#ifndef PIXELSTREAM_H #define PIXELSTREAM_H #include namespace lib { class Display; class PixelStream { friend Display; public: PixelStream(const PixelStream&) = delete; PixelStream& operator=(const PixelStream&) = delete; ~PixelStream(); // prefer other overload when possible void write(uint8_t data); void write(uint8_t red, uint8_t green, uint8_t blue); private: PixelStream(Display&); Display& display; }; } #endif // PIXELSTREAM_H