Total rework

This commit is contained in:
Shylie 2024-07-12 08:19:42 -04:00
parent 342168c6c6
commit ebe76a64ce

160
init.lua
View File

@ -3,23 +3,25 @@ local Nodes = {}
local function NodeStart(node, args)
-- don't start again if started
if node.data then return end
if node._started then return end
node.data = node.parent and node.parent.data or args
node.data = node.parent and node.parent.data or args or node.data
node.data[node] = node.data[node] or {}
node:_start()
node._started = true
end
local function NodeUpdate(node)
-- don't tick if not started
if not node.data then return end
local function NodeUpdate(node, ...)
-- automatically start if not started
if not node._started then NodeStart(node) end
local result = node:_tick()
local result = node:_tick(...)
if type(result) == 'boolean' then
node:_finish()
node.data = nil
node._started = false
end
return result
@ -72,8 +74,10 @@ function Tactree.Composite(name)
end
end
function Tactree.Tree(name)
if not Nodes[name] then error('no such node \'' .. name .. '\'', 2) end
local function tree_by_name(name, depth)
depth = depth or 2
if not Nodes[name] then error('no such node \'' .. name .. '\'', depth) end
local node = {}
node.children = {}
@ -85,7 +89,7 @@ function Tactree.Tree(name)
-- find a way to prevent this?
if Nodes[name].children then
for _, child in ipairs(Nodes[name].children) do
local cn = Tactree.Tree(child)
local cn = tree_by_name(child, depth + 1)
cn.parent = node
table.insert(node.children, cn)
end
@ -94,27 +98,59 @@ function Tactree.Tree(name)
return setmetatable(node, { __index = Nodes[name], __tostring = function() return name end })
end
function Tactree.Tree(name)
if not Nodes[name] then error('no such node \'' .. name .. '\'', 2) end
return function(children)
local node = {}
node.children = {}
node.start = NodeStart
node.update = NodeUpdate
node.private = NodePrivateData
-- add pre-defined children
if Nodes[name].children then
for _, child in ipairs(Nodes[name].children) do
local cn = tree_by_name(child, 3)
cn.parent = node
table.insert(node.children, cn)
end
end
-- add extra children from call
for _, child in ipairs(children) do
local cn
if type(child) == 'string' then
cn = tree_by_name(child, 3)
elseif type(child) == 'table' then
cn = child
else
error('invalid child type: \'' .. type(child) '\'', 3)
end
cn.parent = node
table.insert(node.children, cn)
end
return setmetatable(node, { __index = Nodes[name], __tostring = function() return name end })
end
end
Tactree.Leaf 'Sequence'
{
start = function(node)
node:private().current_child = 1
node.children[node:private().current_child]:start()
end,
tick = function(node)
local result = node.children[node:private().current_child]:update()
if type(result) == 'boolean' then
tick = function(node, ...)
local result
repeat
result = node.children[node:private().current_child]:update(...)
if result then
if node:private().current_child == #node.children then
return true
else
node:private().current_child = node:private().current_child + 1
node.children[node:private().current_child]:start()
end
else
return false
node:private().current_child = node:private().current_child + 1
end
end
until (not result) or (node:private().current_child > #node.children)
return result
end
}
@ -122,23 +158,17 @@ Tactree.Leaf 'Selector'
{
start = function(node)
node:private().current_child = 1
node.children[node:private().current_child]:start()
end,
tick = function(node)
local result = node.children[node:private().current_child]:update()
if type(result) == 'boolean' then
if not result then
if node:private().current_child == #node.children then
return false
else
node:private().current_child = node:private().current_child + 1
node.children[node:private().current_child]:start()
end
else
return true
tick = function(node, ...)
local result
repeat
result = node.children[node:private().current_child]:update(...)
if result then
node:private().current_child = node:private().current_child + 1
end
end
until (result ~= false) or (node:private().current_child > #node.children)
return result
end
}
@ -147,61 +177,13 @@ Tactree.Leaf 'Inverter'
start = function(node)
node.children[1]:start()
end,
tick = function(node)
local result = node.children[1]:update()
tick = function(node, ...)
local result = node.children[1]:update(...)
if type(result) == 'boolean' then return not result end
end
}
Tactree.Leaf 'RepeatUntilFail'
{
start = function(node)
node.children[1]:start()
end,
tick = function(node)
local result = node.children[1]:update()
if type(result) == 'boolean' then
if not result then
return true
else
node.children[1]:start()
end
end
end
}
Tactree.Leaf 'RepeatUntilPass'
{
start = function(node)
node.children[1]:start()
end,
tick = function(node)
local result = node.children[1]:update()
if type(result) == 'boolean' then
if result then
return true
else
node.children[1]:start()
end
end
end
}
Tactree.Leaf 'RepeatForever'
{
start = function(node)
node.children[1]:start()
end,
tick = function(node)
local result = node.children[1]:update()
if type(result) == 'boolean' then node.children[1]:start() end
end
}
--[[
Example usage
-------------