Increase range of values allowed for offset
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parent
0ac6791e75
commit
5a14f0da22
10
zprite.lua
10
zprite.lua
@ -41,9 +41,9 @@ vec4 position(mat4 transform_projection, vec4 vertex_position)
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vec4 color = vec4(r, g, b, a) / vec4(256, 256, 256, 256);
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uint layer = bitfieldExtract(InstanceData.w, 0, 8);
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uint offset_x = bitfieldExtract(InstanceData.w, 8, 4);
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uint offset_y = bitfieldExtract(InstanceData.w, 12, 4);
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vec2 offset = vec2(offset_x, offset_y) - vec2(8, 8);
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uint offset_x = bitfieldExtract(InstanceData.w, 8, 8);
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uint offset_y = bitfieldExtract(InstanceData.w, 16, 8);
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vec2 offset = (vec2(offset_x, offset_y) / vec2(128, 128)) - vec2(1, 1);
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vec2 pixel_offset = offset * vec2(layer * HeightScale, layer * HeightScale) / love_ScreenSize.xy;
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@ -180,8 +180,8 @@ function zprite:put(x, y, quad, layer_count, color_map, offset_map)
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local uv_scale = bit.bor(uv, scale)
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local offset_x, offset_y = offset_map(i)
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local offset_x_b = bit.lshift(bit.band(offset_x - 8, 0xF), 8)
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local offset_y_b = bit.lshift(bit.band(offset_y - 8, 0xF), 12)
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local offset_x_b = bit.lshift(bit.band((offset_x + 1) / 2 * 0xFF, 0xFF), 8)
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local offset_y_b = bit.lshift(bit.band((offset_y + 1) / 2 * 0xFF, 0xFF), 16)
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local layer = bit.band(i, 0xFF)
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