) ==
WAIT_OBJECT_0) {
LLDB_LOG(log, "hit loader breakpoint, returning.");
process = debugger->GetProcess();
return m_session_data->m_launch_error;
} else
return Status(::GetLastError(), eErrorTypeWin32);
}
// The Windows page protection bits are NOT independent masks that can be
// bitwise-ORed together. For example, PAGE_EXECUTE_READ is not (PAGE_EXECUTE
// | PAGE_READ). To test for an access type, it's necessary to test for any of
// the bits that provide that access type.
bool ProcessWindows::IsPageReadable(uint32_t protect) {
return (protect & PAGE_NOACCESS) == 0;
}
bool ProcessWindows::IsPageWritable(uint32_t protect) {
return (protect & (PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY |
PAGE_READWRITE | PAGE_WRITECOPY)) != 0;
}
bool ProcessWindows::IsPageExecutable(uint32_t protect) {
return (protect & (PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE |
PAGE_EXECUTE_WRITECOPY)) != 0;
}
} // namespace lldb_private