Fixes #185518 The SPIR-V backend does not handle the lowering of `shufflevector` instructions on vectors with more than 4 elements. This PR changes the codegen of matrix init lists to directly emit vectors with elements in column-major order when the default matrix memory layout is column-major, as opposed to in linear/row-major order followed by a vector shuffle. While an alternative fix could be to change the default depth of [`canEvaluateShuffled`](https://github.com/llvm/llvm-project/blob/main/llvm/lib/Transforms/InstCombine/InstCombineVectorOps.cpp#L1865-L1866) to 16 in `InstCombineVectorOps.cpp` to eliminate the vector shuffle for vectors of up to 16 elements in size (to handle 4x4 matrices), this change would have broader impacts than just HLSL, which does not seem necessary for the scope of this issue (which regards only matrix initializer list codegen). Another alternative fix would be to extend the `shufflevector` lowering in the SPIR-V backend to support vectors of more than 4 elements. However, again, this goes beyond the scope of just matrix initializer list codegen which is so far the only case where a vector shuffle of a vector more than 4 elements appeared. Assisted-by: claude-opus-4.6
124 lines
7.4 KiB
HLSL
124 lines
7.4 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - -fmatrix-memory-layout=column-major %s | FileCheck %s --check-prefixes=CHECK,COL-CHECK
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - -fmatrix-memory-layout=row-major %s | FileCheck %s --check-prefixes=CHECK,ROW-CHECK
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// CHECK-LABEL: define hidden noundef nofpclass(nan inf) <4 x float> @_Z2fnu11matrix_typeILm2ELm2EfE(
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// CHECK-SAME: <4 x float> noundef nofpclass(nan inf) [[M:%.*]]) #[[ATTR0:[0-9]+]] {
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// CHECK-NEXT: [[ENTRY:.*:]]
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// CHECK-NEXT: [[M_ADDR:%.*]] = alloca [2 x <2 x float>], align 4
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// CHECK-NEXT: [[V:%.*]] = alloca <4 x float>, align 16
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// CHECK-NEXT: store <4 x float> [[M]], ptr [[M_ADDR]], align 4
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// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[M_ADDR]], align 4
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// CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
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// CHECK-NEXT: [[VECINIT:%.*]] = insertelement <4 x float> poison, float [[MATRIXEXT]], i32 0
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// CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr [[M_ADDR]], align 4
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// COL-CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <4 x float> [[TMP1]], i32 2
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// ROW-CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <4 x float> [[TMP1]], i32 1
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// CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <4 x float> [[VECINIT]], float [[MATRIXEXT1]], i32 1
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// CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr [[M_ADDR]], align 4
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// COL-CHECK-NEXT: [[MATRIXEXT3:%.*]] = extractelement <4 x float> [[TMP2]], i32 1
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// ROW-CHECK-NEXT: [[MATRIXEXT3:%.*]] = extractelement <4 x float> [[TMP2]], i32 2
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// CHECK-NEXT: [[VECINIT4:%.*]] = insertelement <4 x float> [[VECINIT2]], float [[MATRIXEXT3]], i32 2
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// CHECK-NEXT: [[TMP3:%.*]] = load <4 x float>, ptr [[M_ADDR]], align 4
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// CHECK-NEXT: [[MATRIXEXT5:%.*]] = extractelement <4 x float> [[TMP3]], i32 3
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// CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <4 x float> [[VECINIT4]], float [[MATRIXEXT5]], i32 3
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// CHECK-NEXT: store <4 x float> [[VECINIT6]], ptr [[V]], align 16
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// CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, ptr [[V]], align 16
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// CHECK-NEXT: ret <4 x float> [[TMP4]]
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//
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float4 fn(float2x2 m) {
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float4 v = m;
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return v;
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}
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// CHECK-LABEL: define hidden noundef <4 x i32> @_Z2fnDv4_i(
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// CHECK-SAME: <4 x i32> noundef [[V:%.*]]) #[[ATTR0:[0-9]+]] {
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// CHECK-NEXT: [[ENTRY:.*:]]
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// CHECK-NEXT: [[V_ADDR:%.*]] = alloca <4 x i32>, align 16
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// CHECK-NEXT: [[M:%.*]] = alloca [2 x <2 x i32>], align 4
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// CHECK-NEXT: store <4 x i32> [[V]], ptr [[V_ADDR]], align 16
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// CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[V_ADDR]], align 16
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// CHECK-NEXT: [[VECEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i64 0
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// CHECK-NEXT: [[VECINIT:%.*]] = insertelement <4 x i32> poison, i32 [[VECEXT]], i32 0
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// CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr [[V_ADDR]], align 16
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// CHECK-NEXT: [[VECEXT1:%.*]] = extractelement <4 x i32> [[TMP1]], i64 1
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// COL-CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <4 x i32> [[VECINIT]], i32 [[VECEXT1]], i32 2
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// ROW-CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <4 x i32> [[VECINIT]], i32 [[VECEXT1]], i32 1
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// CHECK-NEXT: [[TMP2:%.*]] = load <4 x i32>, ptr [[V_ADDR]], align 16
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// CHECK-NEXT: [[VECEXT3:%.*]] = extractelement <4 x i32> [[TMP2]], i64 2
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// COL-CHECK-NEXT: [[VECINIT4:%.*]] = insertelement <4 x i32> [[VECINIT2]], i32 [[VECEXT3]], i32 1
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// ROW-CHECK-NEXT: [[VECINIT4:%.*]] = insertelement <4 x i32> [[VECINIT2]], i32 [[VECEXT3]], i32 2
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// CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr [[V_ADDR]], align 16
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// CHECK-NEXT: [[VECEXT5:%.*]] = extractelement <4 x i32> [[TMP3]], i64 3
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// CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <4 x i32> [[VECINIT4]], i32 [[VECEXT5]], i32 3
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// CHECK-NEXT: store <4 x i32> [[VECINIT6]], ptr [[M]], align 4
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// CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr [[M]], align 4
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// CHECK-NEXT: ret <4 x i32> [[TMP4]]
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//
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int2x2 fn(int4 v) {
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int2x2 m = v;
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return m;
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}
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// CHECK-LABEL: define hidden noundef <2 x i32> @_Z3fn1Dv2_i(
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// CHECK-SAME: <2 x i32> noundef [[V:%.*]]) #[[ATTR0]] {
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// CHECK-NEXT: [[ENTRY:.*:]]
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// CHECK-NEXT: [[V_ADDR:%.*]] = alloca <2 x i32>, align 8
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// CHECK-NEXT: store <2 x i32> [[V]], ptr [[V_ADDR]], align 8
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// CHECK-NEXT: [[TMP0:%.*]] = load <2 x i32>, ptr [[V_ADDR]], align 8
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// CHECK-NEXT: [[VECEXT:%.*]] = extractelement <2 x i32> [[TMP0]], i64 0
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// CHECK-NEXT: [[VECINIT:%.*]] = insertelement <2 x i32> poison, i32 [[VECEXT]], i32 0
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// CHECK-NEXT: [[TMP1:%.*]] = load <2 x i32>, ptr [[V_ADDR]], align 8
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// CHECK-NEXT: [[VECEXT1:%.*]] = extractelement <2 x i32> [[TMP1]], i64 1
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// CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <2 x i32> [[VECINIT]], i32 [[VECEXT1]], i32 1
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// CHECK-NEXT: ret <2 x i32> [[VECINIT2]]
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//
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int1x2 fn1(int2 v) {
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return v;
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}
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// CHECK-LABEL: define hidden noundef <3 x i1> @_Z3fn2Dv3_b(
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// CHECK-SAME: <3 x i1> noundef [[B:%.*]]) #[[ATTR0]] {
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// CHECK-NEXT: [[ENTRY:.*:]]
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// CHECK-NEXT: [[B_ADDR:%.*]] = alloca <3 x i32>, align 16
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// CHECK-NEXT: [[TMP0:%.*]] = zext <3 x i1> [[B]] to <3 x i32>
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// CHECK-NEXT: store <3 x i32> [[TMP0]], ptr [[B_ADDR]], align 16
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// CHECK-NEXT: [[TMP1:%.*]] = load <3 x i32>, ptr [[B_ADDR]], align 16
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// CHECK-NEXT: [[LOADEDV:%.*]] = trunc <3 x i32> [[TMP1]] to <3 x i1>
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// CHECK-NEXT: [[VECEXT:%.*]] = extractelement <3 x i1> [[LOADEDV]], i64 0
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// CHECK-NEXT: [[VECINIT:%.*]] = insertelement <3 x i1> poison, i1 [[VECEXT]], i32 0
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// CHECK-NEXT: [[TMP2:%.*]] = load <3 x i32>, ptr [[B_ADDR]], align 16
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// CHECK-NEXT: [[LOADEDV1:%.*]] = trunc <3 x i32> [[TMP2]] to <3 x i1>
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// CHECK-NEXT: [[VECEXT2:%.*]] = extractelement <3 x i1> [[LOADEDV1]], i64 1
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// CHECK-NEXT: [[VECINIT3:%.*]] = insertelement <3 x i1> [[VECINIT]], i1 [[VECEXT2]], i32 1
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// CHECK-NEXT: [[TMP3:%.*]] = load <3 x i32>, ptr [[B_ADDR]], align 16
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// CHECK-NEXT: [[LOADEDV4:%.*]] = trunc <3 x i32> [[TMP3]] to <3 x i1>
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// CHECK-NEXT: [[VECEXT5:%.*]] = extractelement <3 x i1> [[LOADEDV4]], i64 2
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// CHECK-NEXT: [[VECINIT6:%.*]] = insertelement <3 x i1> [[VECINIT3]], i1 [[VECEXT5]], i32 2
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// CHECK-NEXT: ret <3 x i1> [[VECINIT6]]
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//
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bool3x1 fn2(bool3 b) {
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return b;
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}
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// CHECK-LABEL: define hidden noundef <3 x i32> @_Z3fn3u11matrix_typeILm1ELm3EbE(
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// CHECK-SAME: <3 x i1> noundef [[B:%.*]]) #[[ATTR0]] {
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// CHECK-NEXT: [[ENTRY:.*:]]
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// COL-CHECK-NEXT: [[B_ADDR:%.*]] = alloca [3 x <1 x i32>], align 4
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// ROW-CHECK-NEXT: [[B_ADDR:%.*]] = alloca [1 x <3 x i32>], align 4
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// CHECK-NEXT: [[TMP0:%.*]] = zext <3 x i1> [[B]] to <3 x i32>
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// CHECK-NEXT: store <3 x i32> [[TMP0]], ptr [[B_ADDR]], align 4
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// CHECK-NEXT: [[TMP1:%.*]] = load <3 x i32>, ptr [[B_ADDR]], align 4
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// CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <3 x i32> [[TMP1]], i32 0
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// CHECK-NEXT: [[VECINIT:%.*]] = insertelement <3 x i32> poison, i32 [[MATRIXEXT]], i32 0
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// CHECK-NEXT: [[TMP2:%.*]] = load <3 x i32>, ptr [[B_ADDR]], align 4
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// CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <3 x i32> [[TMP2]], i32 1
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// CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <3 x i32> [[VECINIT]], i32 [[MATRIXEXT1]], i32 1
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// CHECK-NEXT: [[TMP3:%.*]] = load <3 x i32>, ptr [[B_ADDR]], align 4
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// CHECK-NEXT: [[MATRIXEXT3:%.*]] = extractelement <3 x i32> [[TMP3]], i32 2
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// CHECK-NEXT: [[VECINIT4:%.*]] = insertelement <3 x i32> [[VECINIT2]], i32 [[MATRIXEXT3]], i32 2
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// CHECK-NEXT: ret <3 x i32> [[VECINIT4]]
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//
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int3 fn3(bool1x3 b) {
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return b;
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}
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