Jason Molenda f77a812941
[lldb] Add a GetSubsetExtractorSP method to DataExtractor (#177309)
We have many places where an ObjectFile subclass will take the
DataExtractor representing the entire binary, create a subsection of
that in a new DataExtractor for processing. For instance, an object file
might have symbol table entries with offsets into the string table. A
common code pattern is to create a DataExtractor representing the string
table, and then pulling out the c-strings based on those offsets from
the string table DataExtractor.

When code does this, it creates a new DataExtractor, copies the
Endianness and Wordsize from the original, copies the DataBufferSP from
the original, and specifies a new start and offset into the DataBuffer.

However, if the binary is actaully stored in a VirtualDataExtractor,
this code pattern loses the correct virtual-to-physical table
translation and will not work correctly. This new method simplifies this
common pattern, and correctly takes a subset of a VirtualDataExtractor.

The current implementation only allows a subset of a
VirtualDataExtractor that is contained within a single virtual entry
(LookupTable entry) and returns a DataExtractor with the corret offsets
calculated from the LookupTable. If we need to a VirtualDataExtractor to
create a Subset DataExtractor representing multiple separate virtual
ranges of data, we'll need to copy over the LookupTable entries that
cover all the bytes, and update them to be relative to the new
VirtualDataExtractor. It's a bit of work, and it's not needed right now,
so I'm not tackling that.

I am working on a larger PR which needs this new method. This PR
contains a unit test that uses it.

rdar://148939795
2026-01-23 14:06:32 -08:00
2026-01-21 23:14:07 +01:00

The LLVM Compiler Infrastructure

OpenSSF Scorecard OpenSSF Best Practices libc++

Welcome to the LLVM project!

This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.

C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

Consult the Getting Started with LLVM page for information on building and running LLVM.

For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting in touch

Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.

The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.

Description
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Readme 5.7 GiB
Languages
LLVM 42.4%
C++ 30.1%
C 12.8%
Assembly 9.8%
MLIR 1.6%
Other 2.9%