Spice up the example a little
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parent
50a3a42ab0
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40
main.lua
40
main.lua
@ -1,23 +1,33 @@
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local tex = love.graphics.newImage("mrmo3x.png")
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tex:setFilter("nearest", "nearest")
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local function color(layer)
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if layer < 27 then
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return layer / 31 / 2.5, layer / 62 / 2.5, 0.1
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local function dirt_color(layer)
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if layer < 18 then
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return layer / 26 / 2.5, layer / 52 / 2.5, 0.1
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else
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return 0.05, (layer - 27) / 10 + 0.3, 0.05
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return 0.05, (layer - 18) / 10 + 0.3, 0.05
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end
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end
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local function mountain_color(layer)
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if layer < 29 then
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local value = layer / 32 / 2.5
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return value, value, value
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else
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local value = (layer - 29) / 10 + 0.7
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return value, value, value
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end
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end
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local BIG_BLOCK = love.graphics.newQuad(24 * 9, 24 * 9, 24, 24, tex)
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local z = require("zprite").new(tex, 65536)
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z._height_scale = 6
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local z = require("zprite").new(tex, 262144)
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z._height_scale = 8
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for i = 1, 32 do
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for j = 1, 32 do
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local layers = love.math.simplexNoise(i * 0.06, j * 0.06) * 20 + 12
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z:put(i * 24, j * 24, BIG_BLOCK, math.floor(layers) + 1, color)
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for i = 1, 64 do
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for j = 1, 64 do
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local layers = love.math.simplexNoise(i * 0.02, j * 0.02) * 38 + 2
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z:put(i * 24, j * 24, BIG_BLOCK, math.floor(layers) + 1, layers < 23 and dirt_color or mountain_color)
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end
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end
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@ -28,5 +38,13 @@ function love.update(dt)
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end
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function love.draw()
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z:draw(love.graphics.getWidth() / 2, love.graphics.getHeight() / 2 + 32, angle, 0.6, 0.6, 24 * 32 / 2, 24 * 32 / 2)
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z:draw(
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love.graphics.getWidth() / 2,
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love.graphics.getHeight() / 2 + 64,
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angle,
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0.35,
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0.35,
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24 * 64 / 2,
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24 * 64 / 2
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)
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end
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