Vulkan-Hpp/samples/RayTracing/CameraManipulator.hpp
2020-01-16 12:12:31 +01:00

80 lines
3.0 KiB
C++

// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#pragma once
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
namespace vk
{
namespace su
{
class CameraManipulator
{
public:
enum class Action { None, Orbit, Dolly, Pan, LookAround };
enum class Mode { Examine, Fly, Walk, Trackball };
enum class MouseButton { None, Left, Middle, Right };
enum class ModifierFlagBits { Shift = 1, Ctrl = 2, Alt = 4 };
using ModifierFlags = vk::Flags<ModifierFlagBits, uint32_t, ModifierFlagBits::Shift>;
public:
CameraManipulator();
glm::vec3 const& getCameraPosition() const;
glm::vec3 const& getCenterPosition() const;
glm::mat4 const& getMatrix() const;
Mode getMode() const;
glm::ivec2 const& getMousePosition() const;
float getRoll() const;
float getSpeed() const;
glm::vec3 const& getUpVector() const;
glm::u32vec2 const& getWindowSize() const;
Action mouseMove(glm::ivec2 const& position, MouseButton mouseButton, ModifierFlags & modifiers);
void setLookat(const glm::vec3& cameraPosition, const glm::vec3& centerPosition, const glm::vec3& upVector);
void setMode(Mode mode);
void setMousePosition(glm::ivec2 const& position);
void setRoll(float roll); // roll in radians
void setSpeed(float speed);
void setWindowSize(glm::ivec2 const& size);
void wheel(int value);
private:
void dolly(glm::vec2 const& delta);
void motion(glm::ivec2 const& position, Action action = Action::None);
void orbit(glm::vec2 const& delta, bool invert = false);
void pan(glm::vec2 const& delta);
double projectOntoTBSphere(const glm::vec2& p);
void trackball(glm::ivec2 const& position);
void update();
private:
glm::vec3 m_cameraPosition = glm::vec3(10, 10, 10);
glm::vec3 m_centerPosition = glm::vec3(0, 0, 0);
glm::vec3 m_upVector = glm::vec3(0, 1, 0);
float m_roll = 0; // Rotation around the Z axis in RAD
glm::mat4 m_matrix = glm::mat4(1);
glm::u32vec2 m_windowSize = glm::u32vec2(1, 1);
float m_speed = 30.0f;
glm::ivec2 m_mousePosition = glm::ivec2(0, 0);
Mode m_mode = Mode::Examine;
};
} // namespace su
} // namespace vk