Vulkan-Hpp/samples/InstanceLayerProperties/InstanceLayerProperties.cpp
Andreas Süßenbach c06a3300f6 Add a couple of new samples, improved some others: (#414)
new:
- InstanceVersion: print out the instance version
- PhysicalDeviceExtensions: print out the device specific extensions
- PhysicalDeviceFeatures: print out the device specific features
- PhysicalDeviceGroups: print out the device groups (interesting with SLI)
- PhysicalDeviceMemoryProperties: print out the device specific memory properties
- PhysicalDeviceQueueFamilyProperties: print out the device specific queue family properties
- SurfaceCapabilities: print out the surface specific capabilities
- SurfaceFormats: print out the supported surface specific formats
improved:
- InstanceExtensionProperties: print out the instance extensions alphabetically
- InstanceLayerProperties: removed an unused local function
- RayTracing: improved fence usage
2019-10-28 15:36:21 +01:00

68 lines
2.1 KiB
C++

// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : InstanceLayerProperties
// Get global layer properties to know what layers are available to enable at CreateInstance time.
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <sstream>
#include <vector>
static char const* AppName = "InstanceLayerProperties";
static char const* EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
{
try
{
/* VULKAN_KEY_START */
std::vector<vk::LayerProperties> layerProperties = vk::enumerateInstanceLayerProperties();
std::cout << "Instance Layers:" << std::endl;
if (layerProperties.empty())
{
std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
}
for (auto const& lp : layerProperties)
{
std::cout << lp.layerName << ":" << std::endl;
std::cout << "\tVersion: " << lp.implementationVersion << std::endl;
std::cout << "\tAPI Version: (" << (lp.specVersion >> 22) << "." << ((lp.specVersion >> 12) & 0x03FF) << "." << (lp.specVersion & 0xFFF) << ")" << std::endl;
std::cout << "\tDescription: " << lp.description << std::endl;
std::cout << std::endl;
}
/* VULKAN_KEY_END */
}
catch (vk::SystemError err)
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
}
catch (std::runtime_error err)
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
}
catch (...)
{
std::cout << "unknown error\n";
exit(-1);
}
return 0;
}