Sietze Riemersma bfd4935fa3
[HLSL][DXIL][SPRIV] Added WaveActiveMin intrinsic (#164385)
Adds the WaveActiveMin intrinsic from #99169. I think I did all of the
required things on the checklist:
- [x]  Implement `WaveActiveMin` clang builtin,
- [x]  Link `WaveActiveMin` clang builtin with `hlsl_intrinsics.h`
- [x] Add sema checks for `WaveActiveMin` to
`CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [x] Add codegen for `WaveActiveMin` to `EmitHLSLBuiltinExpr` in
`CGBuiltin.cpp`
- [x] Add codegen tests to
`clang/test/CodeGenHLSL/builtins/WaveActiveMin.hlsl`
- [x] Add sema tests to
`clang/test/SemaHLSL/BuiltIns/WaveActiveMin-errors.hlsl`
- [x] Create the `int_dx_WaveActiveMin` intrinsic in
`IntrinsicsDirectX.td`
- [x] Create the `DXILOpMapping` of `int_dx_WaveActiveMin` to `119` in
`DXIL.td`
- [x] Create the `WaveActiveMin.ll` and `WaveActiveMin_errors.ll` tests
in `llvm/test/CodeGen/DirectX/`
- [x] Create the `int_spv_WaveActiveMin` intrinsic in
`IntrinsicsSPIRV.td`
- [x] In SPIRVInstructionSelector.cpp create the `WaveActiveMin`
lowering and map it to `int_spv_WaveActiveMin` in
`SPIRVInstructionSelector::selectIntrinsic`.
- [x] Create SPIR-V backend test case in
`llvm/test/CodeGen/SPIRV/hlsl-intrinsics/WaveActiveMin.ll

But as some of the code has changed and was moved around (E.G.
`CGBuiltin.cpp` -> `CGHLSLBuiltins.cpp`) I mostly followed how
`WaveActiveMax()` is implemented.

I have not been able to run the tests myself as I am unsure which
project runs the correct test. Any guidance on how I can test myself
would be helpful.

Also added some tests to the offload-test-suite
https://github.com/llvm/offload-test-suite/pull/478
2025-10-28 11:01:13 -07:00

99 lines
2.6 KiB
LLVM

; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
;
; Test that we have the correct shader flags to indicate that there are wave
; ops set at the module level
;
; CHECK: ; Shader Flags Value: [[WAVE_FLAG:0x00080000]]
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Wave level operations
; CHECK-NEXT: ; Note: extra DXIL module flags:
target triple = "dxil-pc-shadermodel6.7-library"
; Test the indiviual ops that they have the same Shader Wave flag at the
; function level to ensure that each op is setting it accordingly
define noundef i1 @wave_is_first_lane() {
entry:
; CHECK: Function wave_is_first_lane : [[WAVE_FLAG]]
%ret = call i1 @llvm.dx.wave.is.first.lane()
ret i1 %ret
}
define noundef i32 @wave_getlaneindex() {
entry:
; CHECK: Function wave_getlaneindex : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.getlaneindex()
ret i32 %ret
}
define noundef i1 @wave_any(i1 %x) {
entry:
; CHECK: Function wave_any : [[WAVE_FLAG]]
%ret = call i1 @llvm.dx.wave.any(i1 %x)
ret i1 %ret
}
define noundef i1 @wave_all(i1 %x) {
entry:
; CHECK: Function wave_all : [[WAVE_FLAG]]
%ret = call i1 @llvm.dx.wave.all(i1 %x)
ret i1 %ret
}
define noundef i1 @wave_readlane(i1 %x, i32 %idx) {
entry:
; CHECK: Function wave_readlane : [[WAVE_FLAG]]
%ret = call i1 @llvm.dx.wave.readlane.i1(i1 %x, i32 %idx)
ret i1 %ret
}
define noundef i32 @wave_reduce_sum(i32 noundef %x) {
entry:
; CHECK: Function wave_reduce_sum : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.reduce.sum.i32(i32 %x)
ret i32 %ret
}
define noundef i32 @wave_reduce_usum(i32 noundef %x) {
entry:
; CHECK: Function wave_reduce_usum : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.reduce.usum.i32(i32 %x)
ret i32 %ret
}
define noundef i32 @wave_reduce_max(i32 noundef %x) {
entry:
; CHECK: Function wave_reduce_max : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.reduce.max.i32(i32 %x)
ret i32 %ret
}
define noundef i32 @wave_reduce_umax(i32 noundef %x) {
entry:
; CHECK: Function wave_reduce_umax : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.reduce.umax.i32(i32 %x)
ret i32 %ret
}
define noundef i32 @wave_reduce_min(i32 noundef %x) {
entry:
; CHECK: Function wave_reduce_min : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.reduce.min.i32(i32 %x)
ret i32 %ret
}
define noundef i32 @wave_reduce_umin(i32 noundef %x) {
entry:
; CHECK: Function wave_reduce_umin : [[WAVE_FLAG]]
%ret = call i32 @llvm.dx.wave.reduce.umin.i32(i32 %x)
ret i32 %ret
}
define void @wave_active_countbits(i1 %expr) {
entry:
; CHECK: Function wave_active_countbits : [[WAVE_FLAG]]
%0 = call i32 @llvm.dx.wave.active.countbits(i1 %expr)
ret void
}