llvm-project/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.interp.inreg.ll
Mariusz Sikora 2b4a462e95
[AMDGPU] Add missing comma between export target and first export data (#181641)
The new format matches the official ISA spec and ensures the
disassembler prints 'export mrt0, v0, off, off, off' instead of 'export
mrt0 v0, off, off, off'.

No functional encoding changes; printing/AsmString only.
2026-02-17 09:24:34 +01:00

430 lines
24 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -mattr=+real-true16 < %s | FileCheck -check-prefixes=GFX11,GFX11-TRUE16 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -mattr=-real-true16 < %s | FileCheck -check-prefixes=GFX11,GFX11-FAKE16 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1200 -mattr=+real-true16 < %s | FileCheck -check-prefixes=GFX12,GFX12-TRUE16 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1200 -mattr=-real-true16 < %s | FileCheck -check-prefixes=GFX12,GFX12-FAKE16 %s
define amdgpu_ps void @v_interp_f32(float inreg %i, float inreg %j, i32 inreg %m0) #0 {
; GFX11-LABEL: v_interp_f32:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s3, exec_lo
; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-NEXT: s_mov_b32 m0, s2
; GFX11-NEXT: lds_param_load v0, attr0.y wait_vdst:15
; GFX11-NEXT: lds_param_load v1, attr1.x wait_vdst:15
; GFX11-NEXT: s_mov_b32 exec_lo, s3
; GFX11-NEXT: v_mov_b32_e32 v2, s0
; GFX11-NEXT: v_mov_b32_e32 v4, s1
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_interp_p10_f32 v3, v0, v2, v0 wait_exp:1
; GFX11-NEXT: v_interp_p10_f32 v2, v1, v2, v1 wait_exp:0
; GFX11-NEXT: v_interp_p2_f32 v5, v0, v4, v3 wait_exp:7
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_interp_p2_f32 v4, v1, v4, v5 wait_exp:7
; GFX11-NEXT: exp mrt0, v3, v2, v5, v4 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: v_interp_f32:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s3, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: s_mov_b32 m0, s2
; GFX12-NEXT: ds_param_load v0, attr0.y wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v1, attr1.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: s_mov_b32 exec_lo, s3
; GFX12-NEXT: v_mov_b32_e32 v2, s0
; GFX12-NEXT: v_mov_b32_e32 v4, s1
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX12-NEXT: v_interp_p10_f32 v3, v0, v2, v0 wait_exp:1
; GFX12-NEXT: v_interp_p10_f32 v2, v1, v2, v1 wait_exp:0
; GFX12-NEXT: v_interp_p2_f32 v5, v0, v4, v3 wait_exp:7
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-NEXT: v_interp_p2_f32 v4, v1, v4, v5 wait_exp:7
; GFX12-NEXT: export mrt0, v3, v2, v5, v4 done
; GFX12-NEXT: s_endpgm
main_body:
%p0 = call float @llvm.amdgcn.lds.param.load(i32 1, i32 0, i32 %m0)
%p1 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 1, i32 %m0)
%p0_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p0, float %i, float %p0)
%p1_0 = call float @llvm.amdgcn.interp.inreg.p2(float %p0, float %j, float %p0_0)
%p0_1 = call float @llvm.amdgcn.interp.inreg.p10(float %p1, float %i, float %p1)
%p1_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p1, float %j, float %p1_0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %p0_0, float %p0_1, float %p1_0, float %p1_1, i1 true, i1 true) #0
ret void
}
define amdgpu_ps void @v_interp_f32_many(float inreg %i, float inreg %j, i32 inreg %m0) #0 {
; GFX11-LABEL: v_interp_f32_many:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_mov_b32 s3, exec_lo
; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-NEXT: s_mov_b32 m0, s2
; GFX11-NEXT: lds_param_load v0, attr0.x wait_vdst:15
; GFX11-NEXT: lds_param_load v1, attr1.x wait_vdst:15
; GFX11-NEXT: lds_param_load v2, attr2.x wait_vdst:15
; GFX11-NEXT: lds_param_load v3, attr3.x wait_vdst:15
; GFX11-NEXT: s_mov_b32 exec_lo, s3
; GFX11-NEXT: v_dual_mov_b32 v4, s0 :: v_dual_mov_b32 v5, s1
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_3) | instid1(VALU_DEP_4)
; GFX11-NEXT: v_interp_p10_f32 v6, v0, v4, v0 wait_exp:3
; GFX11-NEXT: v_interp_p10_f32 v7, v1, v4, v1 wait_exp:2
; GFX11-NEXT: v_interp_p10_f32 v8, v2, v4, v2 wait_exp:1
; GFX11-NEXT: v_interp_p10_f32 v4, v3, v4, v3 wait_exp:0
; GFX11-NEXT: v_interp_p2_f32 v6, v0, v5, v6 wait_exp:7
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4)
; GFX11-NEXT: v_interp_p2_f32 v7, v1, v5, v7 wait_exp:7
; GFX11-NEXT: v_interp_p2_f32 v8, v2, v5, v8 wait_exp:7
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4)
; GFX11-NEXT: v_interp_p2_f32 v4, v3, v5, v4 wait_exp:7
; GFX11-NEXT: exp mrt0, v6, v7, v8, v4 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: v_interp_f32_many:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_mov_b32 s3, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: s_mov_b32 m0, s2
; GFX12-NEXT: ds_param_load v0, attr0.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v1, attr1.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v2, attr2.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v3, attr3.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: s_mov_b32 exec_lo, s3
; GFX12-NEXT: v_dual_mov_b32 v4, s0 :: v_dual_mov_b32 v5, s1
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_3) | instid1(VALU_DEP_4)
; GFX12-NEXT: v_interp_p10_f32 v6, v0, v4, v0 wait_exp:3
; GFX12-NEXT: v_interp_p10_f32 v7, v1, v4, v1 wait_exp:2
; GFX12-NEXT: v_interp_p10_f32 v8, v2, v4, v2 wait_exp:1
; GFX12-NEXT: v_interp_p10_f32 v4, v3, v4, v3 wait_exp:0
; GFX12-NEXT: v_interp_p2_f32 v6, v0, v5, v6 wait_exp:7
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4)
; GFX12-NEXT: v_interp_p2_f32 v7, v1, v5, v7 wait_exp:7
; GFX12-NEXT: v_interp_p2_f32 v8, v2, v5, v8 wait_exp:7
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_4)
; GFX12-NEXT: v_interp_p2_f32 v4, v3, v5, v4 wait_exp:7
; GFX12-NEXT: export mrt0, v6, v7, v8, v4 done
; GFX12-NEXT: s_endpgm
main_body:
%p0 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 0, i32 %m0)
%p1 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 1, i32 %m0)
%p2 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 2, i32 %m0)
%p3 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 3, i32 %m0)
%p0_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p0, float %i, float %p0)
%p0_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p0, float %j, float %p0_0)
%p1_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p1, float %i, float %p1)
%p1_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p1, float %j, float %p1_0)
%p2_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p2, float %i, float %p2)
%p2_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p2, float %j, float %p2_0)
%p3_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p3, float %i, float %p3)
%p3_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p3, float %j, float %p3_0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %p0_1, float %p1_1, float %p2_1, float %p3_1, i1 true, i1 true) #0
ret void
}
define amdgpu_ps void @v_interp_f32_many_vm(ptr addrspace(1) %ptr, i32 inreg %m0) #0 {
; GFX11-LABEL: v_interp_f32_many_vm:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: global_load_b64 v[0:1], v[0:1], off offset:4
; GFX11-NEXT: s_mov_b32 m0, s0
; GFX11-NEXT: s_mov_b32 s0, exec_lo
; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-NEXT: lds_param_load v2, attr0.x wait_vdst:15
; GFX11-NEXT: lds_param_load v3, attr1.x wait_vdst:15
; GFX11-NEXT: lds_param_load v4, attr2.x wait_vdst:15
; GFX11-NEXT: lds_param_load v5, attr3.x wait_vdst:15
; GFX11-NEXT: s_mov_b32 exec_lo, s0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_interp_p10_f32 v6, v2, v0, v2 wait_exp:3
; GFX11-NEXT: v_interp_p10_f32 v7, v3, v0, v3 wait_exp:2
; GFX11-NEXT: v_interp_p10_f32 v8, v4, v0, v4 wait_exp:1
; GFX11-NEXT: v_interp_p10_f32 v0, v5, v0, v5 wait_exp:0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4)
; GFX11-NEXT: v_interp_p2_f32 v6, v2, v1, v6 wait_exp:7
; GFX11-NEXT: v_interp_p2_f32 v7, v3, v1, v7 wait_exp:7
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4)
; GFX11-NEXT: v_interp_p2_f32 v8, v4, v1, v8 wait_exp:7
; GFX11-NEXT: v_interp_p2_f32 v0, v5, v1, v0 wait_exp:7
; GFX11-NEXT: exp mrt0, v6, v7, v8, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: v_interp_f32_many_vm:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: global_load_b64 v[0:1], v[0:1], off offset:4
; GFX12-NEXT: s_mov_b32 m0, s0
; GFX12-NEXT: s_mov_b32 s0, exec_lo
; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-NEXT: ds_param_load v2, attr0.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v3, attr1.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v4, attr2.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: ds_param_load v5, attr3.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-NEXT: s_mov_b32 exec_lo, s0
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_interp_p10_f32 v6, v2, v0, v2 wait_exp:3
; GFX12-NEXT: v_interp_p10_f32 v7, v3, v0, v3 wait_exp:2
; GFX12-NEXT: v_interp_p10_f32 v8, v4, v0, v4 wait_exp:1
; GFX12-NEXT: v_interp_p10_f32 v0, v5, v0, v5 wait_exp:0
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4)
; GFX12-NEXT: v_interp_p2_f32 v6, v2, v1, v6 wait_exp:7
; GFX12-NEXT: v_interp_p2_f32 v7, v3, v1, v7 wait_exp:7
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_4) | instskip(NEXT) | instid1(VALU_DEP_4)
; GFX12-NEXT: v_interp_p2_f32 v8, v4, v1, v8 wait_exp:7
; GFX12-NEXT: v_interp_p2_f32 v0, v5, v1, v0 wait_exp:7
; GFX12-NEXT: export mrt0, v6, v7, v8, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%i.ptr = getelementptr float, ptr addrspace(1) %ptr, i32 1
%i = load float, ptr addrspace(1) %i.ptr, align 4
%j.ptr = getelementptr float, ptr addrspace(1) %ptr, i32 2
%j = load float, ptr addrspace(1) %j.ptr, align 4
%p0 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 0, i32 %m0)
%p1 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 1, i32 %m0)
%p2 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 2, i32 %m0)
%p3 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 3, i32 %m0)
%p0_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p0, float %i, float %p0)
%p0_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p0, float %j, float %p0_0)
%p1_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p1, float %i, float %p1)
%p1_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p1, float %j, float %p1_0)
%p2_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p2, float %i, float %p2)
%p2_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p2, float %j, float %p2_0)
%p3_0 = call float @llvm.amdgcn.interp.inreg.p10(float %p3, float %i, float %p3)
%p3_1 = call float @llvm.amdgcn.interp.inreg.p2(float %p3, float %j, float %p3_0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %p0_1, float %p1_1, float %p2_1, float %p3_1, i1 true, i1 true) #0
ret void
}
define amdgpu_ps half @v_interp_f16(float inreg %i, float inreg %j, i32 inreg %m0) #0 {
; GFX11-TRUE16-LABEL: v_interp_f16:
; GFX11-TRUE16: ; %bb.0: ; %main_body
; GFX11-TRUE16-NEXT: s_mov_b32 s3, exec_lo
; GFX11-TRUE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-TRUE16-NEXT: s_mov_b32 m0, s2
; GFX11-TRUE16-NEXT: lds_param_load v1, attr0.x wait_vdst:15
; GFX11-TRUE16-NEXT: s_mov_b32 exec_lo, s3
; GFX11-TRUE16-NEXT: v_mov_b32_e32 v0, s0
; GFX11-TRUE16-NEXT: v_mov_b32_e32 v2, s1
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX11-TRUE16-NEXT: v_interp_p10_f16_f32 v3, v1.l, v0, v1.l wait_exp:0
; GFX11-TRUE16-NEXT: v_interp_p10_f16_f32 v4, v1.h, v0, v1.h wait_exp:7
; GFX11-TRUE16-NEXT: v_interp_p2_f16_f32 v0.l, v1.l, v2, v3 wait_exp:7
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-TRUE16-NEXT: v_interp_p2_f16_f32 v0.h, v1.h, v2, v4 wait_exp:7
; GFX11-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.l, v0.h
; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
; GFX11-FAKE16-LABEL: v_interp_f16:
; GFX11-FAKE16: ; %bb.0: ; %main_body
; GFX11-FAKE16-NEXT: s_mov_b32 s3, exec_lo
; GFX11-FAKE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-FAKE16-NEXT: s_mov_b32 m0, s2
; GFX11-FAKE16-NEXT: lds_param_load v1, attr0.x wait_vdst:15
; GFX11-FAKE16-NEXT: s_mov_b32 exec_lo, s3
; GFX11-FAKE16-NEXT: v_mov_b32_e32 v0, s0
; GFX11-FAKE16-NEXT: v_mov_b32_e32 v2, s1
; GFX11-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX11-FAKE16-NEXT: v_interp_p10_f16_f32 v3, v1, v0, v1 wait_exp:0
; GFX11-FAKE16-NEXT: v_interp_p10_f16_f32 v0, v1, v0, v1 op_sel:[1,0,1,0] wait_exp:7
; GFX11-FAKE16-NEXT: v_interp_p2_f16_f32 v3, v1, v2, v3 wait_exp:7
; GFX11-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-FAKE16-NEXT: v_interp_p2_f16_f32 v0, v1, v2, v0 op_sel:[1,0,0,0] wait_exp:7
; GFX11-FAKE16-NEXT: v_add_f16_e32 v0, v3, v0
; GFX11-FAKE16-NEXT: ; return to shader part epilog
;
; GFX12-TRUE16-LABEL: v_interp_f16:
; GFX12-TRUE16: ; %bb.0: ; %main_body
; GFX12-TRUE16-NEXT: s_mov_b32 s3, exec_lo
; GFX12-TRUE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-TRUE16-NEXT: s_mov_b32 m0, s2
; GFX12-TRUE16-NEXT: ds_param_load v1, attr0.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-TRUE16-NEXT: s_mov_b32 exec_lo, s3
; GFX12-TRUE16-NEXT: v_mov_b32_e32 v0, s0
; GFX12-TRUE16-NEXT: v_mov_b32_e32 v2, s1
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX12-TRUE16-NEXT: v_interp_p10_f16_f32 v3, v1.l, v0, v1.l wait_exp:0
; GFX12-TRUE16-NEXT: v_interp_p10_f16_f32 v4, v1.h, v0, v1.h wait_exp:7
; GFX12-TRUE16-NEXT: v_interp_p2_f16_f32 v0.l, v1.l, v2, v3 wait_exp:7
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-TRUE16-NEXT: v_interp_p2_f16_f32 v0.h, v1.h, v2, v4 wait_exp:7
; GFX12-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.l, v0.h
; GFX12-TRUE16-NEXT: ; return to shader part epilog
;
; GFX12-FAKE16-LABEL: v_interp_f16:
; GFX12-FAKE16: ; %bb.0: ; %main_body
; GFX12-FAKE16-NEXT: s_mov_b32 s3, exec_lo
; GFX12-FAKE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-FAKE16-NEXT: s_mov_b32 m0, s2
; GFX12-FAKE16-NEXT: ds_param_load v1, attr0.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-FAKE16-NEXT: s_mov_b32 exec_lo, s3
; GFX12-FAKE16-NEXT: v_mov_b32_e32 v0, s0
; GFX12-FAKE16-NEXT: v_mov_b32_e32 v2, s1
; GFX12-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX12-FAKE16-NEXT: v_interp_p10_f16_f32 v3, v1, v0, v1 wait_exp:0
; GFX12-FAKE16-NEXT: v_interp_p10_f16_f32 v0, v1, v0, v1 op_sel:[1,0,1,0] wait_exp:7
; GFX12-FAKE16-NEXT: v_interp_p2_f16_f32 v3, v1, v2, v3 wait_exp:7
; GFX12-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-FAKE16-NEXT: v_interp_p2_f16_f32 v0, v1, v2, v0 op_sel:[1,0,0,0] wait_exp:7
; GFX12-FAKE16-NEXT: v_add_f16_e32 v0, v3, v0
; GFX12-FAKE16-NEXT: ; return to shader part epilog
main_body:
%p0 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 0, i32 %m0)
%l_p0 = call float @llvm.amdgcn.interp.inreg.p10.f16(float %p0, float %i, float %p0, i1 0)
%l_p1 = call half @llvm.amdgcn.interp.inreg.p2.f16(float %p0, float %j, float %l_p0, i1 0)
%h_p0 = call float @llvm.amdgcn.interp.inreg.p10.f16(float %p0, float %i, float %p0, i1 1)
%h_p1 = call half @llvm.amdgcn.interp.inreg.p2.f16(float %p0, float %j, float %h_p0, i1 1)
%res = fadd half %l_p1, %h_p1
ret half %res
}
define amdgpu_ps half @v_interp_rtz_f16(float inreg %i, float inreg %j, i32 inreg %m0) #0 {
; GFX11-TRUE16-LABEL: v_interp_rtz_f16:
; GFX11-TRUE16: ; %bb.0: ; %main_body
; GFX11-TRUE16-NEXT: s_mov_b32 s3, exec_lo
; GFX11-TRUE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-TRUE16-NEXT: s_mov_b32 m0, s2
; GFX11-TRUE16-NEXT: lds_param_load v1, attr0.x wait_vdst:15
; GFX11-TRUE16-NEXT: s_mov_b32 exec_lo, s3
; GFX11-TRUE16-NEXT: v_mov_b32_e32 v0, s0
; GFX11-TRUE16-NEXT: v_mov_b32_e32 v2, s1
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX11-TRUE16-NEXT: v_interp_p10_rtz_f16_f32 v3, v1.l, v0, v1.l wait_exp:0
; GFX11-TRUE16-NEXT: v_interp_p10_rtz_f16_f32 v4, v1.h, v0, v1.h wait_exp:7
; GFX11-TRUE16-NEXT: v_interp_p2_rtz_f16_f32 v0.l, v1.l, v2, v3 wait_exp:7
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-TRUE16-NEXT: v_interp_p2_rtz_f16_f32 v0.h, v1.h, v2, v4 wait_exp:7
; GFX11-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.l, v0.h
; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
; GFX11-FAKE16-LABEL: v_interp_rtz_f16:
; GFX11-FAKE16: ; %bb.0: ; %main_body
; GFX11-FAKE16-NEXT: s_mov_b32 s3, exec_lo
; GFX11-FAKE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX11-FAKE16-NEXT: s_mov_b32 m0, s2
; GFX11-FAKE16-NEXT: lds_param_load v1, attr0.x wait_vdst:15
; GFX11-FAKE16-NEXT: s_mov_b32 exec_lo, s3
; GFX11-FAKE16-NEXT: v_mov_b32_e32 v0, s0
; GFX11-FAKE16-NEXT: v_mov_b32_e32 v2, s1
; GFX11-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX11-FAKE16-NEXT: v_interp_p10_rtz_f16_f32 v3, v1, v0, v1 wait_exp:0
; GFX11-FAKE16-NEXT: v_interp_p10_rtz_f16_f32 v0, v1, v0, v1 op_sel:[1,0,1,0] wait_exp:7
; GFX11-FAKE16-NEXT: v_interp_p2_rtz_f16_f32 v3, v1, v2, v3 wait_exp:7
; GFX11-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-FAKE16-NEXT: v_interp_p2_rtz_f16_f32 v0, v1, v2, v0 op_sel:[1,0,0,0] wait_exp:7
; GFX11-FAKE16-NEXT: v_add_f16_e32 v0, v3, v0
; GFX11-FAKE16-NEXT: ; return to shader part epilog
;
; GFX12-TRUE16-LABEL: v_interp_rtz_f16:
; GFX12-TRUE16: ; %bb.0: ; %main_body
; GFX12-TRUE16-NEXT: s_mov_b32 s3, exec_lo
; GFX12-TRUE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-TRUE16-NEXT: s_mov_b32 m0, s2
; GFX12-TRUE16-NEXT: ds_param_load v1, attr0.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-TRUE16-NEXT: s_mov_b32 exec_lo, s3
; GFX12-TRUE16-NEXT: v_mov_b32_e32 v0, s0
; GFX12-TRUE16-NEXT: v_mov_b32_e32 v2, s1
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX12-TRUE16-NEXT: v_interp_p10_rtz_f16_f32 v3, v1.l, v0, v1.l wait_exp:0
; GFX12-TRUE16-NEXT: v_interp_p10_rtz_f16_f32 v4, v1.h, v0, v1.h wait_exp:7
; GFX12-TRUE16-NEXT: v_interp_p2_rtz_f16_f32 v0.l, v1.l, v2, v3 wait_exp:7
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-TRUE16-NEXT: v_interp_p2_rtz_f16_f32 v0.h, v1.h, v2, v4 wait_exp:7
; GFX12-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.l, v0.h
; GFX12-TRUE16-NEXT: ; return to shader part epilog
;
; GFX12-FAKE16-LABEL: v_interp_rtz_f16:
; GFX12-FAKE16: ; %bb.0: ; %main_body
; GFX12-FAKE16-NEXT: s_mov_b32 s3, exec_lo
; GFX12-FAKE16-NEXT: s_wqm_b32 exec_lo, exec_lo
; GFX12-FAKE16-NEXT: s_mov_b32 m0, s2
; GFX12-FAKE16-NEXT: ds_param_load v1, attr0.x wait_va_vdst:15 wait_vm_vsrc:1
; GFX12-FAKE16-NEXT: s_mov_b32 exec_lo, s3
; GFX12-FAKE16-NEXT: v_mov_b32_e32 v0, s0
; GFX12-FAKE16-NEXT: v_mov_b32_e32 v2, s1
; GFX12-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_2)
; GFX12-FAKE16-NEXT: v_interp_p10_rtz_f16_f32 v3, v1, v0, v1 wait_exp:0
; GFX12-FAKE16-NEXT: v_interp_p10_rtz_f16_f32 v0, v1, v0, v1 op_sel:[1,0,1,0] wait_exp:7
; GFX12-FAKE16-NEXT: v_interp_p2_rtz_f16_f32 v3, v1, v2, v3 wait_exp:7
; GFX12-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-FAKE16-NEXT: v_interp_p2_rtz_f16_f32 v0, v1, v2, v0 op_sel:[1,0,0,0] wait_exp:7
; GFX12-FAKE16-NEXT: v_add_f16_e32 v0, v3, v0
; GFX12-FAKE16-NEXT: ; return to shader part epilog
main_body:
%p0 = call float @llvm.amdgcn.lds.param.load(i32 0, i32 0, i32 %m0)
%l_p0 = call float @llvm.amdgcn.interp.p10.rtz.f16(float %p0, float %i, float %p0, i1 0)
%l_p1 = call half @llvm.amdgcn.interp.p2.rtz.f16(float %p0, float %j, float %l_p0, i1 0)
%h_p0 = call float @llvm.amdgcn.interp.p10.rtz.f16(float %p0, float %i, float %p0, i1 1)
%h_p1 = call half @llvm.amdgcn.interp.p2.rtz.f16(float %p0, float %j, float %h_p0, i1 1)
%res = fadd half %l_p1, %h_p1
ret half %res
}
define amdgpu_ps half @v_interp_f16_imm_params(float inreg %i, float inreg %j) #0 {
; GFX11-TRUE16-LABEL: v_interp_f16_imm_params:
; GFX11-TRUE16: ; %bb.0: ; %main_body
; GFX11-TRUE16-NEXT: v_dual_mov_b32 v1, 0 :: v_dual_mov_b32 v2, s0
; GFX11-TRUE16-NEXT: v_mov_b32_e32 v3, s1
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-TRUE16-NEXT: v_mov_b16_e32 v0.l, v1.l
; GFX11-TRUE16-NEXT: v_interp_p10_f16_f32 v2, v0.l, v2, v0.l wait_exp:7
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-TRUE16-NEXT: v_interp_p2_f16_f32 v0.l, v0.l, v3, v1 wait_exp:7
; GFX11-TRUE16-NEXT: v_cvt_f16_f32_e32 v0.h, v2
; GFX11-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.h, v0.l
; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
; GFX11-FAKE16-LABEL: v_interp_f16_imm_params:
; GFX11-FAKE16: ; %bb.0: ; %main_body
; GFX11-FAKE16-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, s0
; GFX11-FAKE16-NEXT: v_mov_b32_e32 v2, s1
; GFX11-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX11-FAKE16-NEXT: v_interp_p10_f16_f32 v1, v0, v1, v0 wait_exp:7
; GFX11-FAKE16-NEXT: v_interp_p2_f16_f32 v0, v0, v2, v0 wait_exp:7
; GFX11-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-FAKE16-NEXT: v_cvt_f16_f32_e32 v1, v1
; GFX11-FAKE16-NEXT: v_add_f16_e32 v0, v1, v0
; GFX11-FAKE16-NEXT: ; return to shader part epilog
;
; GFX12-TRUE16-LABEL: v_interp_f16_imm_params:
; GFX12-TRUE16: ; %bb.0: ; %main_body
; GFX12-TRUE16-NEXT: v_dual_mov_b32 v1, 0 :: v_dual_mov_b32 v2, s0
; GFX12-TRUE16-NEXT: v_mov_b32_e32 v3, s1
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-TRUE16-NEXT: v_mov_b16_e32 v0.l, v1.l
; GFX12-TRUE16-NEXT: v_interp_p10_f16_f32 v2, v0.l, v2, v0.l wait_exp:7
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX12-TRUE16-NEXT: v_interp_p2_f16_f32 v0.l, v0.l, v3, v1 wait_exp:7
; GFX12-TRUE16-NEXT: v_cvt_f16_f32_e32 v0.h, v2
; GFX12-TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX12-TRUE16-NEXT: v_add_f16_e32 v0.l, v0.h, v0.l
; GFX12-TRUE16-NEXT: ; return to shader part epilog
;
; GFX12-FAKE16-LABEL: v_interp_f16_imm_params:
; GFX12-FAKE16: ; %bb.0: ; %main_body
; GFX12-FAKE16-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, s0
; GFX12-FAKE16-NEXT: v_mov_b32_e32 v2, s1
; GFX12-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
; GFX12-FAKE16-NEXT: v_interp_p10_f16_f32 v1, v0, v1, v0 wait_exp:7
; GFX12-FAKE16-NEXT: v_interp_p2_f16_f32 v0, v0, v2, v0 wait_exp:7
; GFX12-FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX12-FAKE16-NEXT: v_cvt_f16_f32_e32 v1, v1
; GFX12-FAKE16-NEXT: v_add_f16_e32 v0, v1, v0
; GFX12-FAKE16-NEXT: ; return to shader part epilog
main_body:
%l_p0 = call float @llvm.amdgcn.interp.inreg.p10.f16(float 0.0, float %i, float 0.0, i1 0)
%l_p1 = call half @llvm.amdgcn.interp.inreg.p2.f16(float 0.0, float %j, float 0.0, i1 0)
%h = fptrunc float %l_p0 to half
%res = fadd half %h, %l_p1
ret half %res
}
declare float @llvm.amdgcn.lds.param.load(i32, i32, i32) #1
declare float @llvm.amdgcn.interp.inreg.p10(float, float, float) #0
declare float @llvm.amdgcn.interp.inreg.p2(float, float, float) #0
declare float @llvm.amdgcn.interp.inreg.p10.f16(float, float, float, i1) #0
declare half @llvm.amdgcn.interp.inreg.p2.f16(float, float, float, i1) #0
declare float @llvm.amdgcn.interp.p10.rtz.f16(float, float, float, i1) #0
declare half @llvm.amdgcn.interp.p2.rtz.f16(float, float, float, i1) #0
declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0
declare void @llvm.amdgcn.exp.f16(i32, i32, float, float, float, float, i1, i1) #0
attributes #0 = { nounwind }
attributes #1 = { nounwind readnone }