Compare commits

...

3 Commits
main ... dev

Author SHA1 Message Date
1dcb779637 Rework OIT 2025-09-12 17:37:29 -04:00
4496625807 Add initial texture support, use 8-bit floating-point for offset/layer 2025-08-13 12:20:10 -04:00
5ee0008614 Add adjustable per-layer offset 2025-08-08 16:21:46 -04:00
9 changed files with 8497 additions and 166 deletions

View File

@ -8,6 +8,7 @@ add_library(sprstk
src/sprstk.cpp
src/gl.c
src/stb_image.c
)
target_include_directories(sprstk PUBLIC include PRIVATE src)

View File

@ -7,3 +7,4 @@ function(add_example name)
endfunction()
add_example(basic)
add_example(terrain)

View File

@ -1,126 +1,128 @@
#include <sprstk/sprstk.h>
#include <simplexnoise1234.h>
#include <cmath>
namespace
{
constexpr int SIZE = 256;
double octaves(SimplexNoise1234& simplex, double x, double y, int layers, double persistence, double frequency)
struct Tile
{
double ampl = 1;
double maxval = 0;
double val = 0;
for (int i = 0; i < layers; i++)
struct Type
{
val += simplex.noise(x * frequency, y * frequency) * ampl;
virtual unsigned int layers() const = 0;
maxval += ampl;
bool operator==(const Type& other) const { return this == &other; }
};
Tile();
const Type& type;
unsigned int layers() const { return type.layers(); }
bool operator==(const Tile& other) { return type == other.type; }
};
namespace Tiles
{
struct FloorTileType : public Tile::Type
{
virtual unsigned int layers() const override
{
return 1;
}
} Floor;
struct WallTileType : public Tile::Type
{
virtual unsigned int layers() const override
{
return 31;
}
} Wall;
ampl *= persistence;
frequency *= 2;
}
return val / maxval;
Tile::Tile() :
type(Tiles::Wall)
{}
struct AppState
{
static constexpr int MAP_SIZE = 256;
Tile tiles[MAP_SIZE * MAP_SIZE];
struct
{
int x;
int y;
} player;
Tile& tile_at(int x, int y)
{
static Tile dummy;
x += MAP_SIZE / 2;
y += MAP_SIZE / 2;
if (x < 0 || x >= MAP_SIZE || y < 0 || y >= MAP_SIZE) { return dummy; }
return tiles[x + y * MAP_SIZE];
}
};
void init(sprstk* instance, AppState* userdata)
{
sprstk_set_scale(instance, 8.0f);
sprstk_palette palette;
for (int i = 0; i < 32; i++) { int val = i * 2 + 0x10; val <<= 24; palette.colors[i] = val | 0xFFFFFF; }
sprstk_set_palette(instance, 0, &palette);
for (int i = 0; i < 32; i++) { palette.colors[i] = 0xFF00FF00; }
sprstk_set_palette(instance, 1, &palette);
sprstk_load_sprites(instance, "resources/atlas.png", 8);
}
uint8_t data[SIZE * SIZE];
double ease(double n)
void update(sprstk* instance, float dt, AppState* userdata)
{
return pow(n, 1.5);
}
sprstk_clear(instance);
uint32_t color(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
constexpr int SIZE = 4;
for (int i = -SIZE; i <= SIZE; i++)
{
return (r << 24) | (g << 16) | (b << 8) | a;
}
int pick_pal(uint8_t height)
for (int j = -SIZE; j <= SIZE; j++)
{
if (height > 20) { return 0; }
if (height > 8) { return 1; }
return 2;
}
if (i == 0 && j == 0) { continue; }
void init(sprstk* instance, void* userdata)
{
sprstk_palette pal = {};
for (int i = 0; i < 24; i++)
{
uint8_t val = 0x33 / (12 - i / 2.0f) + 0x33;
pal.colors[i] = color(val, val, val, 0x60);
}
for (int i = 24; i < 32; i++)
{
uint8_t val = 0x55 / (16 - i / 2.0f) + 0xAA;
pal.colors[i] = color(val, val, val, 0x60);
}
sprstk_set_palette(instance, 0, &pal);
for (int i = 0; i < 16; i++)
{
pal.colors[i] = color(0x70 / (5.0f - i / 4.0f), 0x35 / (5.0f - i / 4.0f), 0, 0x60);
}
for (int i = 16; i < 32; i++)
{
pal.colors[i] = color(0x05 / (8.5f - i / 2.5f) + 0x15, 0x40 / (8.5f - i / 2.5f) + 0x0, 0, 0x60);
}
sprstk_set_palette(instance, 1, &pal);
for (int i = 0; i < 8; i++)
{
pal.colors[i] = color(0x20 / (8 - i) + 0x10, 0x40 / (8 - i) + 0x20, 0xB0 / (8 - i) + 0x40, 0x60);
}
sprstk_set_palette(instance, 2, &pal);
sprstk_set_scale(instance, 0.4f);
SimplexNoise1234 simplex;
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
double value = octaves(simplex, i, j, 6, 0.4, 1.0 / 128.0);
data[i + j * SIZE] = 28 * ease((value + 1) / 2) + 3;
Tile& tile = userdata->tile_at(userdata->player.x + i, userdata->player.y + j);
sprstk_put(instance, {
.position = { i, j },
.layers = tile.layers(),
.layer_order_offset = 0,
.palette_index = 0,
.layer_modifiers = { i / 32.0f, j / 32.0f, 1 / 64.0f },
.sprite = { 0, 0 },
});
}
}
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
sprstk_put(instance, i - SIZE / 2, j - SIZE / 2, data[i + SIZE * j], pick_pal(data[i + SIZE * j]));
}
}
}
void update(sprstk* instance, float dt, float* userdata)
{
*userdata += dt / 2;
sprstk_set_angle(instance, *userdata);
sprstk_tile_info info = {};
info.position = { 0, 0 };
info.sprite = { 1, 0 };
info.palette_index = 1;
sprstk_put(instance, info);
}
}
int main()
{
float data = 0;
sprstk* instance = sprstk_new({.init = init, .update = (sprstk_update_fn)update}, &data);
AppState userdata;
sprstk* instance = sprstk_new({ .init = (sprstk_init_fn)init, .update = (sprstk_update_fn)update }, &userdata);
sprstk_run(instance);
sprstk_stop(instance);
return 0;
sprstk_del(instance);
}

224
examples/terrain.cpp Normal file
View File

@ -0,0 +1,224 @@
#include <sprstk/sprstk.h>
#include <simplexnoise1234.h>
#include <cmath>
namespace
{
constexpr int SIZE = 512;
double octaves(SimplexNoise1234& simplex, double x, double y, int layers, double persistence, double frequency)
{
double ampl = 1;
double maxval = 0;
double val = 0;
for (int i = 0; i < layers; i++)
{
val += simplex.noise(x * frequency, y * frequency) * ampl;
maxval += ampl;
ampl *= persistence;
frequency *= 2;
}
return val / maxval;
}
uint8_t data[SIZE * SIZE];
double split_point = 0.5;
double ease_f(double n)
{
return pow(n, 0.7);
}
double ease_g(double n)
{
return pow(n, 2);
}
double prime(double (*fn)(double), double n)
{
constexpr double DELTA = 0.001;
return (fn(n + DELTA) - fn(n)) / DELTA;
}
double ease(double n)
{
const double fprime = prime(ease_f, n);
const double gprime = prime(ease_g, n);
const double scale = (fprime / gprime) * (ease_g(1) - ease_g(split_point)) + ease_f(split_point);
if (n < split_point) { return ease_f(n) / scale; }
return (fprime / gprime * (ease_g(n) - ease_g(split_point)) + ease_f(split_point)) / scale;
}
uint32_t color(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
return (r << 0) | (g << 8) | (b << 16) | (a << 24);
}
uint32_t color(double r, double g, double b, double a)
{
if (r < 0) { r = 0; }
if (r > 1) { r = 1; }
if (g < 0) { g = 0; }
if (g > 1) { g = 1; }
if (b < 0) { b = 0; }
if (b > 1) { b = 1; }
if (a < 0) { a = 0; }
if (a > 1) { a = 1; }
uint8_t r8 = r * 255.0;
uint8_t g8 = g * 255.0;
uint8_t b8 = b * 255.0;
uint8_t a8 = a * 255.0;
return color(r8, g8, b8, a8);
}
constexpr double ALPHA = 0.7;
const sprstk_palette* water_palette()
{
static sprstk_palette pal;
for (int i = 0; i < 32; i++)
{
pal.colors[i] = color(i / 32.0, i / 16.0, i / 8.0, ALPHA);
}
return &pal;
}
const sprstk_palette* sand_palette()
{
static sprstk_palette pal;
for (int i = 0; i < 32; i++)
{
pal.colors[i] = color(i / 20.0 + 0.3, i / 20.0 + 0.2, i / 20.0 + 0.1, ALPHA);
}
return &pal;
}
const sprstk_palette* land_palette()
{
static sprstk_palette pal;
for (int i = 0; i < 32; i++)
{
if (i <= 19)
{
pal.colors[i] = color(i / 24.0 + 0.1, i / 36.0 + 0.05, i / 48.0, ALPHA);
}
else
{
pal.colors[i] = color(i / 40.0 - 0.1, i / 40.0 + 0.1, 0.1, ALPHA);
}
}
return &pal;
}
const sprstk_palette* stone_palette()
{
static sprstk_palette pal;
for (int i = 0; i < 32; i++)
{
const double offset = (i < 28 ? -0.2 : 0.2);
pal.colors[i] = color(i / 35.2 + offset, i / 32.0 + offset, i / 29.0 + offset, ALPHA);
}
return &pal;
}
const sprstk_palette* shadow_palette()
{
static sprstk_palette pal;
for (int i = 0; i < 32; i++)
{
pal.colors[i] = color(0, 0, 0, 0.3);
}
return &pal;
}
int pick_pal(uint8_t height)
{
if (height < 8) { return 0; } // water
if (height < 13) { return 1; } // sand
if (height < 24) { return 2; } // land
return 3;
}
void init(sprstk* instance, void* userdata)
{
sprstk_set_palette(instance, 0, water_palette());
sprstk_set_palette(instance, 1, sand_palette());
sprstk_set_palette(instance, 2, land_palette());
sprstk_set_palette(instance, 3, stone_palette());
sprstk_set_palette(instance, 4, shadow_palette());
sprstk_set_scale(instance, 0.5);
SimplexNoise1234 simplex;
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
double value = octaves(simplex, i, j, 6, 0.4, 1.0 / 128.0);
data[i + j * SIZE] = 30 * ease((value + 1) / 2) + 1;
}
}
sprstk_clear(instance);
for (int i = 0; i < SIZE; i++)
{
for (int j = 0; j < SIZE; j++)
{
sprstk_tile_info info = {};
info.position = { i - SIZE / 2, j - SIZE / 2 };
info.layers = data[i + SIZE * j];
info.layer_modifiers = { 0, 15 };
info.palette_index = pick_pal(data[i + SIZE * j]);
info.layer_order_offset = 1;
sprstk_put(instance, info);
info.palette_index = 4;
info.layer_modifiers = { 0.5, 15.5 };
info.layer_order_offset = 0;
sprstk_put(instance, info);
}
}
}
void update(sprstk* instance, float dt, float* userdata)
{
*userdata += dt / 2;
sprstk_set_angle(instance, *userdata);
}
}
int main()
{
float data = 0;
sprstk* instance = sprstk_new({.init = init, .update = (sprstk_update_fn)update}, &data);
sprstk_run(instance);
sprstk_del(instance);
return 0;
}

View File

@ -24,6 +24,25 @@ typedef struct {
uint32_t colors[32];
} sprstk_palette;
typedef struct {
struct {
int x;
int y;
} position;
unsigned int layers;
unsigned int layer_order_offset;
unsigned int palette_index;
struct {
float dx;
float dy;
float scale;
} layer_modifiers;
struct {
unsigned int x;
unsigned int y;
} sprite;
} sprstk_tile_info;
sprstk* sprstk_new(sprstk_callbacks callbacks, void* userdata);
void sprstk_del(sprstk* instance);
@ -32,14 +51,15 @@ void sprstk_stop(sprstk* instance);
void sprstk_clear(sprstk* instance);
void sprstk_put(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup);
void sprstk_putz(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup, unsigned int z_offset);
void sprstk_put(sprstk* instance, sprstk_tile_info info);
void sprstk_set_palette(sprstk* instance, unsigned int index, const sprstk_palette* palette);
void sprstk_set_scale(sprstk* instance, float scale);
void sprstk_set_angle(sprstk* instance, float angle);
void sprstk_load_sprites(sprstk* instance, const char* filename, unsigned int tile_size);
#ifdef __cplusplus
}
#endif

BIN
resources/atlas.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 152 B

View File

@ -3,11 +3,14 @@
#include <glad/gl.h>
#include <SDL3/SDL.h>
#define STBI_ONLY_PNG
#include <stb_image.h>
#include <stdexcept>
#include <cmath>
#define OIT_LAYERS 32
#define OIT_LAYERS 64
#define _STRINGIFY(x) #x
#define STRINGIFY(x) _STRINGIFY(x)
@ -22,16 +25,41 @@ layout (triangles, max_vertices = 128, max_primitives = 64) out;
layout (location = 0) out PerVertexData
{
flat uint layer;
flat uint color;
flat vec4 color;
vec2 texcoord;
} v_out[];
layout (location = 1) uniform vec3 screen_size_and_pixel_scale;
layout (location = 2) uniform float scale;
layout (location = 3) uniform mat2 rotation_matrix;
layout (location = 4) uniform float tile_size;
/*
'packed_data[0]'
0 -- 7 8 -- 15 16 -- 23 24 -- 32
[xxxxxxxx][xyyyyyyy][yylllllo][pppppppp]
x | x position
y | y position
l | layer count
o | layer order offset
p | palette index
'packed_data[1]'
0 -- 7 8 -- 15 16 -- 23 24 -- 32
[aaaaaaaa][bbbbbbbb][ssssssss][iiiijjjj]
a | x offset per layer - 1.4.3 floating-point, exponent bias 8
b | y offset per layer - 1.4.3 floating-point, exponent bias 8
s | scale per layer
i | x texture position
j | y texture position
*/
struct TileInfo
{
uint position;
uint packed_data[2];
};
layout (std430, binding = 0) restrict readonly buffer TileInfos
@ -54,38 +82,61 @@ const uint indices[6] = { 0, 1, 2, 2, 1, 3 };
void main()
{
TileInfo t_info = tile_infos[gl_WorkGroupID.x];
uint position_x = bitfieldExtract(t_info.position, 0, 10);
uint position_y = bitfieldExtract(t_info.position, 10, 10);
vec2 stack_position = vec2(position_x, position_y) - vec2(512, 512);
uint position_x = bitfieldExtract(t_info.packed_data[0], 0, 9);
uint position_y = bitfieldExtract(t_info.packed_data[0], 9, 9);
vec2 stack_position = vec2(position_x, position_y) - vec2(256, 256);
uint layer_count = bitfieldExtract(t_info.position, 20, 5);
uint layer_count = bitfieldExtract(t_info.packed_data[0], 18, 5);
float minsize = min(screen_size_and_pixel_scale.x, screen_size_and_pixel_scale.y);
uint tile_texture_x = bitfieldExtract(t_info.packed_data[1], 24, 4);
uint tile_texture_y = bitfieldExtract(t_info.packed_data[1], 24, 4);
vec2 tile_texture_offset = vec2(tile_texture_x, tile_texture_y);
vec2 positions[4] = { vec2(-0.5, -0.5), vec2(0.5, -0.5), vec2(-0.5, 0.5), vec2(0.5, 0.5) };
vec2 texcoords[4] = { vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1) };
for (uint i = 0; i < 4; i++)
{
positions[i] += stack_position;
positions[i] *= screen_size_and_pixel_scale.zz;
texcoords[i] += tile_texture_offset;
texcoords[i] *= tile_size;
}
uint z_offset = bitfieldExtract(t_info.position, 25, 2);
uint layer_order_offset = bitfieldExtract(t_info.packed_data[0], 23, 1);
uint palette_lookup = bitfieldExtract(t_info.position, 27, 5);
uint palette_lookup = bitfieldExtract(t_info.packed_data[0], 24, 8);
ColorInfo c_info = color_infos[palette_lookup];
uint c = c_info.color[gl_LocalInvocationID.x];
float x_offset_per_layer_mantissa = float(bitfieldExtract(t_info.packed_data[1], 0, 3)) / 7 + 1;
float x_offset_per_layer_exponent = float(bitfieldExtract(t_info.packed_data[1], 3, 4)) - 8;
if (x_offset_per_layer_exponent == 7) { x_offset_per_layer_mantissa = 0; }
float x_offset_per_layer_sign = float(bitfieldExtract(t_info.packed_data[1], 7, 1));
float y_offset_per_layer_mantissa = float(bitfieldExtract(t_info.packed_data[1], 8, 3)) / 7 + 1;
float y_offset_per_layer_exponent = float(bitfieldExtract(t_info.packed_data[1], 11, 4)) - 8;
if (y_offset_per_layer_exponent == 7) { y_offset_per_layer_mantissa = 0; }
float y_offset_per_layer_sign = float(bitfieldExtract(t_info.packed_data[1], 15, 1));
float x_offset_per_layer = (-2 * x_offset_per_layer_sign + 1) * pow(2, x_offset_per_layer_exponent) * x_offset_per_layer_mantissa;
float y_offset_per_layer = (-2 * y_offset_per_layer_sign + 1) * pow(2, y_offset_per_layer_exponent) * y_offset_per_layer_mantissa;
vec2 offset_per_layer = vec2(x_offset_per_layer, y_offset_per_layer);
float scale_per_layer = bitfieldExtract(t_info.packed_data[1], 16, 8) / 255.0f;
float layer_scale = 1 + scale_per_layer * gl_LocalInvocationID.x;
for (uint i = 4 * gl_LocalInvocationID.x; i < 4 * gl_LocalInvocationID.x + 4; i++)
{
vec4 position = vec4(rotation_matrix * positions[i % 4], float(4 * gl_LocalInvocationID.x + z_offset) / 128, 1);
vec4 position = vec4(rotation_matrix * positions[i % 4], float(2 * gl_LocalInvocationID.x + layer_order_offset) / 128, 1);
position.xy /= screen_size_and_pixel_scale.xy;
position.xy *= scale;
position.y += 20 * gl_LocalInvocationID.x * scale / screen_size_and_pixel_scale.y;
position.xy += offset_per_layer * vec2(gl_LocalInvocationID.x * scale / screen_size_and_pixel_scale.xy);
position.xy *= layer_scale;
gl_MeshVerticesNV[i].gl_Position = position;
v_out[i].layer = 4 * gl_LocalInvocationID.x + z_offset;
v_out[i].color = c;
v_out[i].layer = 2 * gl_LocalInvocationID.x + layer_order_offset;
v_out[i].color = unpackUnorm4x8(c);
v_out[i].texcoord = texcoords[i % 4];
}
for (uint i = 6 * gl_LocalInvocationID.x; i < 6 * gl_LocalInvocationID.x + 6; i++)
@ -105,20 +156,23 @@ layout (location = 0) out vec4 FragColor;
layout (binding = 0, rg32ui) uniform restrict writeonly uimage3D AZBuffer;
layout (binding = 1, r32ui) uniform restrict uimage2D AZNextBuffer;
layout (binding = 0) uniform sampler2D TextureAtlas;
in PerVertexData
{
flat uint layer;
flat uint color;
flat vec4 color;
vec2 texcoord;
} fragIn;
void main()
{
const uint position = imageAtomicAdd(AZNextBuffer, ivec2(gl_FragCoord.xy), 1);
const vec4 texture_color = texture(TextureAtlas, fragIn.texcoord / vec2(textureSize(TextureAtlas, 0)));
const uint color = packUnorm4x8(fragIn.color * texture_color);
if (position < )" STRINGIFY(OIT_LAYERS) R"()
{
imageStore(AZBuffer, ivec3(gl_FragCoord.xy, position), uvec4(fragIn.layer, fragIn.color, 0, 0));
}
imageAtomicMax(AZNextBuffer, ivec2(gl_FragCoord.xy), fragIn.layer + 1);
imageStore(AZBuffer, ivec3(gl_FragCoord.xy, fragIn.layer), uvec4(fragIn.layer, color, 0, 0));
FragColor = vec4(0);
}
@ -145,33 +199,13 @@ layout (binding = 1, r32ui) uniform restrict readonly uimage2D AZNextBuffer;
void main()
{
uvec2 data[ )" STRINGIFY(OIT_LAYERS) R"(];
const uint layer_count = imageLoad(AZNextBuffer, ivec2(gl_FragCoord.xy)).x;
for (uint i = 0; i < layer_count; i++)
{
data[i] = imageLoad(AZBuffer, ivec3(gl_FragCoord.xy, i)).xy;
}
for (int i = 0; i < layer_count; i++)
{
for (int j = i; j > 0 && data[j - 1].x > data[j].x; j--)
{
const uvec2 temp = data[j];
data[j] = data[j - 1];
data[j - 1] = temp;
}
}
vec3 color = vec3(0);
for (int i = 0; i < layer_count; i++)
{
uint a = bitfieldExtract(data[i].y, 0, 8);
uint b = bitfieldExtract(data[i].y, 8, 8);
uint g = bitfieldExtract(data[i].y, 16, 8);
uint r = bitfieldExtract(data[i].y, 24, 8);
vec4 temp_color = vec4(r, g, b, a) / vec4(255);
uvec4 data = imageLoad(AZBuffer, ivec3(gl_FragCoord.xy, i));
vec4 temp_color = unpackUnorm4x8(data.y);
color = vec3(temp_color.rgb * temp_color.a + color.rgb * (1 - temp_color.a));
}
@ -182,7 +216,7 @@ void main()
struct TileInfo
{
uint32_t position;
uint32_t packed_data[2];
};
class application_error : public std::runtime_error
@ -257,15 +291,14 @@ public:
glProgramUniform3f(gl.az_pass_program, 1, width, height, 8);
update_buffers();
glBindTextureUnit(0, gl.atlas);
}
callbacks.update(this, dt, userdata);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
constexpr uint32_t color = 0;
glClearTexImage(gl.az_buffer, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, &color);
constexpr uint8_t color = 0;
glClearTexImage(gl.az_buffer, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, &color);
constexpr uint8_t z = 0;
glClearTexImage(gl.az_next_buffer, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, &z);
@ -302,30 +335,68 @@ public:
gl.tile_count = 0;
}
void put(int x, int y, unsigned int layers, unsigned int palette_lookup, unsigned int z_offset = 0)
void put(sprstk_tile_info info)
{
x += 512;
x &= 0b1111111111;
if (gl.tile_count >= (1 << 20)) { return; }
y += 512;
y &= 0b1111111111;
y <<= 10;
int x = info.position.x;
x += 256;
x &= 0b111111111;
int y = info.position.y;
y += 256;
y &= 0b111111111;
y <<= 9;
unsigned int layers = info.layers;
layers &= 0b11111;
layers <<= 20;
layers <<= 18;
z_offset &= 0b11;
z_offset <<= 25;
int layer_order_offset = info.layer_order_offset;
layer_order_offset &= 0b1;
layer_order_offset <<= 23;
palette_lookup &= 0b11111;
palette_lookup <<= 27;
int palette_index = info.palette_index;
palette_index &= 0b11111111;
palette_index <<= 24;
gl.tile_buffer_map[gl.tile_count++] = { x | y | layers | z_offset | palette_lookup };
int layer_dx = 0;
float layer_dx_exponent = floorf(logf(fabsf(info.layer_modifiers.dx)) / logf(2));
if (fabsf(info.layer_modifiers.dx) < 0.0000001f) { layer_dx_exponent = 7; }
float layer_dx_mantissa = info.layer_modifiers.dx / powf(2, layer_dx_exponent);
layer_dx |= (int((layer_dx_mantissa - 1) * 7 - 2 * (info.layer_modifiers.dx < 0)) & 0b111);
layer_dx |= (int(layer_dx_exponent + 8) & 0b1111) << 3;
layer_dx |= (info.layer_modifiers.dx < 0 ? 1 : 0) << 7;
int layer_dy = 0;
float layer_dy_exponent = floorf(logf(fabsf(info.layer_modifiers.dy)) / logf(2));
if (fabsf(info.layer_modifiers.dy) < 0.0000001f) { layer_dy_exponent = 7; }
float layer_dy_mantissa = info.layer_modifiers.dy / powf(2, layer_dy_exponent);
layer_dy |= (int((layer_dy_mantissa - 1) * 7 - 2 * (info.layer_modifiers.dy < 0)) & 0b111) << 8;
layer_dy |= (int(layer_dy_exponent + 8) & 0b1111) << 11;
layer_dy |= (info.layer_modifiers.dy < 0 ? 1 : 0) << 15;
int layer_scale = info.layer_modifiers.scale * 255.0f;
layer_scale &= 0b11111111;
layer_scale <<= 16;
int atlas_x = info.sprite.x;
atlas_x &= 0b1111;
atlas_x <<= 24;
int atlas_y = info.sprite.y;
atlas_y &= 0b1111;
atlas_y <<= 28;
gl.tile_buffer_map[gl.tile_count++] = {
uint32_t(x | y | layers | layer_order_offset | palette_index),
uint32_t(layer_dx | layer_dy | layer_scale | atlas_x | atlas_y)
};
}
void set_palette(unsigned int index, const sprstk_palette* palette)
{
if (index > (1 << 5)) { return; }
if (index >= (1 << 8)) { return; }
gl.color_info_map[index] = *palette;
}
@ -344,6 +415,17 @@ public:
glProgramUniformMatrix2fv(gl.az_pass_program, 3, 1, false, arr);
}
void load_sprites(const char* filename, unsigned int tile_size)
{
int w, h, n;
unsigned char* img = stbi_load(filename, &w, &h, &n, 4);
glBindTexture(GL_TEXTURE_2D, gl.atlas);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, img);
stbi_image_free(img);
glProgramUniform1f(gl.az_pass_program, 4, tile_size);
}
private:
sprstk_callbacks callbacks;
void* userdata;
@ -370,6 +452,7 @@ private:
sprstk_palette* color_info_map;
unsigned int az_buffer;
unsigned int az_next_buffer;
unsigned int atlas;
} gl;
void init_sdl()
@ -386,7 +469,7 @@ private:
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
sdl.window = SDL_CreateWindow("sprstk", 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
sdl.window = SDL_CreateWindow("sprstk", 1280, 960, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!sdl.window)
{
throw application_error("Failed to create window");
@ -507,22 +590,31 @@ private:
glGenBuffers(1, &gl.tile_buffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, gl.tile_buffer);
glNamedBufferStorage(gl.tile_buffer, sizeof(TileInfo) * (1 << 26), nullptr, GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
glNamedBufferStorage(gl.tile_buffer, sizeof(TileInfo) * (1 << 20), nullptr, GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
gl.tile_count = 0;
gl.tile_buffer_map = (TileInfo*)glMapNamedBufferRange(gl.tile_buffer, 0, sizeof(TileInfo) * (1 << 26), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
gl.tile_buffer_map = (TileInfo*)glMapNamedBufferRange(gl.tile_buffer, 0, sizeof(TileInfo) * (1 << 20), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
glGenBuffers(1, &gl.color_buffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, gl.color_buffer);
glNamedBufferStorage(gl.color_buffer, sizeof(sprstk_palette) * (1 << 5), nullptr, GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
glNamedBufferStorage(gl.color_buffer, sizeof(sprstk_palette) * (1 << 8), nullptr, GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
gl.color_info_map = (sprstk_palette*)glMapNamedBufferRange(gl.color_buffer, 0, sizeof(sprstk_palette) * (1 << 5), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
gl.color_info_map = (sprstk_palette*)glMapNamedBufferRange(gl.color_buffer, 0, sizeof(sprstk_palette) * (1 << 8), GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT);
const float arr[4] = {1, 0, 0, 1};
glProgramUniformMatrix2fv(gl.az_pass_program, 3, 1, false, arr);
glProgramUniform1f(gl.az_pass_program, 2, 1);
update_buffers();
glGenTextures(1, &gl.atlas);
glBindTexture(GL_TEXTURE_2D, gl.atlas);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
const uint8_t white_pixels[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, white_pixels);
glBindTextureUnit(0, gl.atlas);
}
void destroy_gl()
@ -613,14 +705,9 @@ void sprstk_clear(sprstk* instance)
instance->clear();
}
void sprstk_put(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup)
void sprstk_put(sprstk* instance, sprstk_tile_info info)
{
instance->put(x, y, layers, palette_lookup);
}
void sprstk_putz(sprstk* instance, int x, int y, unsigned int layers, unsigned int palette_lookup, unsigned int z_offset)
{
instance->put(x, y, layers, palette_lookup, z_offset);
instance->put(info);
}
void sprstk_set_palette(sprstk* instance, unsigned int index, const sprstk_palette* palette)
@ -638,4 +725,9 @@ void sprstk_set_angle(sprstk* instance, float angle)
instance->set_angle(angle);
}
void sprstk_load_sprites(sprstk *instance, const char *filename, unsigned int tile_size)
{
instance->load_sprites(filename, tile_size);
}
}

3
src/stb_image.c Normal file
View File

@ -0,0 +1,3 @@
#define STBI_ONLY_PNG
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>

7988
src/stb_image.h Normal file

File diff suppressed because it is too large Load Diff