Commit Graph

8 Commits

Author SHA1 Message Date
asuessenbach
5480d192f5 Refactor the CMakeLists for all the samples; use vulkan.hpp/vulkan_raii.hpp as precompiled header. 2022-08-10 15:29:28 +02:00
mocabe
1572c0b1ba Clean EOF of some files 2020-02-06 10:12:08 +01:00
mocabe
b6a190f4a2 Building samples for Linux (#491)
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD

* CMake: Enable sample build on linux

* samples: Use glfw for window creation

* samples: Fix include order

* samples: Support new window handling

* samples: Add build target for util

* samples: Update CMake scripts to use util target

* samples: Add WindowData to manage unique window

* samples: Surface handling using WIndowData

* sampels: Remove call for vk::su::destroyWindow()

* CMake: FIx more options

* samples: Build SurfaceCapabilities only on WIN32

* samples: Fixed RayTracing sample to build on Linux

* samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR

This also fixes compilation with MinGW gcc/clang

* CMake: check CMAKE_SYSTEM_NAME for Linux samples

* CMake: Add source group for utils

* samples: Fix potential bugs

* samples: Reduce warnings on gcc/clang

* samples: Fix missmatched new/free() which is UB

* samples: Add missing initialization for dynamic dispatcher

* samples: Remove unnecessary  dispacther construct

Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
2020-01-28 10:16:10 +01:00
Andreas Süßenbach
021c7499a0 Cleanup on usage of static vs. dynamic loading (#462) 2019-12-23 08:45:40 +01:00
Andreas Süßenbach
fba738079a Use CMake's find_package to locate vulkan for samples and tests. (#308) 2019-04-01 08:52:22 +02:00
Andreas Süßenbach
f0dc8d6f38 Cleanup on Samples (#295)
- introduced samples/utils functions in namespace vk::su (vulkan sample utils)
- introduced usage of debugReportCallback
2019-03-05 08:59:40 +01:00
Andreas Süßenbach
05497cb191
Changed from using outdated environment variable VK_SDK_PATH to VULKAN_SDK. (#286) 2019-01-28 14:47:13 +01:00
Andreas Süßenbach
4c9b1f87b3 Samples on vulkan.hpp: 09_InitDescriptorSet.cpp, 10_InitRenderPass. (#211)
+ add some missing exit code to some samples.
2018-05-07 14:28:11 +02:00