mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
299 lines
15 KiB
Markdown
299 lines
15 KiB
Markdown
# Vulkan-Hpp: C++ Bindings for Vulkan
|
||
|
||
The goal of the Vulkan-Hpp is to provide header only C++ bindings for the Vulkan C API to improve the developers Vulkan experience without introducing CPU runtime cost. It adds features like type safety for enums and bitfields, STL container support, exceptions and simple enumerations.
|
||
|
||
# Getting Started
|
||
Vulkan-Hpp is part of the LunarG Vulkan SDK since version 1.0.24. Just include ```<vulkan.hpp>``` and you're ready to use the C++ bindings. If you're using a Vulkan version not yet supported by the Vulkan SDK you can find the latest version of the header [here](https://github.com/KhronosGroup/Vulkan-Hpp/blob/master/vulkan/vulkan.hpp).
|
||
|
||
# Minimum Requirements
|
||
Vulkan-Hpp requires a C++11 capable compiler to compile. The following compilers are known to work:
|
||
* Visual Studio >=2013
|
||
* GCC >= 4.8.2 (earlier version might work, but are untested)
|
||
* Clang >= 3.3
|
||
|
||
# namespace vk
|
||
To avoid name collisions with the Vulkan C API the C++ bindings reside in the vk namespace. The following rules apply to the new naming
|
||
* All functions, enums, handles, and structs have the Vk prefix removed. In addition to this the first leter of functions is lower case.
|
||
* ```vkCreateImage``` can be accessed as ```vk::createImage```
|
||
* ```VkImageTiling``` can be accessed as ```vk::ImageTiling```
|
||
* ```VkImageCreateInfo``` can be accessed as ```vk::ImageCreateInfo```
|
||
* Enums are mapped to scoped enums to provide compile time type safety. The names have been changed to 'e' + CamelCase with the VK_ prefix and type infix removed. In case the enum type is an extension the extension suffix has been removed from the enum values.
|
||
In all other cases the extension suffix has not been removed.
|
||
* ```VK_IMAGETYPE_2D``` is now ```vk::ImageType::e2D```.
|
||
* ```VK_COLOR_SPACE_SRGB_NONLINEAR_KHR``` is now ```vk::ColorSpaceKHR::eSrgbNonlinear```.
|
||
* ```VK_STRUCTURE_TYPE_PRESENT_INFO_KHR``` is now ```vk::StructureType::ePresentInfoKHR```.
|
||
* Flag bits are handled like scoped enums with the addition that the _BIT suffix has also been removed.
|
||
|
||
In some cases it might be necessary to move Vulkan-Hpp to a custom namespace. This can be achieved by defining VULKAN_HPP_NAMESPACE before including Vulkan-Hpp.
|
||
|
||
# Handles
|
||
Vulkan-Hpp declares a class for all handles to ensure full type safety and to add support for member functions on handles. A member function has been added to a handle class for each
|
||
function which accepts the corresponding handle as first parameter. Instead of ```vkBindBufferMemory(device, ...)``` one can write ```device.bindBufferMemory(...)``` or ```vk::bindBufferMemory(device, ...)```.
|
||
|
||
# C/C++ Interop for Handles
|
||
On 64-bit platforms Vulkan-Hpp supports implicit conversions between C++ Vulkan handles and C Vulkan handles. On 32-bit platforms all non-dispatchable handles are defined as ```uint64_t```,
|
||
thus preventing type-conversion checks at compile time which would catch assignments between incompatible handle types..
|
||
Due to that Vulkan-Hpp does not enable implicit conversion for 32-bit platforms by default and it is recommended to use a static_cast for the conversion like this: ```VkDevice = static_cast<VkDevice>(cppDevice)```
|
||
to prevent converting some arbitrary int to a handle or vice versa by accident. If you're developing your code on a 64-bit platform, but want compile your code for a 32-bit platform without adding the explicit casts
|
||
you can define ```VULKAN_HPP_TYPESAFE_CONVERSION``` to 1 in your build system or before including ```vulkan.hpp```. On 64-bit platforms this define is set to 1 by default and can be set to 0 to disable implicit conversions.
|
||
|
||
# Flags
|
||
The scoped enum feature adds type safety to the flags, but also prevents using the flag bits as input for bitwise operations like & and |.
|
||
As solution Vulkan-Hpp provides a template class ```vk::Flags``` which brings the standard operations like &=, |=, & and | to our scoped enums. Except for the initialization with 0 this class behaves exactly like a normal bitmask
|
||
with the improvement that it is impossible to set bits not specified by the corresponding enum by accident. Here are a few examples for the bitmask handling:
|
||
|
||
```c++
|
||
vk::ImageUsage iu1; // initialize a bitmask with no bit set
|
||
vk::ImageUsage iu2 = {}; // initialize a bitmask with no bit set
|
||
vk::ImageUsage iu3 = vk::ImageUsage::eColorAttachment; // initialize with a single value
|
||
vk::ImageUsage iu4 = vk::ImageUsage::eColorAttachment | vk::ImageUsage::eStorage; // or two bits to get a bitmask
|
||
PipelineShaderStageCreateInfo ci( {} /* pass a flag without any bits set, ...);
|
||
```
|
||
|
||
# CreateInfo structs
|
||
When constructing a handle in Vulkan one usually has to create some ```CreateInfo``` struct which describes the new handle. This can result in quite lengthy code as can be seen in the following Vulkan C example:
|
||
|
||
```c++
|
||
VkImageCreateInfo ci;
|
||
ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||
ci.pNext = nullptr;
|
||
ci.flags = ...some flags...;
|
||
ci.imageType = VK_IMAGE_TYPE_2D;
|
||
ci.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||
ci.extent = VkExtent3D { width, height, 1 };
|
||
ci.mipLevels = 1;
|
||
ci.arrayLayers = 1;
|
||
ci.samples = VK_SAMPLE_COUNT_1_BIT;
|
||
ci.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||
ci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
ci.queueFamilyIndexCount = 0;
|
||
ci.pQueueFamilyIndices = 0;
|
||
ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
vkCreateImage(device, &ci, allocator, &image));
|
||
```
|
||
|
||
There are two typical issues Vulkan developers encounter when filling out a CreateInfo struct field by field
|
||
* One or more fields are left uninitialized.
|
||
* sType is incorrect.
|
||
|
||
Especially the first one is hard to detect.
|
||
|
||
Vulkan-Hpp provides constructors for all CreateInfo objects which accept one parameter for each member variable. This way the compiler throws a compiler error if a value has been forgotten. In addition to this sType is automatically
|
||
filled with the correct value and pNext set to a nullptr by default. Here's how the same code looks with a constructor:
|
||
|
||
```c++
|
||
vk::ImageCreateInfo ci({}, vk::ImageType::e2D, vk::format::eR8G8B8A8Unorm,
|
||
{ width, height, 1 },
|
||
1, 1, vk::SampleCount::e1,
|
||
vk::ImageTiling::eOptimal, vk::ImageUsage:eColorAttachment,
|
||
vk::SharingMode::eExclusive, 0, 0, vk::Imagelayout::eUndefined);
|
||
```
|
||
|
||
With constructors for CreateInfo structures one can also pass temporaries to Vulkan functions like this:
|
||
```c++
|
||
vk::Image image = device.createImage({{}, vk::ImageType::e2D, vk::format::eR8G8B8A8Unorm,
|
||
{ width, height, 1 },
|
||
1, 1, vk::SampleCount::e1,
|
||
vk::ImageTiling::eOptimal, vk::ImageUsage:eColorAttachment,
|
||
vk::SharingMode::eExclusive, 0, 0, vk::Imagelayout::eUndefined});
|
||
```
|
||
|
||
# Passing Arrays to Functions: The ArrayProxy
|
||
The Vulkan API has several places where which require (count,pointer) as two function arguments and C++ has a few containers which map perfectly to this pair. To simplify development the Vulkan-Hpp bindings have replaced those argument pairs
|
||
with the ArrayProxy template class which accepts empty arrays and a single value as well as STL containers std::initializer_list, std::array and std::vector as argument for construction. This way a single generated Vulkan version can accept
|
||
a variety of inputs without having the combinatoric explosion which would occur when creating a function for each container type.
|
||
|
||
Here are some code samples on how to use the ArrayProxy:
|
||
|
||
```c++
|
||
vk::CommandBuffer c;
|
||
|
||
// pass an empty array
|
||
c.setScissor(0, nullptr);
|
||
|
||
// pass a single value. Value is passed as reference
|
||
vk::Rect2D scissorRect = { {0, 0}, {640, 480} };
|
||
c.setScissor(0, scissorRect);
|
||
|
||
// pass a temporary value.
|
||
c.setScissor(0, { { 0, 0 },{ 640, 480 } });
|
||
|
||
// generate a std::initializer_list using two rectangles from the stack. This might generate a copy of the rectangles.
|
||
vk::Rect2D scissorRect1 = { { 0, 0 },{ 320, 240 } };
|
||
vk::Rect2D scissorRect2 = { { 320, 240 },{ 320, 240 } };
|
||
c.setScissor(0, { scissorRect, scissorRect2 });
|
||
|
||
// construct a std::initializer_list using two temporary rectangles.
|
||
c.setScissor(0, { { { 0, 0 },{ 320, 240 } },
|
||
{ { 320, 240 },{ 320, 240 } }
|
||
}
|
||
);
|
||
|
||
// pass a std::array
|
||
std::array<vk::Rect2D, 2> arr{ scissorRect1, scissorRect2 };
|
||
c.setScissor(0, arr);
|
||
|
||
// pass a std::vector of dynamic size
|
||
std::vector<vk::Rect2D> vec;
|
||
vec.push_back(scissorRect1);
|
||
vec.push_back(scissorRect2);
|
||
c.setScissor(0, vec);
|
||
```
|
||
|
||
# Passing Structs to Functions
|
||
Vulkan-Hpp generates references for pointers to structs. This conversion allows passing temporary structs to functions which can result in shorter code. In case the input is optional and thus accepting a null pointer the parameter type will be
|
||
a ```vk::Optional<T> const&``` type. This type accepts either a reference to ```T``` or nullptr as input and thus allows optional temporary structs.
|
||
|
||
```c++
|
||
// C
|
||
ImageSubResource subResource;
|
||
subResource.aspectMask = 0;
|
||
subResource.mipLevel = 0;
|
||
subResource.arrayLayer = 0;
|
||
vkSubresourceLayout layout = vkGetImageSubResourceLayout(image, subresource);
|
||
|
||
// C++
|
||
auto layout = device.getImageSubResourceLayout(image, { {} /* flags*/, 0 /* miplevel */, 0 /* layout */ });
|
||
```
|
||
|
||
# Structure Pointer Chains
|
||
Vulkan allows chaining of structures through the pNext pointer. Vulkan-Hpp has a variadic template class which allows constructing of such structure chains with minimal efforts.
|
||
In addition to this it checks at compile time if the spec allows the construction of such a pNext chain.
|
||
|
||
```
|
||
// This will compile successfully.
|
||
vk::StructureChain<vk::MemoryAllocateInfo, vk::ImportMemoryFdInfoKHR> c;
|
||
vk::MemoryAllocateInfo &allocInfo = c.get<vk::MemoryAllocateInfo>();
|
||
vk::ImportMemoryFdInfoKHR &fdInfo = c.get<vk::ImportMemoryFdInfoKHR>();
|
||
|
||
// This will fail compilation since it's not valid according to the spec.
|
||
vk::StructureChain<vk::MemoryAllocateInfo, vk::MemoryDedicatedRequirementsKHR> c;
|
||
vk::MemoryAllocateInfo &allocInfo = c.get<vk::MemoryAllocateInfo>();
|
||
vk::ImportMemoryFdInfoKHR &fdInfo = c.get<vk::ImportMemoryFdInfoKHR>();
|
||
```
|
||
|
||
Sometimes the user has to pass a preallocated structure chain to query information. In those cases the corresponding query functions are variadic templates and do accept a structure chain to construct the return value:
|
||
|
||
```
|
||
// Query vk::MemoryRequirements2KHR and vk::MemoryDedicatedRequirementsKHR when calling Device::getBufferMemoryRequirements2KHR:
|
||
auto result = device.getBufferMemoryRequirements2KHR<vk::MemoryRequirements2KHR, vk::MemoryDedicatedRequirementsKHR>({});
|
||
vk::MemoryRequirements2KHR &memReqs = result.get<vk::MemoryRequirements2KHR>();
|
||
vk::MemoryDedicatedRequirementsKHR &dedMemReqs = result.get<vk::MemoryDedicatedRequirementsKHR>();
|
||
```
|
||
|
||
|
||
# Return values, Error Codes & Exceptions
|
||
By default Vulkan-Hpp has exceptions enabled. This means that Vulkan-Hpp checks the return code of each function call which returns a Vk::Result. If Vk::Result is a failure a std::runtime_error will be thrown.
|
||
Since there is no need to return the error code anymore the C++ bindings can now return the actual desired return value, i.e. a vulkan handle. In those cases ResultValue <SomeType>::type is defined as the returned type.
|
||
To create a device you can now just write:
|
||
|
||
```C++
|
||
vk::Device device = physicalDevice.createDevice(createInfo);
|
||
```
|
||
|
||
If exception handling is disabled by defining ```VULKAN_HPP_NO_EXCEPTIONS``` the type of ```ResultValue<SomeType>::type``` is a struct holding a ```vk::Result``` and a ```SomeType```.
|
||
This struct supports unpacking the return values by using ```std::tie```.
|
||
|
||
In case you don’t want to use the ```vk::ArrayProxy``` and return value transformation you can still call the plain C-style function. Below are three examples showing the 3 ways to use the API:
|
||
|
||
The first snippet shows how to use the API without exceptions and the return value transformation:
|
||
|
||
```c++
|
||
// No exceptions, no return value transformation
|
||
ShaderModuleCreateInfo createInfo(...);
|
||
ShaderModule shader1;
|
||
Result result = device.createShaderModule(&createInfo, allocator, &shader1);
|
||
if (result.result != VK_SUCCESS)
|
||
{
|
||
handle error code;
|
||
cleanup?
|
||
return?
|
||
}
|
||
|
||
ShaderModule shader2;
|
||
Result result = device.createShaderModule(&createInfo, allocator, &shader2);
|
||
if (result != VK_SUCCESS)
|
||
{
|
||
handle error code;
|
||
cleanup?
|
||
return?
|
||
}
|
||
```
|
||
|
||
The second snippet shows how to use the API using return value transformation, but without exceptions. It’s already a little bit shorter than the original code:
|
||
|
||
```c++
|
||
ResultValue<ShaderModule> shaderResult1 = device.createShaderModule({...} /* createInfo temporary */);
|
||
if (shaderResult1.result != VK_SUCCESS)
|
||
{
|
||
handle error code;
|
||
cleanup?
|
||
return?
|
||
}
|
||
|
||
// std::tie support.
|
||
vk::Result result;
|
||
vk::ShaderModule shaderModule2;
|
||
std::tie(result, shaderModule2) = device.createShaderModule({...} /* createInfo temporary */);
|
||
if (shaderResult2.result != VK_SUCCESS)
|
||
{
|
||
handle error code;
|
||
cleanup?
|
||
return?
|
||
}
|
||
```
|
||
|
||
A nicer way to unpack the result is provided by the structured bindings of C++17. They will allow us to get the result with a single line of code:
|
||
|
||
```c++
|
||
auto [result, shaderModule2] = device.createShaderModule({...} /* createInfo temporary */);
|
||
```
|
||
|
||
Finally, the last code example is using exceptions and return value transformation. This is the default mode of the API.
|
||
|
||
```c++
|
||
ShaderModule shader1;
|
||
ShaderModule shader2;
|
||
try {
|
||
myHandle = device.createShaderModule({...});
|
||
myHandle2 = device.createShaderModule({...});
|
||
} catch(std::exception const &e) {
|
||
// handle error and free resources
|
||
}
|
||
```
|
||
Keep in mind that Vulkan-Hpp does not support RAII style handles and that you have to cleanup your resources in the error handler!
|
||
|
||
# Enumerations
|
||
For the return value transformation, there's one special class of return values which require special handling: Enumerations. For enumerations you usually have to write code like this:
|
||
|
||
```c++
|
||
std::vector<LayerProperties,Allocator> properties;
|
||
uint32_t propertyCount;
|
||
Result result;
|
||
do
|
||
{
|
||
// determine number of elements to query
|
||
result = static_cast<Result>( vk::enumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, nullptr ) );
|
||
if ( ( result == Result::eSuccess ) && propertyCount )
|
||
{
|
||
// allocate memory & query again
|
||
properties.resize( propertyCount );
|
||
result = static_cast<Result>( vk::enumerateDeviceLayerProperties( m_physicalDevice, &propertyCount, reinterpret_cast
|
||
<VkLayerProperties*>( properties.data() ) ) );
|
||
}
|
||
} while ( result == Result::eIncomplete );
|
||
// it's possible that the count has changed, start again if properties was not big enough
|
||
properties.resize(propertyCount);
|
||
```
|
||
Since writing this loop over and over again is tedious and error prone the C++ binding takes care of the enumeration so that you can just write:
|
||
|
||
std::vector<LayerProperties> properties = physicalDevice.enumerateDeviceLayerProperties();
|
||
|
||
# Custom allocators
|
||
Sometimes it is required to use ```std::vector``` with custom allocators. Vulkan-Hpp supports vectors with custom allocators as input for ```vk::ArrayProx``` and for functions which do return a vector. For the latter case, add your favorite custom allocator as template argument to the function call like this:
|
||
|
||
```c++
|
||
std::vector<LayerProperties, MyCustomAllocator> properties = physicalDevice.enumerateDeviceLayerProperties<MyCustomAllocator>();
|
||
```
|