Vulkan-Hpp/samples/utils/utils.hpp

440 lines
22 KiB
C++
Raw Permalink Normal View History

#pragma once
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include <vulkan/vulkan.hpp>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <iostream>
#include <limits>
#include <map>
#include <memory> // std::unique_ptr
namespace vk
{
namespace su
{
const uint64_t FenceTimeout = 100000000;
template <typename Func>
void oneTimeSubmit( vk::Device const & device, vk::CommandPool const & commandPool, vk::Queue const & queue, Func const & func )
{
vk::CommandBuffer commandBuffer =
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit ) );
func( commandBuffer );
commandBuffer.end();
queue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &commandBuffer ), nullptr );
queue.waitIdle();
}
template <class T>
void copyToDevice( vk::Device const & device, vk::DeviceMemory const & deviceMemory, T const * pData, size_t count, vk::DeviceSize stride = sizeof( T ) )
{
assert( sizeof( T ) <= stride );
uint8_t * deviceData = static_cast<uint8_t *>( device.mapMemory( deviceMemory, 0, count * stride ) );
if ( stride == sizeof( T ) )
{
memcpy( deviceData, pData, count * sizeof( T ) );
}
else
{
for ( size_t i = 0; i < count; i++ )
{
memcpy( deviceData, &pData[i], sizeof( T ) );
deviceData += stride;
}
}
device.unmapMemory( deviceMemory );
}
template <class T>
void copyToDevice( vk::Device const & device, vk::DeviceMemory const & deviceMemory, T const & data )
{
copyToDevice<T>( device, deviceMemory, &data, 1 );
}
template <class T>
VULKAN_HPP_INLINE constexpr const T & clamp( const T & v, const T & lo, const T & hi )
{
return v < lo ? lo : hi < v ? hi : v;
}
void setImageLayout(
vk::CommandBuffer const & commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout );
struct WindowData
{
WindowData( GLFWwindow * wnd, std::string const & name, vk::Extent2D const & extent );
WindowData( const WindowData & ) = delete;
WindowData( WindowData && other );
~WindowData() noexcept;
GLFWwindow * handle;
std::string name;
vk::Extent2D extent;
};
WindowData createWindow( std::string const & windowName, vk::Extent2D const & extent );
struct BufferData
{
BufferData( vk::PhysicalDevice const & physicalDevice,
vk::Device const & device,
vk::DeviceSize size,
vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
void clear( vk::Device const & device )
{
device.destroyBuffer( buffer ); // to prevent some validation layer warning, the Buffer needs to be destroyed before the bound DeviceMemory
device.freeMemory( deviceMemory );
}
template <typename DataType>
void upload( vk::Device const & device, DataType const & data ) const
{
assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) && ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
assert( sizeof( DataType ) <= m_size );
void * dataPtr = device.mapMemory( deviceMemory, 0, sizeof( DataType ) );
memcpy( dataPtr, &data, sizeof( DataType ) );
device.unmapMemory( deviceMemory );
}
template <typename DataType>
void upload( vk::Device const & device, std::vector<DataType> const & data, size_t stride = 0 ) const
{
assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible );
size_t elementSize = stride ? stride : sizeof( DataType );
assert( sizeof( DataType ) <= elementSize );
copyToDevice( device, deviceMemory, data.data(), data.size(), elementSize );
}
template <typename DataType>
void upload( vk::PhysicalDevice const & physicalDevice,
vk::Device const & device,
vk::CommandPool const & commandPool,
vk::Queue queue,
std::vector<DataType> const & data,
size_t stride ) const
{
assert( m_usage & vk::BufferUsageFlagBits::eTransferDst );
assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal );
size_t elementSize = stride ? stride : sizeof( DataType );
assert( sizeof( DataType ) <= elementSize );
2019-07-25 11:52:09 +00:00
size_t dataSize = data.size() * elementSize;
assert( dataSize <= m_size );
vk::su::BufferData stagingBuffer( physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc );
copyToDevice( device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize );
vk::su::oneTimeSubmit( device,
commandPool,
queue,
[&]( vk::CommandBuffer const & commandBuffer )
{ commandBuffer.copyBuffer( stagingBuffer.buffer, buffer, vk::BufferCopy( 0, 0, dataSize ) ); } );
stagingBuffer.clear( device );
}
vk::Buffer buffer;
vk::DeviceMemory deviceMemory;
#if !defined( NDEBUG )
private:
vk::DeviceSize m_size;
vk::BufferUsageFlags m_usage;
vk::MemoryPropertyFlags m_propertyFlags;
#endif
};
struct ImageData
{
ImageData( vk::PhysicalDevice const & physicalDevice,
vk::Device const & device,
vk::Format format,
vk::Extent2D const & extent,
vk::ImageTiling tiling,
vk::ImageUsageFlags usage,
vk::ImageLayout initialLayout,
vk::MemoryPropertyFlags memoryProperties,
vk::ImageAspectFlags aspectMask );
void clear( vk::Device const & device )
{
device.destroyImageView( imageView );
device.destroyImage( image ); // the Image should to be destroyed before the bound DeviceMemory is freed
device.freeMemory( deviceMemory );
}
vk::Format format;
vk::Image image;
vk::DeviceMemory deviceMemory;
vk::ImageView imageView;
};
struct DepthBufferData : public ImageData
{
DepthBufferData( vk::PhysicalDevice const & physicalDevice, vk::Device const & device, vk::Format format, vk::Extent2D const & extent );
};
struct SurfaceData
{
SurfaceData( vk::Instance const & instance, std::string const & windowName, vk::Extent2D const & extent );
vk::Extent2D extent;
WindowData window;
vk::SurfaceKHR surface;
};
struct SwapChainData
{
SwapChainData( vk::PhysicalDevice const & physicalDevice,
vk::Device const & device,
vk::SurfaceKHR const & surface,
vk::Extent2D const & extent,
vk::ImageUsageFlags usage,
vk::SwapchainKHR const & oldSwapChain,
uint32_t graphicsFamilyIndex,
uint32_t presentFamilyIndex );
void clear( vk::Device const & device )
{
for ( auto & imageView : imageViews )
{
device.destroyImageView( imageView );
}
imageViews.clear();
images.clear();
device.destroySwapchainKHR( swapChain );
}
vk::Format colorFormat;
vk::SwapchainKHR swapChain;
std::vector<vk::Image> images;
std::vector<vk::ImageView> imageViews;
};
class CheckerboardImageGenerator
{
2019-07-25 11:52:09 +00:00
public:
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { { 0, 0, 0 } }, std::array<uint8_t, 3> const & rgb1 = { { 255, 255, 255 } } );
2019-07-25 11:52:09 +00:00
void operator()( void * data, vk::Extent2D & extent ) const;
2019-07-25 11:52:09 +00:00
private:
std::array<uint8_t, 3> const & m_rgb0;
std::array<uint8_t, 3> const & m_rgb1;
};
class MonochromeImageGenerator
{
public:
MonochromeImageGenerator( std::array<unsigned char, 3> const & rgb );
void operator()( void * data, vk::Extent2D const & extent ) const;
private:
std::array<unsigned char, 3> const & m_rgb;
};
class PixelsImageGenerator
{
public:
PixelsImageGenerator( vk::Extent2D const & extent, size_t channels, unsigned char const * pixels );
void operator()( void * data, vk::Extent2D const & extent ) const;
private:
vk::Extent2D m_extent;
size_t m_channels;
unsigned char const * m_pixels;
};
struct TextureData
{
TextureData( vk::PhysicalDevice const & physicalDevice,
vk::Device const & device,
vk::Extent2D const & extent_ = { 256, 256 },
vk::ImageUsageFlags usageFlags = {},
vk::FormatFeatureFlags formatFeatureFlags = {},
bool anisotropyEnable = false,
bool forceStaging = false );
void clear( vk::Device const & device )
{
if ( stagingBufferData )
{
stagingBufferData->clear( device );
}
imageData->clear( device );
device.destroySampler( sampler );
}
template <typename ImageGenerator>
void setImage( vk::Device const & device, vk::CommandBuffer const & commandBuffer, ImageGenerator const & imageGenerator )
{
void * data = needsStaging
? device.mapMemory( stagingBufferData->deviceMemory, 0, device.getBufferMemoryRequirements( stagingBufferData->buffer ).size )
: device.mapMemory( imageData->deviceMemory, 0, device.getImageMemoryRequirements( imageData->image ).size );
imageGenerator( data, extent );
device.unmapMemory( needsStaging ? stagingBufferData->deviceMemory : imageData->deviceMemory );
if ( needsStaging )
{
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
vk::su::setImageLayout( commandBuffer, imageData->image, imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal );
vk::BufferImageCopy copyRegion( 0,
extent.width,
extent.height,
vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
vk::Offset3D( 0, 0, 0 ),
vk::Extent3D( extent, 1 ) );
commandBuffer.copyBufferToImage( stagingBufferData->buffer, imageData->image, vk::ImageLayout::eTransferDstOptimal, copyRegion );
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
vk::su::setImageLayout(
commandBuffer, imageData->image, imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal );
}
else
{
// If we can use the linear tiled image as a texture, just do it
vk::su::setImageLayout(
commandBuffer, imageData->image, imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal );
}
}
vk::Format format;
vk::Extent2D extent;
bool needsStaging;
std::unique_ptr<BufferData> stagingBufferData;
std::unique_ptr<ImageData> imageData;
vk::Sampler sampler;
};
struct UUID
{
public:
UUID( uint8_t const data[VK_UUID_SIZE] );
uint8_t m_data[VK_UUID_SIZE];
};
template <typename TargetType, typename SourceType>
VULKAN_HPP_INLINE TargetType checked_cast( SourceType value )
{
static_assert( sizeof( TargetType ) <= sizeof( SourceType ), "No need to cast from smaller to larger type!" );
static_assert( std::numeric_limits<SourceType>::is_integer, "Only integer types supported!" );
static_assert( !std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!" );
static_assert( std::numeric_limits<TargetType>::is_integer, "Only integer types supported!" );
static_assert( !std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!" );
assert( value <= std::numeric_limits<TargetType>::max() );
return static_cast<TargetType>( value );
}
vk::DeviceMemory allocateDeviceMemory( vk::Device const & device,
vk::PhysicalDeviceMemoryProperties const & memoryProperties,
vk::MemoryRequirements const & memoryRequirements,
vk::MemoryPropertyFlags memoryPropertyFlags );
bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties, std::string const & extensionName );
vk::DescriptorPool createDescriptorPool( vk::Device const & device, std::vector<vk::DescriptorPoolSize> const & poolSizes );
vk::DescriptorSetLayout createDescriptorSetLayout( vk::Device const & device,
std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
vk::DescriptorSetLayoutCreateFlags flags = {} );
vk::Device createDevice( vk::PhysicalDevice const & physicalDevice,
uint32_t queueFamilyIndex,
std::vector<std::string> const & extensions = {},
vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
void const * pNext = nullptr );
std::vector<vk::Framebuffer> createFramebuffers( vk::Device const & device,
vk::RenderPass & renderPass,
std::vector<vk::ImageView> const & imageViews,
vk::ImageView const & depthImageView,
vk::Extent2D const & extent );
vk::Pipeline createGraphicsPipeline( vk::Device const & device,
vk::PipelineCache const & pipelineCache,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
uint32_t vertexStride,
std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
vk::FrontFace frontFace,
bool depthBuffered,
vk::PipelineLayout const & pipelineLayout,
vk::RenderPass const & renderPass );
vk::Instance createInstance( std::string const & appName,
std::string const & engineName,
std::vector<std::string> const & layers = {},
std::vector<std::string> const & extensions = {},
uint32_t apiVersion = VK_API_VERSION_1_0 );
vk::RenderPass createRenderPass( vk::Device const & device,
vk::Format colorFormat,
vk::Format depthFormat,
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
void * /*pUserData*/ );
uint32_t findGraphicsQueueFamilyIndex( std::vector<vk::QueueFamilyProperties> const & queueFamilyProperties );
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex( vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const & surface );
uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask );
std::vector<char const *> gatherExtensions( std::vector<std::string> const & extensions
#if !defined( NDEBUG )
,
std::vector<vk::ExtensionProperties> const & extensionProperties
#endif
);
std::vector<char const *> gatherLayers( std::vector<std::string> const & layers
#if !defined( NDEBUG )
,
std::vector<vk::LayerProperties> const & layerProperties
#endif
);
std::vector<std::string> getDeviceExtensions();
std::vector<std::string> getInstanceExtensions();
vk::DebugUtilsMessengerCreateInfoEXT makeDebugUtilsMessengerCreateInfoEXT();
#if defined( NDEBUG )
vk::StructureChain<vk::InstanceCreateInfo>
#else
vk::StructureChain<vk::InstanceCreateInfo, vk::DebugUtilsMessengerCreateInfoEXT>
#endif
makeInstanceCreateInfoChain( vk::ApplicationInfo const & applicationInfo,
std::vector<char const *> const & layers,
std::vector<char const *> const & extensions );
vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
void submitAndWait( vk::Device const & device, vk::Queue const & queue, vk::CommandBuffer const & commandBuffer );
void updateDescriptorSets( vk::Device const & device,
vk::DescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
vk::su::TextureData const & textureData,
uint32_t bindingOffset = 0 );
void updateDescriptorSets( vk::Device const & device,
vk::DescriptorSet const & descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::Buffer const &, vk::DeviceSize, vk::BufferView const &>> const & bufferData,
std::vector<vk::su::TextureData> const & textureData,
uint32_t bindingOffset = 0 );
} // namespace su
} // namespace vk
std::ostream & operator<<( std::ostream & os, vk::su::UUID const & uuid );