
Propagate shader flags mask of callees to callers. Add tests to verify propagation of shader flags
146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
//===- DXILShaderFlags.h - DXIL Shader Flags helper objects ---------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file This file contains helper objects and APIs for working with DXIL
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/// Shader Flags.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TARGET_DIRECTX_DXILSHADERFLAGS_H
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#define LLVM_TARGET_DIRECTX_DXILSHADERFLAGS_H
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#include "llvm/IR/Function.h"
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#include "llvm/IR/PassManager.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cstdint>
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#include <memory>
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namespace llvm {
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class Module;
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class GlobalVariable;
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class DXILResourceTypeMap;
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namespace dxil {
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struct ComputedShaderFlags {
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#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \
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bool FlagName : 1;
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#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) bool FlagName : 1;
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \
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FlagName = false;
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#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) FlagName = false;
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ComputedShaderFlags() {
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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}
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constexpr uint64_t getMask(int Bit) const {
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return Bit != -1 ? 1ull << Bit : 0;
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}
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uint64_t getModuleFlags() const {
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uint64_t ModuleFlags = 0;
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#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) \
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ModuleFlags |= FlagName ? getMask(DxilModuleBit) : 0ull;
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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return ModuleFlags;
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}
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operator uint64_t() const {
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uint64_t FlagValue = getModuleFlags();
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#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \
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FlagValue |= FlagName ? getMask(DxilModuleBit) : 0ull;
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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return FlagValue;
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}
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uint64_t getFeatureFlags() const {
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uint64_t FeatureFlags = 0;
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#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \
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FeatureFlags |= FlagName ? getMask(FeatureBit) : 0ull;
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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return FeatureFlags;
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}
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void merge(const ComputedShaderFlags CSF) {
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#define SHADER_FEATURE_FLAG(FeatureBit, DxilModuleBit, FlagName, Str) \
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FlagName |= CSF.FlagName;
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#define DXIL_MODULE_FLAG(DxilModuleBit, FlagName, Str) FlagName |= CSF.FlagName;
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#include "llvm/BinaryFormat/DXContainerConstants.def"
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}
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void print(raw_ostream &OS = dbgs()) const;
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LLVM_DUMP_METHOD void dump() const { print(); }
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};
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struct ModuleShaderFlags {
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void initialize(Module &, DXILResourceTypeMap &DRTM);
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const ComputedShaderFlags &getFunctionFlags(const Function *) const;
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const ComputedShaderFlags &getCombinedFlags() const { return CombinedSFMask; }
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private:
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/// Map of Function-Shader Flag Mask pairs representing properties of each of
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/// the functions in the module. Shader Flags of each function represent both
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/// module-level and function-level flags
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DenseMap<const Function *, ComputedShaderFlags> FunctionFlags;
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/// Combined Shader Flag Mask of all functions of the module
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ComputedShaderFlags CombinedSFMask{};
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void updateFunctionFlags(ComputedShaderFlags &, const Instruction &,
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DXILResourceTypeMap &);
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};
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class ShaderFlagsAnalysis : public AnalysisInfoMixin<ShaderFlagsAnalysis> {
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friend AnalysisInfoMixin<ShaderFlagsAnalysis>;
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static AnalysisKey Key;
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public:
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ShaderFlagsAnalysis() = default;
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using Result = ModuleShaderFlags;
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ModuleShaderFlags run(Module &M, ModuleAnalysisManager &AM);
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};
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/// Printer pass for ShaderFlagsAnalysis results.
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class ShaderFlagsAnalysisPrinter
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: public PassInfoMixin<ShaderFlagsAnalysisPrinter> {
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raw_ostream &OS;
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public:
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explicit ShaderFlagsAnalysisPrinter(raw_ostream &OS) : OS(OS) {}
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PreservedAnalyses run(Module &M, ModuleAnalysisManager &AM);
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};
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/// Wrapper pass for the legacy pass manager.
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///
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/// This is required because the passes that will depend on this are codegen
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/// passes which run through the legacy pass manager.
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class ShaderFlagsAnalysisWrapper : public ModulePass {
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ModuleShaderFlags MSFI;
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public:
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static char ID;
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ShaderFlagsAnalysisWrapper() : ModulePass(ID) {}
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const ModuleShaderFlags &getShaderFlags() { return MSFI; }
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bool runOnModule(Module &M) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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};
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} // namespace dxil
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} // namespace llvm
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#endif // LLVM_TARGET_DIRECTX_DXILSHADERFLAGS_H
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