Palette lookup
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parent
43fd84b50d
commit
d5ef14c64d
@ -3,11 +3,31 @@
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namespace
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{
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void init(sprstk* instance, void* userdata)
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{
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sprstk_palette pal = {};
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for (int i = 0; i < 28; i++)
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{
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pal.colors[i] = 0x7F4F0040;
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}
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for (int i = 28; i < 32; i++)
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{
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pal.colors[i] = 0x00FF0040;
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}
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sprstk_set_palette(instance, 0, &pal);
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}
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void update(sprstk* instance, float dt, void* userdata)
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{
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for (int i = 0; i < 10; i += 2)
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for (int i = 0; i < 16; i++)
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{
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sprstk_put(instance, i, 0);
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for (int j = 15; j >= 0; j--)
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{
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sprstk_put(instance, i - 8, j - 8, i + j + 1, 0);
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}
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}
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}
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@ -15,7 +35,7 @@ void update(sprstk* instance, float dt, void* userdata)
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int main()
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{
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sprstk* instance = sprstk_new({.update = update}, nullptr);
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sprstk* instance = sprstk_new({.init = init, .update = update}, nullptr);
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sprstk_run(instance);
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@ -1,6 +1,8 @@
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#ifndef SPRSTK_H
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#define SPRSTK_H
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C"
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{
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@ -18,14 +20,20 @@ typedef struct {
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sprstk_quit_fn quit;
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} sprstk_callbacks;
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typedef struct {
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uint32_t colors[32];
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} sprstk_palette;
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sprstk* sprstk_new(sprstk_callbacks callbacks, void* userdata);
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void sprstk_del(sprstk* instance);
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void sprstk_run(sprstk* instance);
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void sprstk_stop(sprstk* instance);
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void sprstk_put(sprstk* instance, unsigned int x, unsigned int y);
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void sprstk_putz(sprstk* instance, unsigned int x, unsigned int y, unsigned int z_offset);
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void sprstk_put(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup);
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void sprstk_putz(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup, unsigned int z_offset);
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void sprstk_set_palette(sprstk* instance, unsigned int index, const sprstk_palette* palette);
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#ifdef __cplusplus
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}
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@ -30,14 +30,26 @@ layout (std430, binding = 0) restrict readonly buffer TileInfos
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TileInfo[] tile_infos;
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};
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struct ColorInfo
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{
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uint color[32];
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};
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layout (std430, binding = 1) restrict readonly buffer ColorInfos
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{
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ColorInfo[] color_infos;
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};
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const uint indices[6] = { 0, 1, 2, 2, 1, 3 };
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void main()
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{
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TileInfo info = tile_infos[gl_WorkGroupID.x];
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uint position_x = bitfieldExtract(info.position, 0, 13);
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uint position_y = bitfieldExtract(info.position, 13, 13);
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vec2 stack_position = vec2(position_x, position_y);
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TileInfo t_info = tile_infos[gl_WorkGroupID.x];
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uint position_x = bitfieldExtract(t_info.position, 0, 10);
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uint position_y = bitfieldExtract(t_info.position, 10, 10);
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vec2 stack_position = vec2(position_x, position_y) - vec2(512, 512);
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uint layer_count = bitfieldExtract(t_info.position, 20, 5);
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vec2 positions[4] = { vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1) };
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for (uint i = 0; i < 4; i++)
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@ -47,15 +59,22 @@ void main()
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positions[i] /= screen_size_and_pixel_scale.xy;
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}
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uint z_offset = bitfieldExtract(info.position, 26, 6);
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uint z_offset = bitfieldExtract(t_info.position, 25, 2);
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uint palette_lookup = bitfieldExtract(t_info.position, 27, 5);
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ColorInfo c_info = color_infos[palette_lookup];
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float a = bitfieldExtract(c_info.color[int(ceil(gl_LocalInvocationID.x * (32.0 / layer_count)))], 0, 8);
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float b = bitfieldExtract(c_info.color[int(ceil(gl_LocalInvocationID.x * (32.0 / layer_count)))], 8, 8);
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float g = bitfieldExtract(c_info.color[int(ceil(gl_LocalInvocationID.x * (32.0 / layer_count)))], 16, 8);
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float r = bitfieldExtract(c_info.color[int(ceil(gl_LocalInvocationID.x * (32.0 / layer_count)))], 24, 8);
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for (uint i = 4 * gl_LocalInvocationID.x; i < 4 * gl_LocalInvocationID.x + 4; i++)
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{
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vec4 position = vec4(positions[i % 4], float(4 * gl_LocalInvocationID.x + z_offset) / 128, 1);
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position.y += 8 * position.z / screen_size_and_pixel_scale.z;
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position.y += 24 * position.z / screen_size_and_pixel_scale.z;
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gl_MeshVerticesNV[i].gl_Position = position;
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v_out[i].color = vec4(1, 1, 1, 0.1);
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v_out[i].color = vec4(r, g, b, a) / vec4(256, 256, 256, 256);
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}
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for (uint i = 6 * gl_LocalInvocationID.x; i < 6 * gl_LocalInvocationID.x + 6; i++)
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@ -63,7 +82,7 @@ void main()
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gl_PrimitiveIndicesNV[i] = 4 * gl_LocalInvocationID.x + indices[i % 6];
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}
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gl_PrimitiveCountNV = 64;
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gl_PrimitiveCountNV = layer_count * 2;
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}
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)";
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@ -163,14 +182,32 @@ public:
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should_stop = true;
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}
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void put(unsigned int x, unsigned int y, unsigned int z_offset = 0)
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void put(int x, int y, unsigned int layers, unsigned int palette_lookup, unsigned int z_offset = 0)
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{
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x &= 0b0001111111111111;
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y &= 0b0001111111111111;
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y <<= 13;
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z_offset &= 0b111111;
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z_offset <<= 26;
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gl.tile_buffer_map[gl.tile_count++] = { x | y | z_offset };
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x += 512;
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x &= 0b1111111111;
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y += 512;
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y &= 0b1111111111;
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y <<= 10;
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layers &= 0b11111;
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layers <<= 20;
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z_offset &= 0b11;
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z_offset <<= 25;
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palette_lookup &= 0b11111;
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palette_lookup <<= 27;
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gl.tile_buffer_map[gl.tile_count++] = { x | y | layers | z_offset | palette_lookup };
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}
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void set_palette(unsigned int index, const sprstk_palette* palette)
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{
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if (index > (1 << 5)) { return; }
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gl.color_info_map[index] = *palette;
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}
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private:
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@ -191,6 +228,8 @@ private:
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unsigned int tile_buffer;
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TileInfo* tile_buffer_map;
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unsigned int tile_count;
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unsigned int color_buffer;
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sprstk_palette* color_info_map;
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} gl;
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void init_sdl()
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@ -300,6 +339,12 @@ private:
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gl.tile_count = 0;
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gl.tile_buffer_map = (TileInfo*)glMapNamedBufferRange(gl.tile_buffer, 0, sizeof(TileInfo) * (1 << 26), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
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glGenBuffers(1, &gl.color_buffer);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, gl.color_buffer);
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glNamedBufferStorage(gl.color_buffer, sizeof(sprstk_palette) * (1 << 5), nullptr, GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
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gl.color_info_map = (sprstk_palette*)glMapNamedBufferRange(gl.color_buffer, 0, sizeof(sprstk_palette) * (1 << 5), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
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}
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void destroy_gl()
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@ -354,14 +399,19 @@ void sprstk_stop(sprstk* instance)
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instance->stop();
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}
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void sprstk_put(sprstk* instance, unsigned int x, unsigned int y)
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void sprstk_put(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup)
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{
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instance->put(x, y);
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instance->put(x, y, layers, palette_lookup);
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}
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void sprstk_putz(sprstk* instance, unsigned int x, unsigned int y, unsigned int z_offset)
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void sprstk_putz(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup, unsigned int z_offset)
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{
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instance->put(x, y, z_offset);
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instance->put(x, y, layers, palette_lookup, z_offset);
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}
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void sprstk_set_palette(sprstk* instance, unsigned int index, const sprstk_palette* palette)
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{
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instance->set_palette(index, palette);
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}
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}
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