Andreas Süßenbach
021c7499a0
Cleanup on usage of static vs. dynamic loading ( #462 )
2019-12-23 08:45:40 +01:00
Andreas Süßenbach
7da1c8baf0
Samples: Explicitly set vk::PipelineMultisampleStateCreateInfo::rasterizationSamples ( #459 )
2019-12-16 14:51:29 +01:00
Andreas Süßenbach
9df0fac638
Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report. ( #389 )
2019-09-25 11:56:46 +02:00
Andreas Süßenbach
36691e4946
Add sample ValidationCache; slightly adjust vk::su::createInstance. ( #357 )
2019-07-09 09:25:48 +02:00
Andreas Süßenbach
d811c3a7e2
Add sample Template; some generalization in utils; some minor improvements in some samples. ( #349 )
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* Add samples SecondaryCommandBuffer and SeparateImageSampler.
+ made some helper functions more explicit.
* Add sample Template, some generalizations in utils, some minor improvements in various samples.
2019-06-25 09:47:27 +02:00
Andreas Süßenbach
7900c655f3
Add samples SecondaryCommandBuffer and SeparateImageSampler. ( #331 )
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+ made some helper functions more explicit.
2019-05-21 15:44:52 +02:00
Andreas Süßenbach
d965a74cc0
Add samples ImmutableSampler, InitTexture, InputAttachment ( #315 )
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+ slightly adjust some other samples.
2019-04-09 15:19:18 +02:00
Andreas Süßenbach
f7ec6041b3
Add samples DynamicUniform, EnableValidationWithCallback, EnumerateDevicesAdvanced, Events ( #313 )
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+ slightly adjust some other samples.
2019-04-01 10:06:49 +02:00
Andreas Süßenbach
fba738079a
Use CMake's find_package to locate vulkan for samples and tests. ( #308 )
2019-04-01 08:52:22 +02:00
Andreas Süßenbach
2d8483e06f
Add samples 16_Vulkan_1_1, CopyBlitImage, CreateDebugReportCallback, DrawTexturedCube ( #304 )
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+ slightly adjust some other samples.
2019-03-26 12:24:36 +01:00
Andreas Süßenbach
45590a9bd7
Change include paths and argument type on main functions to ease linux adoption ( #307 )
2019-03-19 15:35:08 +01:00
Andreas Süßenbach
cd8e5283c3
Extend set of samples ( #296 )
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+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube;
+ extend utilities and add utilities on geometries, math, and shaders
+ slightly adjust some other samples
2019-03-15 10:40:45 +01:00