This enables performing several reductions in parallel, each smaller than the size of the subgroup. One potential application is flash attention with subgroup-wide matrix multiplication and reduction combined in one kernel. The multiplication operation requires a 2D matrix to be distributed over the lanes of the subgroup, which then constrains the shape the following reduction can have if we want to keep data in registers.
345 lines
14 KiB
C++
345 lines
14 KiB
C++
//===- SubgroupReduceLowering.cpp - subgroup_reduce lowering patterns -----===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Implements gradual lowering of `gpu.subgroup_reduce` ops.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Dialect/Arith/IR/Arith.h"
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#include "mlir/Dialect/GPU/IR/GPUDialect.h"
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#include "mlir/Dialect/GPU/Transforms/Passes.h"
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#include "mlir/Dialect/GPU/Transforms/Utils.h"
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#include "mlir/Dialect/Vector/IR/VectorOps.h"
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#include "mlir/IR/BuiltinTypes.h"
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#include "mlir/IR/Location.h"
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#include "mlir/IR/PatternMatch.h"
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#include "mlir/IR/TypeUtilities.h"
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#include "llvm/Support/FormatVariadic.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include <cstdint>
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using namespace mlir;
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namespace {
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/// Example, assumes `maxShuffleBitwidth` equal to 32:
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/// ```
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/// %a = gpu.subgroup_reduce add %x : (vector<3xf16>) -> vector<3xf16>
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/// ==>
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/// %v0 = arith.constant dense<0.0> : vector<3xf16>
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/// %e0 = vector.extract_strided_slice %x
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/// {offsets = [0], sizes = [2], strides = [1}: vector<3xf32> to vector<2xf32>
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/// %r0 = gpu.subgroup_reduce add %e0 : (vector<2xf16>) -> vector<2xf16>
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/// %v1 = vector.insert_strided_slice %r0, %v0
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/// {offsets = [0], strides = [1}: vector<2xf32> into vector<3xf32>
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/// %e1 = vector.extract %x[2] : f16 from vector<2xf16>
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/// %r1 = gpu.subgroup_reduce add %e1 : (f16) -> f16
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/// %a = vector.insert %r1, %v1[2] : f16 into vector<3xf16>
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/// ```
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struct BreakDownSubgroupReduce final : OpRewritePattern<gpu::SubgroupReduceOp> {
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BreakDownSubgroupReduce(MLIRContext *ctx, unsigned maxShuffleBitwidth,
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PatternBenefit benefit)
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: OpRewritePattern(ctx, benefit), maxShuffleBitwidth(maxShuffleBitwidth) {
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}
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LogicalResult matchAndRewrite(gpu::SubgroupReduceOp op,
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PatternRewriter &rewriter) const override {
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std::optional<uint32_t> clusterSize = op.getClusterSize();
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auto vecTy = dyn_cast<VectorType>(op.getType());
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if (!vecTy || vecTy.getNumElements() < 2)
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return rewriter.notifyMatchFailure(op, "not a multi-element reduction");
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assert(vecTy.getRank() == 1 && "Unexpected vector type");
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assert(!vecTy.isScalable() && "Unexpected vector type");
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Type elemTy = vecTy.getElementType();
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unsigned elemBitwidth = elemTy.getIntOrFloatBitWidth();
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if (elemBitwidth >= maxShuffleBitwidth)
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return rewriter.notifyMatchFailure(
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op, llvm::formatv("element type too large ({0}), cannot break down "
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"into vectors of bitwidth {1} or less",
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elemBitwidth, maxShuffleBitwidth));
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unsigned elementsPerShuffle = maxShuffleBitwidth / elemBitwidth;
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assert(elementsPerShuffle >= 1);
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unsigned numNewReductions =
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llvm::divideCeil(vecTy.getNumElements(), elementsPerShuffle);
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assert(numNewReductions >= 1);
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if (numNewReductions == 1)
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return rewriter.notifyMatchFailure(op, "nothing to break down");
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Location loc = op.getLoc();
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Value res =
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rewriter.create<arith::ConstantOp>(loc, rewriter.getZeroAttr(vecTy));
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for (unsigned i = 0; i != numNewReductions; ++i) {
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int64_t startIdx = i * elementsPerShuffle;
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int64_t endIdx =
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std::min(startIdx + elementsPerShuffle, vecTy.getNumElements());
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int64_t numElems = endIdx - startIdx;
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Value extracted;
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if (numElems == 1) {
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extracted =
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rewriter.create<vector::ExtractOp>(loc, op.getValue(), startIdx);
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} else {
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extracted = rewriter.create<vector::ExtractStridedSliceOp>(
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loc, op.getValue(), /*offsets=*/startIdx, /*sizes=*/numElems,
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/*strides=*/1);
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}
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Value reduce = rewriter.create<gpu::SubgroupReduceOp>(
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loc, extracted, op.getOp(), op.getUniform(), clusterSize);
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if (numElems == 1) {
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res = rewriter.create<vector::InsertOp>(loc, reduce, res, startIdx);
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continue;
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}
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res = rewriter.create<vector::InsertStridedSliceOp>(
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loc, reduce, res, /*offsets=*/startIdx, /*strides=*/1);
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}
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rewriter.replaceOp(op, res);
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return success();
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}
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private:
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unsigned maxShuffleBitwidth = 0;
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};
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/// Example:
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/// ```
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/// %a = gpu.subgroup_reduce add %x : (vector<1xf32>) -> vector<1xf32>
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/// ==>
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/// %e0 = vector.extract %x[0] : f32 from vector<1xf32>
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/// %r0 = gpu.subgroup_reduce add %e0 : (f32) -> f32
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/// %a = vector.broadcast %r0 : f32 to vector<1xf32>
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/// ```
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struct ScalarizeSingleElementReduce final
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: OpRewritePattern<gpu::SubgroupReduceOp> {
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using OpRewritePattern::OpRewritePattern;
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LogicalResult matchAndRewrite(gpu::SubgroupReduceOp op,
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PatternRewriter &rewriter) const override {
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std::optional<uint32_t> clusterSize = op.getClusterSize();
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auto vecTy = dyn_cast<VectorType>(op.getType());
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if (!vecTy || vecTy.getNumElements() != 1)
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return rewriter.notifyMatchFailure(op, "not a single-element reduction");
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assert(vecTy.getRank() == 1 && "Unexpected vector type");
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assert(!vecTy.isScalable() && "Unexpected vector type");
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Location loc = op.getLoc();
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Value extracted = rewriter.create<vector::ExtractOp>(loc, op.getValue(), 0);
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Value reduce = rewriter.create<gpu::SubgroupReduceOp>(
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loc, extracted, op.getOp(), op.getUniform(), clusterSize);
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rewriter.replaceOpWithNewOp<vector::BroadcastOp>(op, vecTy, reduce);
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return success();
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}
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};
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/// Emits a subgroup reduction using a sequence of shuffles. Uses the `packFn`
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/// and `unpackFn` to convert to the native shuffle type and to the reduction
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/// type, respectively. For example, with `input` of type `f16`, `packFn` could
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/// build ops to cast the value to `i32` to perform shuffles, while `unpackFn`
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/// would cast it back to `f16` to perform arithmetic reduction on. Assumes that
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/// the subgroup is `subgroupSize` lanes wide and divides it into clusters of
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/// `clusterSize` lanes, reducing all lanes in each cluster in parallel.
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static Value createSubgroupShuffleReduction(
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OpBuilder &builder, Location loc, Value input, gpu::AllReduceOperation mode,
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unsigned clusterSize, unsigned subgroupSize,
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function_ref<Value(Value)> packFn, function_ref<Value(Value)> unpackFn) {
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assert(llvm::isPowerOf2_32(clusterSize));
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assert(llvm::isPowerOf2_32(subgroupSize));
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assert(clusterSize <= subgroupSize);
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// Lane value always stays in the original type. We use it to perform arith
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// reductions.
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Value laneVal = input;
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// Parallel reduction using butterfly shuffles.
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for (unsigned i = 1; i < clusterSize; i <<= 1) {
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Value shuffled = builder
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.create<gpu::ShuffleOp>(loc, packFn(laneVal), i,
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/*width=*/subgroupSize,
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/*mode=*/gpu::ShuffleMode::XOR)
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.getShuffleResult();
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laneVal = vector::makeArithReduction(builder, loc,
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gpu::convertReductionKind(mode),
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laneVal, unpackFn(shuffled));
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assert(laneVal.getType() == input.getType());
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}
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return laneVal;
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}
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/// Lowers scalar gpu subgroup reductions to a series of shuffles.
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struct ScalarSubgroupReduceToShuffles final
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: OpRewritePattern<gpu::SubgroupReduceOp> {
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ScalarSubgroupReduceToShuffles(MLIRContext *ctx, unsigned subgroupSize,
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unsigned shuffleBitwidth,
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PatternBenefit benefit)
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: OpRewritePattern(ctx, benefit), subgroupSize(subgroupSize),
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shuffleBitwidth(shuffleBitwidth) {}
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LogicalResult matchAndRewrite(gpu::SubgroupReduceOp op,
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PatternRewriter &rewriter) const override {
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std::optional<uint32_t> clusterSize = op.getClusterSize();
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if (clusterSize && *clusterSize > subgroupSize)
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return op.emitOpError()
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<< "cluster size " << *clusterSize
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<< " is greater than subgroup size " << subgroupSize;
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unsigned effectiveClusterSize = clusterSize.value_or(subgroupSize);
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Type valueTy = op.getType();
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unsigned elemBitwidth =
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getElementTypeOrSelf(valueTy).getIntOrFloatBitWidth();
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if (!valueTy.isIntOrFloat() || elemBitwidth > shuffleBitwidth)
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return rewriter.notifyMatchFailure(
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op, "value type is not a compatible scalar");
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Location loc = op.getLoc();
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// Since this is already a native shuffle scalar, no packing is necessary.
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if (elemBitwidth == shuffleBitwidth) {
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auto identityFn = [](Value v) { return v; };
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rewriter.replaceOp(op, createSubgroupShuffleReduction(
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rewriter, loc, op.getValue(), op.getOp(),
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effectiveClusterSize, subgroupSize, identityFn,
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identityFn));
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return success();
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}
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auto shuffleIntType = rewriter.getIntegerType(shuffleBitwidth);
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auto equivIntType = rewriter.getIntegerType(elemBitwidth);
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auto packFn = [loc, &rewriter, equivIntType,
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shuffleIntType](Value unpackedVal) -> Value {
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auto asInt =
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rewriter.create<arith::BitcastOp>(loc, equivIntType, unpackedVal);
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return rewriter.create<arith::ExtUIOp>(loc, shuffleIntType, asInt);
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};
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auto unpackFn = [loc, &rewriter, equivIntType,
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valueTy](Value packedVal) -> Value {
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auto asInt =
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rewriter.create<arith::TruncIOp>(loc, equivIntType, packedVal);
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return rewriter.create<arith::BitcastOp>(loc, valueTy, asInt);
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};
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rewriter.replaceOp(
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op, createSubgroupShuffleReduction(rewriter, loc, op.getValue(),
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op.getOp(), effectiveClusterSize,
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subgroupSize, packFn, unpackFn));
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return success();
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}
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private:
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unsigned subgroupSize = 0;
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unsigned shuffleBitwidth = 0;
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};
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/// Lowers vector gpu subgroup reductions to a series of shuffles.
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struct VectorSubgroupReduceToShuffles final
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: OpRewritePattern<gpu::SubgroupReduceOp> {
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VectorSubgroupReduceToShuffles(MLIRContext *ctx, unsigned subgroupSize,
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unsigned shuffleBitwidth,
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PatternBenefit benefit)
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: OpRewritePattern(ctx, benefit), subgroupSize(subgroupSize),
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shuffleBitwidth(shuffleBitwidth) {}
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LogicalResult matchAndRewrite(gpu::SubgroupReduceOp op,
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PatternRewriter &rewriter) const override {
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std::optional<uint32_t> clusterSize = op.getClusterSize();
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if (clusterSize && *clusterSize > subgroupSize)
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return op.emitOpError()
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<< "cluster size " << *clusterSize
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<< " is greater than subgroup size " << subgroupSize;
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unsigned effectiveClusterSize = clusterSize.value_or(subgroupSize);
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auto vecTy = dyn_cast<VectorType>(op.getType());
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if (!vecTy)
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return rewriter.notifyMatchFailure(op, "value type is not a vector");
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unsigned vecBitwidth =
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vecTy.getNumElements() * vecTy.getElementTypeBitWidth();
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if (vecBitwidth > shuffleBitwidth)
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return rewriter.notifyMatchFailure(
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op,
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llvm::formatv("vector type bitwidth too large ({0}), cannot lower "
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"to shuffles of size {1}",
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vecBitwidth, shuffleBitwidth));
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unsigned elementsPerShuffle =
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shuffleBitwidth / vecTy.getElementTypeBitWidth();
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if (elementsPerShuffle * vecTy.getElementTypeBitWidth() != shuffleBitwidth)
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return rewriter.notifyMatchFailure(
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op, "shuffle bitwidth is not a multiple of the element bitwidth");
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Location loc = op.getLoc();
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// If the reduced type is smaller than the native shuffle size, extend it,
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// perform the shuffles, and extract at the end.
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auto extendedVecTy = VectorType::get(
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static_cast<int64_t>(elementsPerShuffle), vecTy.getElementType());
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Value extendedInput = op.getValue();
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if (vecBitwidth < shuffleBitwidth) {
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auto zero = rewriter.create<arith::ConstantOp>(
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loc, rewriter.getZeroAttr(extendedVecTy));
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extendedInput = rewriter.create<vector::InsertStridedSliceOp>(
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loc, extendedInput, zero, /*offsets=*/0, /*strides=*/1);
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}
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auto shuffleIntType = rewriter.getIntegerType(shuffleBitwidth);
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auto shuffleVecType = VectorType::get(1, shuffleIntType);
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auto packFn = [loc, &rewriter, shuffleVecType](Value unpackedVal) -> Value {
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auto asIntVec =
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rewriter.create<vector::BitCastOp>(loc, shuffleVecType, unpackedVal);
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return rewriter.create<vector::ExtractOp>(loc, asIntVec, 0);
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};
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auto unpackFn = [loc, &rewriter, shuffleVecType,
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extendedVecTy](Value packedVal) -> Value {
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auto asIntVec =
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rewriter.create<vector::BroadcastOp>(loc, shuffleVecType, packedVal);
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return rewriter.create<vector::BitCastOp>(loc, extendedVecTy, asIntVec);
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};
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Value res = createSubgroupShuffleReduction(rewriter, loc, extendedInput,
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op.getOp(), effectiveClusterSize,
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subgroupSize, packFn, unpackFn);
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if (vecBitwidth < shuffleBitwidth) {
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res = rewriter.create<vector::ExtractStridedSliceOp>(
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loc, res, /*offsets=*/0, /*sizes=*/vecTy.getNumElements(),
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/*strides=*/1);
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}
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rewriter.replaceOp(op, res);
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return success();
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}
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private:
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unsigned subgroupSize = 0;
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unsigned shuffleBitwidth = 0;
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};
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} // namespace
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void mlir::populateGpuBreakDownSubgrupReducePatterns(
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RewritePatternSet &patterns, unsigned maxShuffleBitwidth,
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PatternBenefit benefit) {
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patterns.add<BreakDownSubgroupReduce>(patterns.getContext(),
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maxShuffleBitwidth, benefit);
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patterns.add<ScalarizeSingleElementReduce>(patterns.getContext(), benefit);
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}
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void mlir::populateGpuLowerSubgroupReduceToShufflePattenrs(
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RewritePatternSet &patterns, unsigned subgroupSize,
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unsigned shuffleBitwidth, PatternBenefit benefit) {
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patterns.add<ScalarSubgroupReduceToShuffles, VectorSubgroupReduceToShuffles>(
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patterns.getContext(), subgroupSize, shuffleBitwidth, benefit);
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}
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