llvm-project/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.dim.gfx90a.ll
Jeffrey Byrnes 6118a254ff
[AMDGPU] Allocate AVRegClass last (#146606)
This changes the RC priorities such that AVRegClass is the least
prioritized. These registers are less constrained than the VRegClass and
ARegClass as they can be either agpr or vgpr. Thus, assigning them last
removes unnecessary constraints from VRegClass and ARegClass
assignments, and allows the RA to make smarter decisions about whether
to use vgpr / agpr for AVRegClass.

We only have 5 bits for RC priorities, and we still want to prioritize
larger RCs over smaller ones. Since this new prioritization uses the 5th
bit for AVRegClass vs ARegClass / VRegClass, we only have 4 bits to
encode the size priorities. Previously, each RC with a distinct size,
had a distinct priority. However, this PR groups together multiple sizes
to the same priority. Currently, this will have no effect on
prioritization in practice because we only have one actually defined RC
per group per vector register type.

For example, a register class with 15 or 16 32bit registers will have
the same size priority (14). However, we only have VReg_512 (VReg_480
doesn't exist), so only one actual RC in VRegClass has this priority.
Similarly, we give register class with 17-32+ 32 bit registers a size
priority of 15, but we only have VReg_1024.

The effect of this PR is to prioritize first the vector register type
(VReg & Areg have top priority, then AVReg), with the size of the
register class having second priority.

Passes PSDB.

---------

Co-authored-by: Matt Arsenault <Matthew.Arsenault@amd.com>
2025-07-25 13:46:41 -07:00

460 lines
20 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 5
; RUN: llc -mtriple=amdgcn -mcpu=gfx90a < %s | FileCheck -check-prefixes=GCN %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx90a -early-live-intervals < %s | FileCheck -check-prefixes=GCN %s
; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx90a < %s | FileCheck -check-prefixes=GCN %s
define amdgpu_ps <4 x float> @load_1d(<8 x i32> inreg %rsrc, i32 %s) {
; GCN-LABEL: load_1d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s) {
; GCN-LABEL: load_1d_lwe:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: v_mov_b32_e32 v8, 0
; GCN-NEXT: v_mov_b32_e32 v9, v8
; GCN-NEXT: v_mov_b32_e32 v10, v8
; GCN-NEXT: v_mov_b32_e32 v11, v8
; GCN-NEXT: v_mov_b32_e32 v12, v8
; GCN-NEXT: v_mov_b32_e32 v2, v8
; GCN-NEXT: v_mov_b32_e32 v3, v9
; GCN-NEXT: v_mov_b32_e32 v4, v10
; GCN-NEXT: v_mov_b32_e32 v5, v11
; GCN-NEXT: v_mov_b32_e32 v6, v12
; GCN-NEXT: image_load v[2:6], v0, s[0:7] dmask:0xf unorm lwe
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v2
; GCN-NEXT: v_mov_b32_e32 v1, v3
; GCN-NEXT: v_mov_b32_e32 v2, v4
; GCN-NEXT: v_mov_b32_e32 v3, v5
; GCN-NEXT: global_store_dword v8, v6, s[8:9]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>, i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2d(<8 x i32> inreg %rsrc, i32 %s, i32 %t) {
; GCN-LABEL: load_2d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_3d(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) {
; GCN-LABEL: load_3d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_cube(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice) {
; GCN-LABEL: load_cube:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.cube.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_cube_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice) {
; GCN-LABEL: load_cube_lwe:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: v_mov_b32_e32 v10, 0
; GCN-NEXT: v_mov_b32_e32 v11, v10
; GCN-NEXT: v_mov_b32_e32 v12, v10
; GCN-NEXT: v_mov_b32_e32 v13, v10
; GCN-NEXT: v_mov_b32_e32 v14, v10
; GCN-NEXT: v_mov_b32_e32 v4, v10
; GCN-NEXT: v_mov_b32_e32 v5, v11
; GCN-NEXT: v_mov_b32_e32 v6, v12
; GCN-NEXT: v_mov_b32_e32 v7, v13
; GCN-NEXT: v_mov_b32_e32 v8, v14
; GCN-NEXT: image_load v[4:8], v[0:2], s[0:7] dmask:0xf unorm lwe da
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v4
; GCN-NEXT: v_mov_b32_e32 v1, v5
; GCN-NEXT: v_mov_b32_e32 v2, v6
; GCN-NEXT: v_mov_b32_e32 v3, v7
; GCN-NEXT: global_store_dword v10, v8, s[8:9]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.cube.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_1darray(<8 x i32> inreg %rsrc, i32 %s, i32 %slice) {
; GCN-LABEL: load_1darray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1darray.v4f32.i32(i32 15, i32 %s, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2darray(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice) {
; GCN-LABEL: load_2darray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2darray.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2darray_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t, i32 %slice) {
; GCN-LABEL: load_2darray_lwe:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: v_mov_b32_e32 v10, 0
; GCN-NEXT: v_mov_b32_e32 v11, v10
; GCN-NEXT: v_mov_b32_e32 v12, v10
; GCN-NEXT: v_mov_b32_e32 v13, v10
; GCN-NEXT: v_mov_b32_e32 v14, v10
; GCN-NEXT: v_mov_b32_e32 v4, v10
; GCN-NEXT: v_mov_b32_e32 v5, v11
; GCN-NEXT: v_mov_b32_e32 v6, v12
; GCN-NEXT: v_mov_b32_e32 v7, v13
; GCN-NEXT: v_mov_b32_e32 v8, v14
; GCN-NEXT: image_load v[4:8], v[0:2], s[0:7] dmask:0xf unorm lwe da
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v4
; GCN-NEXT: v_mov_b32_e32 v1, v5
; GCN-NEXT: v_mov_b32_e32 v2, v6
; GCN-NEXT: v_mov_b32_e32 v3, v7
; GCN-NEXT: global_store_dword v10, v8, s[8:9]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.2darray.v4f32i32.i32(i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 2, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
store i32 %v.err, ptr addrspace(1) %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_2dmsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %fragid) {
; GCN-LABEL: load_2dmsaa:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2dmsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_2darraymsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GCN-LABEL: load_2darraymsaa:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v[0:3], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_addr_align(<8 x i32> inreg %rsrc, <2 x i32> %s) {
; GCN-LABEL: load_1d_addr_align:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%s1 = extractelement <2 x i32> %s, i32 1
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s1, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps void @store_1d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GCN-LABEL: store_1d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t) {
; GCN-LABEL: store_2d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_3d(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %r) {
; GCN-LABEL: store_3d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.3d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_cube(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice) {
; GCN-LABEL: store_cube:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.cube.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_1darray(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %slice) {
; GCN-LABEL: store_1darray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2darray(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice) {
; GCN-LABEL: store_2darray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2darray.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2dmsaa(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %fragid) {
; GCN-LABEL: store_2dmsaa:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:6], s[0:7] dmask:0xf unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2dmsaa.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_2darraymsaa(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GCN-LABEL: store_2darraymsaa:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v[4:7], s[0:7] dmask:0xf unorm da
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.2darraymsaa.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps float @load_1d_V1(<8 x i32> inreg %rsrc, i32 %s) {
; GCN-LABEL: load_1d_V1:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call float @llvm.amdgcn.image.load.1d.f32.i32(i32 8, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret float %v
}
define amdgpu_ps <2 x float> @load_1d_V2(<8 x i32> inreg %rsrc, i32 %s) {
; GCN-LABEL: load_1d_V2:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i32(i32 9, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret <2 x float> %v
}
define amdgpu_ps void @store_1d_V1(<8 x i32> inreg %rsrc, float %vdata, i32 %s) {
; GCN-LABEL: store_1d_V1:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: v_mov_b32_e32 v2, v1
; GCN-NEXT: image_store v0, v2, s[0:7] dmask:0x2 unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.f32.i32(float %vdata, i32 2, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps void @store_1d_V2(<8 x i32> inreg %rsrc, <2 x float> %vdata, i32 %s) {
; GCN-LABEL: store_1d_V2:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:1], v2, s[0:7] dmask:0xc unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v2f32.i32(<2 x float> %vdata, i32 12, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps <4 x float> @load_1d_glc(<8 x i32> inreg %rsrc, i32 %s) {
; GCN-LABEL: load_1d_glc:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm glc
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 1)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_slc(<8 x i32> inreg %rsrc, i32 %s) {
; GCN-LABEL: load_1d_slc:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm slc
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 2)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_1d_glc_slc(<8 x i32> inreg %rsrc, i32 %s) {
; GCN-LABEL: load_1d_glc_slc:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm glc slc
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 3)
ret <4 x float> %v
}
define amdgpu_ps void @store_1d_glc(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GCN-LABEL: store_1d_glc:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm glc
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 1)
ret void
}
define amdgpu_ps void @store_1d_slc(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GCN-LABEL: store_1d_slc:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm slc
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 2)
ret void
}
define amdgpu_ps void @store_1d_glc_slc(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %s) {
; GCN-LABEL: store_1d_glc_slc:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm glc slc
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %vdata, i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 3)
ret void
}
define amdgpu_ps void @image_store_wait(<8 x i32> inreg %arg, <8 x i32> inreg %arg1, <8 x i32> inreg %arg2, <4 x float> %arg3, i32 %arg4) #0 {
; GCN-LABEL: image_store_wait:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_store v[0:3], v4, s[0:7] dmask:0xf unorm
; GCN-NEXT: image_load v[0:3], v4, s[8:15] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: image_store v[0:3], v4, s[16:23] dmask:0xf unorm
; GCN-NEXT: s_endpgm
main_body:
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %arg3, i32 15, i32 %arg4, <8 x i32> %arg, i32 0, i32 0)
%data = call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32 15, i32 %arg4, <8 x i32> %arg1, i32 0, i32 0)
call void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float> %data, i32 15, i32 %arg4, <8 x i32> %arg2, i32 0, i32 0)
ret void
}
define amdgpu_ps float @image_load_mmo(<8 x i32> inreg %rsrc, ptr addrspace(3) %lds, <2 x i32> %c) #0 {
store float 0.000000e+00, ptr addrspace(3) %lds
%c0 = extractelement <2 x i32> %c, i32 0
%c1 = extractelement <2 x i32> %c, i32 1
%tex = call float @llvm.amdgcn.image.load.2d.f32.i32(i32 1, i32 %c0, i32 %c1, <8 x i32> %rsrc, i32 0, i32 0)
%tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4
store float 0.000000e+00, ptr addrspace(3) %tmp2
ret float %tex
}
define amdgpu_ps <4 x float> @getresinfo_1d(<8 x i32> inreg %rsrc, <2 x i32> %s) {
; GCN-LABEL: getresinfo_1d:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%s1 = extractelement <2 x i32> %s, i32 1
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 15, i32 %s1, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
declare <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32(i32, i32, <8 x i32>, i32, i32) #1
declare {float,i32} @llvm.amdgcn.image.load.1d.f32i32.i32(i32, i32, <8 x i32>, i32, i32) #1
declare {<2 x float>,i32} @llvm.amdgcn.image.load.1d.v2f32i32.i32(i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.2d.v4f32i32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.3d.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.cube.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.cube.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.1darray.v4f32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.1darray.v4f32i32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.2darray.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.2darray.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.2dmsaa.v4f32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.2dmsaa.v4f32i32.i32(i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i32(i32, i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare {<4 x float>,i32} @llvm.amdgcn.image.load.2darraymsaa.v4f32i32.i32(i32, i32, i32, i32, i32, <8 x i32>, i32, i32) #1
declare void @llvm.amdgcn.image.store.1d.v4f32.i32(<4 x float>, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.2d.v4f32.i32(<4 x float>, i32, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.3d.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.cube.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.1darray.v4f32.i32(<4 x float>, i32, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.2darray.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.2dmsaa.v4f32.i32(<4 x float>, i32, i32, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.2darraymsaa.v4f32.i32(<4 x float>, i32, i32, i32, i32, i32, <8 x i32>, i32, i32) #0
declare float @llvm.amdgcn.image.load.1d.f32.i32(i32, i32, <8 x i32>, i32, i32) #1
declare float @llvm.amdgcn.image.load.2d.f32.i32(i32, i32, i32, <8 x i32>, i32, i32) #1
declare <2 x float> @llvm.amdgcn.image.load.1d.v2f32.i32(i32, i32, <8 x i32>, i32, i32) #1
declare void @llvm.amdgcn.image.store.1d.f32.i32(float, i32, i32, <8 x i32>, i32, i32) #0
declare void @llvm.amdgcn.image.store.1d.v2f32.i32(<2 x float>, i32, i32, <8 x i32>, i32, i32) #0
declare <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32, i32, <8 x i32>, i32, i32) #2
attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }
attributes #2 = { nounwind readnone }