Minimal working version
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4f87a354c0
commit
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@ -1,8 +1,21 @@
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#include <sprstk/sprstk.h>
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namespace
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{
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void update(sprstk* instance, float dt, void* userdata)
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{
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for (int i = 0; i < 10; i += 2)
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{
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sprstk_put(instance, i, 0);
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}
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}
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}
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int main()
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{
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sprstk* instance = sprstk_new({.update = [](sprstk*, float, void*) {}}, nullptr);
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sprstk* instance = sprstk_new({.update = update}, nullptr);
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sprstk_run(instance);
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@ -24,6 +24,9 @@ void sprstk_del(sprstk* instance);
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void sprstk_run(sprstk* instance);
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void sprstk_stop(sprstk* instance);
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void sprstk_put(sprstk* instance, unsigned int x, unsigned int y);
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void sprstk_putz(sprstk* instance, unsigned int x, unsigned int y, unsigned int z_offset);
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#ifdef __cplusplus
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}
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#endif
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113
src/sprstk.cpp
113
src/sprstk.cpp
@ -10,32 +10,60 @@ const char* MESH_SHADER_CODE = R"(
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#extension GL_NV_mesh_shader : require
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layout(local_size_x = 1) in;
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layout(triangles, max_vertices = 3, max_primitives = 1) out;
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layout (local_size_x = 32) in;
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layout (triangles, max_vertices = 128, max_primitives = 64) out;
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layout (location = 0) out PerVertexData
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{
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vec4 color;
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} v_out[];
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const vec3 vertices[3] = {vec3(-1, -1, 0), vec3(0, 1, 0), vec3(1, -1, 0)};
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const vec3 colors[3] = {vec3(1, 0, 0), vec3(0, 1, 0), vec3(0, 0, 1)};
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layout (location = 1) uniform vec3 screen_size_and_pixel_scale;
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struct TileInfo
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{
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uint position;
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};
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layout (std430, binding = 0) restrict readonly buffer TileInfos
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{
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TileInfo[] tile_infos;
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};
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const uint indices[6] = { 0, 1, 2, 2, 1, 3 };
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void main()
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{
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gl_MeshVerticesNV[0].gl_Position = vec4(vertices[0], 1);
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gl_MeshVerticesNV[1].gl_Position = vec4(vertices[1], 1);
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gl_MeshVerticesNV[2].gl_Position = vec4(vertices[2], 1);
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TileInfo info = tile_infos[gl_WorkGroupID.x];
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uint position_x = bitfieldExtract(info.position, 0, 13);
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uint position_y = bitfieldExtract(info.position, 13, 13);
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vec2 stack_position = vec2(position_x, position_y);
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v_out[0].color = vec4(colors[0], 1);
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v_out[1].color = vec4(colors[1], 1);
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v_out[2].color = vec4(colors[2], 1);
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vec2 positions[4] = { vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1) };
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for (uint i = 0; i < 4; i++)
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{
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positions[i] += stack_position;
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positions[i] *= screen_size_and_pixel_scale.zz;
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positions[i] /= screen_size_and_pixel_scale.xy;
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}
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gl_PrimitiveIndicesNV[0] = 0;
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gl_PrimitiveIndicesNV[1] = 1;
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gl_PrimitiveIndicesNV[2] = 2;
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uint z_offset = bitfieldExtract(info.position, 26, 6);
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gl_PrimitiveCountNV = 1;
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for (uint i = 4 * gl_LocalInvocationID.x; i < 4 * gl_LocalInvocationID.x + 4; i++)
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{
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vec4 position = vec4(positions[i % 4], float(4 * gl_LocalInvocationID.x + z_offset) / 128, 1);
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position.y += 8 * position.z / screen_size_and_pixel_scale.z;
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gl_MeshVerticesNV[i].gl_Position = position;
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v_out[i].color = vec4(1, 1, 1, 0.1);
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}
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for (uint i = 6 * gl_LocalInvocationID.x; i < 6 * gl_LocalInvocationID.x + 6; i++)
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{
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gl_PrimitiveIndicesNV[i] = 4 * gl_LocalInvocationID.x + indices[i % 6];
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}
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gl_PrimitiveCountNV = 64;
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}
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)";
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@ -55,6 +83,11 @@ void main()
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}
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)";
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struct TileInfo
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{
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uint32_t position;
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};
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class application_error : public std::runtime_error
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{
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public:
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@ -105,15 +138,19 @@ public:
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int width, height;
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SDL_GetWindowSizeInPixels(sdl.window, &width, &height);
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glViewport(0, 0, width, height);
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glProgramUniform3f(gl.program, 1, width, height, 32);
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}
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}
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uint64_t current_ticks = SDL_GetTicks();
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float dt = (prev_ticks - current_ticks) / 1000.0f;
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gl.tile_count = 0;
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callbacks.update(this, dt, userdata);
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glDrawMeshTasksNV(0, 1);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawMeshTasksNV(0, gl.tile_count);
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SDL_GL_SwapWindow(sdl.window);
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}
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@ -126,6 +163,16 @@ public:
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should_stop = true;
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}
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void put(unsigned int x, unsigned int y, unsigned int z_offset = 0)
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{
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x &= 0b0001111111111111;
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y &= 0b0001111111111111;
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y <<= 13;
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z_offset &= 0b111111;
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z_offset <<= 26;
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gl.tile_buffer_map[gl.tile_count++] = { x | y | z_offset };
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}
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private:
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sprstk_callbacks callbacks;
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void* userdata;
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@ -141,6 +188,9 @@ private:
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struct
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{
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unsigned int program;
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unsigned int tile_buffer;
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TileInfo* tile_buffer_map;
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unsigned int tile_count;
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} gl;
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void init_sdl()
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@ -155,6 +205,7 @@ private:
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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sdl.window = SDL_CreateWindow("sprstk", 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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if (!sdl.window)
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@ -186,6 +237,14 @@ private:
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throw application_error("Mesh shaders not supported");
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}
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glEnable(GL_BLEND);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userdata)
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{
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "%s", message);
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}, nullptr);
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int success;
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char info_log[512];
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@ -229,10 +288,24 @@ private:
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}
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glUseProgram(gl.program);
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int width, height;
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SDL_GetWindowSizeInPixels(sdl.window, &width, &height);
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glViewport(0, 0, width, height);
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glProgramUniform3f(gl.program, 1, width, height, 32);
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glGenBuffers(1, &gl.tile_buffer);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, gl.tile_buffer);
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glNamedBufferStorage(gl.tile_buffer, sizeof(TileInfo) * (1 << 26), nullptr, GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
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gl.tile_count = 0;
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gl.tile_buffer_map = (TileInfo*)glMapNamedBufferRange(gl.tile_buffer, 0, sizeof(TileInfo) * (1 << 26), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
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}
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void destroy_gl()
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{
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glDeleteProgram(gl.program);
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glDeleteBuffers(1, &gl.tile_buffer);
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SDL_GL_DestroyContext(sdl.context);
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}
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};
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@ -281,4 +354,14 @@ void sprstk_stop(sprstk* instance)
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instance->stop();
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}
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void sprstk_put(sprstk* instance, unsigned int x, unsigned int y)
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{
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instance->put(x, y);
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}
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void sprstk_putz(sprstk* instance, unsigned int x, unsigned int y, unsigned int z_offset)
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{
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instance->put(x, y, z_offset);
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}
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}
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