Vulkan-Hpp/samples/DynamicUniform/DynamicUniform.cpp

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// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : DynamicUniform
// Draw 2 Cubes using dynamic uniform buffer
#include "../utils/geometries.hpp"
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const * AppName = "DynamicUniform";
static char const * EngineName = "Vulkan.hpp";
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
device,
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
depthBufferData.format );
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
vk::UniqueShaderModule fragmentShaderModule =
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::su::BufferData vertexBufferData(
physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::su::copyToDevice( device,
vertexBufferData.deviceMemory,
coloredCubeData,
sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );
/* VULKAN_KEY_START */
vk::PhysicalDeviceLimits limits = physicalDevice.getProperties().limits;
if ( limits.maxDescriptorSetUniformBuffersDynamic < 1 )
{
std::cout << "No dynamic uniform buffers supported\n";
exit( -1 );
}
/* Set up uniform buffer with 2 transform matrices in it */
glm::mat4x4 mvpcs[2];
glm::mat4x4 model = glm::mat4x4( 1.0f );
glm::mat4x4 view =
glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
glm::mat4x4 clip = glm::mat4x4( 1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
0.5f,
0.0f,
0.0f,
0.0f,
0.5f,
1.0f ); // vulkan clip space has inverted y and half z !
mvpcs[0] = clip * projection * view * model;
model = glm::translate( model, glm::vec3( -1.5f, 1.5f, -1.5f ) );
mvpcs[1] = clip * projection * view * model;
vk::DeviceSize bufferSize = sizeof( glm::mat4x4 );
if ( limits.minUniformBufferOffsetAlignment )
{
bufferSize =
( bufferSize + limits.minUniformBufferOffsetAlignment - 1 ) & ~( limits.minUniformBufferOffsetAlignment - 1 );
}
vk::su::BufferData uniformBufferData(
physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer );
vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize );
// create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
device, { { vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex } } );
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
// create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic
vk::UniqueDescriptorPool descriptorPool =
vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } } );
vk::UniqueDescriptorSet descriptorSet = std::move(
device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
.front() );
vk::su::updateDescriptorSets(
device,
descriptorSet,
{ { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, vk::UniqueBufferView() } },
{} );
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(
device,
pipelineCache,
std::make_pair( *vertexShaderModule, nullptr ),
std::make_pair( *fragmentShaderModule, nullptr ),
sizeof( coloredCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
pipelineLayout,
renderPass );
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
commandBuffer->setViewport( 0,
vk::Viewport( 0.0f,
0.0f,
static_cast<float>( surfaceData.extent.width ),
static_cast<float>( surfaceData.extent.height ),
0.0f,
1.0f ) );
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
/* The first draw should use the first matrix in the buffer */
uint32_t dynamicOffset = 0;
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset );
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
// the second draw should use the second matrix in the buffer;
dynamicOffset = (uint32_t)bufferSize;
commandBuffer->bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset );
commandBuffer->draw( 12 * 3, 1, 0, 0 );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
graphicsQueue.submit( submitInfo, drawFence.get() );
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
;
presentQueue.presentKHR(
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value ) );
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}