Joseph Huber 2bef46d2ad [libc] Add a loader utility for NVPTX architectures for testing
This patch adds a loader utility targeting the CUDA driver API to launch
NVPTX images called `nvptx_loader`. This takes a GPU image on the
command line and launches the `_start` kernel with the appropriate
arguments. The `_start` kernel is provided by the already implemented
`nvptx/start.cpp`. So, an application with a `main` function can be
compiled and run as follows.

```
clang++ --target=nvptx64-nvidia-cuda main.cpp crt1.o -march=sm_70 -o image
./nvptx_loader image args to kernel
```

This implementation is not tested and does not yet support RPC. This
requires further development to work around NVIDIA specific limitations
in atomics and linking.

Reviewed By: jdoerfert

Differential Revision: https://reviews.llvm.org/D146681
2023-03-24 20:04:42 -05:00

52 lines
1.7 KiB
C++

//===-- Generic device loader interface -----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIBC_UTILS_GPU_LOADER_LOADER_H
#define LLVM_LIBC_UTILS_GPU_LOADER_LOADER_H
#include <cstring>
#include <stddef.h>
/// Generic interface to load the \p image and launch execution of the _start
/// kernel on the target device. Copies \p argc and \p argv to the device.
/// Returns the final value of the `main` function on the device.
int load(int argc, char **argv, char **evnp, void *image, size_t size);
/// Copy the system's argument vector to GPU memory allocated using \p alloc.
template <typename Allocator>
void *copy_argument_vector(int argc, char **argv, Allocator alloc) {
void *dev_argv = alloc(argc * sizeof(char *));
if (dev_argv == nullptr)
return nullptr;
for (int i = 0; i < argc; ++i) {
size_t size = strlen(argv[i]) + 1;
void *dev_str = alloc(size);
if (dev_str == nullptr)
return nullptr;
// Load the host memory buffer with the pointer values of the newly
// allocated strings.
std::memcpy(dev_str, argv[i], size);
static_cast<void **>(dev_argv)[i] = dev_str;
}
return dev_argv;
};
/// Copy the system's environment to GPU memory allocated using \p alloc.
template <typename Allocator>
void *copy_environment(char **envp, Allocator alloc) {
int envc = 0;
for (char **env = envp; *env != 0; ++env)
++envc;
return copy_argument_vector(envc, envp, alloc);
};
#endif