Vulkan Memory Allocator
Public Attributes | List of all members
_ Struct Reference

#include <vk_mem_alloc.h>

Public Attributes

VmaAllocationCreateFlags flags
 Use VmaAllocationCreateFlagBits enum. More...
 
VmaMemoryUsage usage
 Intended usage of memory. More...
 
VkMemoryPropertyFlags requiredFlags
 Flags that must be set in a Memory Type chosen for an allocation. More...
 
VkMemoryPropertyFlags preferredFlags
 Flags that preferably should be set in a memory type chosen for an allocation. More...
 
uint32_t memoryTypeBits
 Bitmask containing one bit set for every memory type acceptable for this allocation. More...
 
VmaPool pool
 Pool that this allocation should be created in. More...
 
void * pUserData
 Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData(). More...
 

Member Data Documentation

◆ flags

◆ memoryTypeBits

uint32_t _::memoryTypeBits

Bitmask containing one bit set for every memory type acceptable for this allocation.

Value 0 is equivalent to UINT32_MAX - it means any memory type is accepted if it meets other requirements specified by this structure, with no further restrictions on memory type index.
If pool is not null, this member is ignored.

◆ pool

VmaPool _::pool

Pool that this allocation should be created in.

Leave VK_NULL_HANDLE to allocate from default pool. If not null, members: usage, requiredFlags, preferredFlags, memoryTypeBits are ignored.

◆ preferredFlags

VkMemoryPropertyFlags _::preferredFlags

Flags that preferably should be set in a memory type chosen for an allocation.

Set to 0 if no additional flags are prefered.
If pool is not null, this member is ignored.

◆ pUserData

void* _::pUserData

Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().

If VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either null or pointer to a null-terminated string. The string will be then copied to internal buffer, so it doesn't need to be valid after allocation call.

◆ requiredFlags

VkMemoryPropertyFlags _::requiredFlags

Flags that must be set in a Memory Type chosen for an allocation.

Leave 0 if you specify memory requirements in other way.
If pool is not null, this member is ignored.

◆ usage

VmaMemoryUsage _::usage

Intended usage of memory.

You can leave VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way.
If pool is not null, this member is ignored.


The documentation for this struct was generated from the following file: