llvm-project/lldb/source/Symbol/SymbolFile.cpp
Pavel Labath f46e8974de SymbolVendor: Remove the type list member
Summary:
Similarly to the compile unit lists, the list of types can also be
managed by the symbol file itself.

Since the only purpose of this list seems to be to maintain an owning
reference to all the types a symbol file has created (items are only
ever added to the list, never retrieved), I remove the passthrough
functions in SymbolVendor and Module. I also tighten the interface of
the function (return a reference instead of a pointer, make it protected
instead of public).

Reviewers: clayborg, JDevlieghere, jingham

Subscribers: lldb-commits

Differential Revision: https://reviews.llvm.org/D65135

llvm-svn: 366994
2019-07-25 08:22:05 +00:00

219 lines
7.4 KiB
C++

//===-- SymbolFile.cpp ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Symbol/SymbolFile.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/TypeMap.h"
#include "lldb/Symbol/TypeSystem.h"
#include "lldb/Symbol/VariableList.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/StreamString.h"
#include "lldb/lldb-private.h"
#include <future>
using namespace lldb_private;
using namespace lldb;
void SymbolFile::PreloadSymbols() {
// No-op for most implementations.
}
std::recursive_mutex &SymbolFile::GetModuleMutex() const {
return GetObjectFile()->GetModule()->GetMutex();
}
SymbolFile *SymbolFile::FindPlugin(ObjectFile *obj_file) {
std::unique_ptr<SymbolFile> best_symfile_up;
if (obj_file != nullptr) {
// We need to test the abilities of this section list. So create what it
// would be with this new obj_file.
lldb::ModuleSP module_sp(obj_file->GetModule());
if (module_sp) {
// Default to the main module section list.
ObjectFile *module_obj_file = module_sp->GetObjectFile();
if (module_obj_file != obj_file) {
// Make sure the main object file's sections are created
module_obj_file->GetSectionList();
obj_file->CreateSections(*module_sp->GetUnifiedSectionList());
}
}
// TODO: Load any plug-ins in the appropriate plug-in search paths and
// iterate over all of them to find the best one for the job.
uint32_t best_symfile_abilities = 0;
SymbolFileCreateInstance create_callback;
for (uint32_t idx = 0;
(create_callback = PluginManager::GetSymbolFileCreateCallbackAtIndex(
idx)) != nullptr;
++idx) {
std::unique_ptr<SymbolFile> curr_symfile_up(create_callback(obj_file));
if (curr_symfile_up) {
const uint32_t sym_file_abilities = curr_symfile_up->GetAbilities();
if (sym_file_abilities > best_symfile_abilities) {
best_symfile_abilities = sym_file_abilities;
best_symfile_up.reset(curr_symfile_up.release());
// If any symbol file parser has all of the abilities, then we should
// just stop looking.
if ((kAllAbilities & sym_file_abilities) == kAllAbilities)
break;
}
}
}
if (best_symfile_up) {
// Let the winning symbol file parser initialize itself more completely
// now that it has been chosen
best_symfile_up->InitializeObject();
}
}
return best_symfile_up.release();
}
TypeSystem *SymbolFile::GetTypeSystemForLanguage(lldb::LanguageType language) {
TypeSystem *type_system =
m_obj_file->GetModule()->GetTypeSystemForLanguage(language);
if (type_system)
type_system->SetSymbolFile(this);
return type_system;
}
uint32_t SymbolFile::ResolveSymbolContext(const FileSpec &file_spec,
uint32_t line, bool check_inlines,
lldb::SymbolContextItem resolve_scope,
SymbolContextList &sc_list) {
return 0;
}
uint32_t
SymbolFile::FindGlobalVariables(ConstString name,
const CompilerDeclContext *parent_decl_ctx,
uint32_t max_matches, VariableList &variables) {
return 0;
}
uint32_t SymbolFile::FindGlobalVariables(const RegularExpression &regex,
uint32_t max_matches,
VariableList &variables) {
return 0;
}
uint32_t SymbolFile::FindFunctions(ConstString name,
const CompilerDeclContext *parent_decl_ctx,
lldb::FunctionNameType name_type_mask,
bool include_inlines, bool append,
SymbolContextList &sc_list) {
if (!append)
sc_list.Clear();
return 0;
}
uint32_t SymbolFile::FindFunctions(const RegularExpression &regex,
bool include_inlines, bool append,
SymbolContextList &sc_list) {
if (!append)
sc_list.Clear();
return 0;
}
void SymbolFile::GetMangledNamesForFunction(
const std::string &scope_qualified_name,
std::vector<ConstString> &mangled_names) {
return;
}
uint32_t SymbolFile::FindTypes(
ConstString name, const CompilerDeclContext *parent_decl_ctx,
bool append, uint32_t max_matches,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeMap &types) {
if (!append)
types.Clear();
return 0;
}
size_t SymbolFile::FindTypes(const std::vector<CompilerContext> &context,
bool append, TypeMap &types) {
if (!append)
types.Clear();
return 0;
}
void SymbolFile::AssertModuleLock() {
// The code below is too expensive to leave enabled in release builds. It's
// enabled in debug builds or when the correct macro is set.
#if defined(LLDB_CONFIGURATION_DEBUG)
// We assert that we have to module lock by trying to acquire the lock from a
// different thread. Note that we must abort if the result is true to
// guarantee correctness.
assert(std::async(std::launch::async,
[this] { return this->GetModuleMutex().try_lock(); })
.get() == false &&
"Module is not locked");
#endif
}
uint32_t SymbolFile::GetNumCompileUnits() {
std::lock_guard<std::recursive_mutex> guard(GetModuleMutex());
if (!m_compile_units) {
// Create an array of compile unit shared pointers -- which will each
// remain NULL until someone asks for the actual compile unit information.
m_compile_units.emplace(CalculateNumCompileUnits());
}
return m_compile_units->size();
}
CompUnitSP SymbolFile::GetCompileUnitAtIndex(uint32_t idx) {
uint32_t num = GetNumCompileUnits();
if (idx >= num)
return nullptr;
lldb::CompUnitSP &cu_sp = (*m_compile_units)[idx];
if (!cu_sp)
cu_sp = ParseCompileUnitAtIndex(idx);
return cu_sp;
}
void SymbolFile::SetCompileUnitAtIndex(uint32_t idx, const CompUnitSP &cu_sp) {
std::lock_guard<std::recursive_mutex> guard(GetModuleMutex());
const size_t num_compile_units = GetNumCompileUnits();
assert(idx < num_compile_units);
// Fire off an assertion if this compile unit already exists for now. The
// partial parsing should take care of only setting the compile unit
// once, so if this assertion fails, we need to make sure that we don't
// have a race condition, or have a second parse of the same compile
// unit.
assert((*m_compile_units)[idx] == nullptr);
(*m_compile_units)[idx] = cu_sp;
}
void SymbolFile::Dump(Stream &s) {
s.PutCString("Types:\n");
m_type_list.Dump(&s, /*show_context*/ false);
s.PutChar('\n');
s.PutCString("Compile units:\n");
if (m_compile_units) {
for (const CompUnitSP &cu_sp : *m_compile_units) {
// We currently only dump the compile units that have been parsed
if (cu_sp)
cu_sp->Dump(&s, /*show_context*/ false);
}
}
s.PutChar('\n');
}
SymbolFile::RegisterInfoResolver::~RegisterInfoResolver() = default;