llvm-project/clang/test/CodeGenCXX/dllexport-vtable-thunks.cpp
Ben Dunbobbin d5aaf60214 [windows-itanium] handle dllimport/export code paths separately and share with PS4
Similar to Windows Itanium, PS4 is also an Itanium C++ ABI variant
which shares the goal of semantic compatibility with Microsoft C++
code that uses dllimport/export.

This change introduces a new function to determine from the triple
if an environment aims for compatibility with MS C++ code w.r.t to
these attributes and guards the relevant code paths using that
function.

Differential Revision: https://reviews.llvm.org/D90299
2020-11-30 14:36:39 +00:00

25 lines
815 B
C++

// RUN: %clang_cc1 -triple x86_64-windows-gnu -fdeclspec -emit-llvm -o - %s | FileCheck %s -DDSO_ATTRS="dso_local dllexport"
// RUN: %clang_cc1 -triple x86_64-windows-itanium -fdeclspec -emit-llvm -o - %s | FileCheck %s -DDSO_ATTRS="dso_local dllexport"
// RUN: %clang_cc1 -triple x86_64-scei-ps4 -fdeclspec -emit-llvm -o - %s | FileCheck %s -DDSO_ATTRS=dllexport
struct __declspec(dllexport) A {
virtual void m();
};
struct __declspec(dllexport) B {
virtual void m();
};
struct __declspec(dllexport) C : A, B {
virtual void m();
};
void C::m() {}
// CHECK: define [[DSO_ATTRS]] void @_ZThn8_N1C1mEv
struct Base {
virtual void m();
};
struct __declspec(dllexport) Derived : virtual Base {
virtual void m();
};
void Derived::m() {}
// CHECK: define [[DSO_ATTRS]] void @_ZTv0_n24_N7Derived1mEv