Add sample TexelBuffer; adjust vk::su::updateDescriptorSets (#352)

This commit is contained in:
Andreas Süßenbach 2019-07-03 09:23:56 +02:00 committed by Markus Tavenrath
parent d811c3a7e2
commit 5414a2e232
12 changed files with 248 additions and 19 deletions

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@ -74,7 +74,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, {});
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, {});
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),

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@ -80,7 +80,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),

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@ -102,7 +102,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer}}, {});
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, vk::UniqueBufferView()}}, {});
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),

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@ -74,7 +74,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, {});
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, {});
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),

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@ -112,7 +112,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
/* VULKAN_KEY_START */

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@ -109,7 +109,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());

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@ -94,8 +94,8 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 2, layouts));
assert(descriptorSets.size() == 2);
vk::su::updateDescriptorSets(device, descriptorSets[0], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, greenTextureData);
vk::su::updateDescriptorSets(device, descriptorSets[1], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, checkeredTextureData);
vk::su::updateDescriptorSets(device, descriptorSets[0], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, greenTextureData);
vk::su::updateDescriptorSets(device, descriptorSets[1], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, checkeredTextureData);
/* VULKAN_KEY_START */

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@ -79,7 +79,7 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, textureData);
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),

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@ -0,0 +1,44 @@
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.2)
project(TexelBuffer)
set(HEADERS
../utils/geometries.hpp
../utils/math.hpp
../utils/shaders.hpp
../utils/utils.hpp
)
set(SOURCES
TexelBuffer.cpp
../utils/math.cpp
../utils/shaders.cpp
../utils/utils.cpp
../../glslang/StandAlone/ResourceLimits.cpp
)
source_group(headers FILES ${HEADERS})
source_group(sources FILES ${SOURCES})
add_executable(TexelBuffer
${HEADERS}
${SOURCES}
)
set_target_properties(TexelBuffer PROPERTIES FOLDER "Samples")
target_include_directories(TexelBuffer PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
target_link_libraries(TexelBuffer PUBLIC glslang SPIRV "${Vulkan_LIBRARIES}")

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@ -0,0 +1,183 @@
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : TexelBuffer
// Use a texel buffer to draw a green triangle.
#include "../utils/geometries.hpp"
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include <iostream>
static char const* AppName = "TexelBuffer";
static char const* EngineName = "Vulkan.hpp";
static const std::string vertexShaderText = R"(
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform samplerBuffer texels;
layout (location = 0) out vec4 outColor;
vec2 vertices[3];
void main()
{
float r = texelFetch(texels, 0).r;
float g = texelFetch(texels, 1).r;
float b = texelFetch(texels, 2).r;
outColor = vec4(r, g, b, 1.0);
vertices[0] = vec2(-1.0, -1.0);
vertices[1] = vec2( 1.0, -1.0);
vertices[2] = vec2( 0.0, 1.0);
gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);
}
)";
int main(int /*argc*/, char ** /*argv*/)
{
const float texels[] = {118.0f / 255.0f, 185.0f / 255.0f, 0.0f};
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::PhysicalDeviceProperties physicalDeviceProperties = physicalDevice.getProperties();
if (physicalDeviceProperties.limits.maxTexelBufferElements < 4)
{
std::cout << "maxTexelBufferElements too small\n";
exit(-1);
}
vk::Format texelFormat = vk::Format::eR32Sfloat;
vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(texelFormat);
if (!(formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer))
{
std::cout << "R32_SFLOAT format unsupported for texel buffer\n";
exit(-1);
}
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::BufferData texelBufferData(physicalDevice, device, sizeof(texels), vk::BufferUsageFlagBits::eUniformTexelBuffer);
texelBufferData.upload(device, texels);
vk::UniqueBufferView texelBufferView = device->createBufferViewUnique(vk::BufferViewCreateInfo({}, *texelBufferData.buffer, texelFormat, 0, sizeof(texels)));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eUndefined);
glslang::InitializeProcess();
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText);
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
glslang::FinalizeProcess();
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, vk::UniqueImageView(), surfaceData.extent);
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformTexelBuffer, 1} });
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformTexelBuffer, texelBufferData.buffer, texelBufferView}}, {});
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
0, {}, vk::FrontFace::eClockwise, false, pipelineLayout, renderPass);
/* VULKAN_KEY_START */
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
commandBuffer->begin(vk::CommandBufferBeginInfo());
vk::ClearValue clearValue;
clearValue.color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 1, &clearValue);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
commandBuffer->draw(3, 1, 0, 0);
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
;
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), &currentBuffer.value));
Sleep(1000);
/* VULKAN_KEY_END */
device->waitIdle();
#if defined(VK_USE_PLATFORM_WIN32_KHR)
DestroyWindow(surfaceData.window);
#else
#pragma error "unhandled platform"
#endif
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}

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@ -527,8 +527,8 @@ namespace vk
;
}
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
vk::su::TextureData const& textureData)
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData, vk::su::TextureData const& textureData)
{
std::vector<vk::DescriptorBufferInfo> bufferInfos;
bufferInfos.reserve(bufferData.size());
@ -538,8 +538,8 @@ namespace vk
uint32_t dstBinding = 0;
for (auto const& bd : bufferData)
{
bufferInfos.push_back(vk::DescriptorBufferInfo(*bd.second, 0, VK_WHOLE_SIZE));
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding++, 0, 1, bd.first, nullptr, &bufferInfos.back()));
bufferInfos.push_back(vk::DescriptorBufferInfo(*std::get<1>(bd), 0, VK_WHOLE_SIZE));
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding++, 0, 1, std::get<0>(bd), nullptr, &bufferInfos.back(), std::get<2>(bd) ? &*std::get<2>(bd) : nullptr));
}
vk::DescriptorImageInfo imageInfo(*textureData.textureSampler, *textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal);
@ -548,7 +548,8 @@ namespace vk
device->updateDescriptorSets(writeDescriptorSets, nullptr);
}
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData,
std::vector<vk::su::TextureData> const& textureData)
{
std::vector<vk::DescriptorBufferInfo> bufferInfos;
@ -559,8 +560,8 @@ namespace vk
uint32_t dstBinding = 0;
for (auto const& bd : bufferData)
{
bufferInfos.push_back(vk::DescriptorBufferInfo(*bd.second, 0, VK_WHOLE_SIZE));
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding++, 0, 1, bd.first, nullptr, &bufferInfos.back()));
bufferInfos.push_back(vk::DescriptorBufferInfo(*std::get<1>(bd), 0, VK_WHOLE_SIZE));
writeDescriptorSets.push_back(vk::WriteDescriptorSet(*descriptorSet, dstBinding++, 0, 1, std::get<0>(bd), nullptr, &bufferInfos.back(), std::get<2>(bd) ? &*std::get<2>(bd) : nullptr));
}
std::vector<vk::DescriptorImageInfo> imageInfos;

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@ -275,9 +275,10 @@ namespace vk
vk::SurfaceFormatKHR pickSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
void setImageLayout(vk::UniqueCommandBuffer const& commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
vk::su::TextureData const& textureData);
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet, std::map<vk::DescriptorType, vk::UniqueBuffer const&> const& bufferData,
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData, vk::su::TextureData const& textureData);
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData,
std::vector<vk::su::TextureData> const& textureData);
#if defined(VK_USE_PLATFORM_WIN32_KHR)