2019-03-15 09:40:45 +00:00
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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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2019-04-15 08:18:58 +00:00
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#include <vulkan/vulkan.hpp>
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2019-03-15 09:40:45 +00:00
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#define GLM_FORCE_RADIANS
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2020-05-18 12:02:37 +00:00
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#if defined(_MSC_VER)
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2020-04-12 19:49:12 +00:00
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#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
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// to get glm/detail/type_vec?.hpp without warnings
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2020-05-18 12:02:37 +00:00
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#endif
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2019-03-15 09:40:45 +00:00
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#include <glm/gtc/matrix_transform.hpp>
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namespace vk
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{
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namespace su
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{
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2020-04-12 19:49:12 +00:00
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glm::mat4x4 createModelViewProjectionClipMatrix( vk::Extent2D const & extent );
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2019-03-15 09:40:45 +00:00
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}
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2020-04-12 19:49:12 +00:00
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} // namespace vk
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