Vulkan Memory Allocator
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API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: vmaCreateBuffer(), vmaCreateImage(). More...
Classes | |
struct | VmaAllocationCreateInfo |
struct | VmaPoolCreateInfo |
Describes parameter of created VmaPool. More... | |
struct | VmaAllocationInfo |
Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo(). More... | |
struct | VmaDefragmentationInfo2 |
Parameters for defragmentation. More... | |
struct | VmaDefragmentationPassMoveInfo |
struct | VmaDefragmentationPassInfo |
Parameters for incremental defragmentation steps. More... | |
struct | VmaDefragmentationInfo |
Deprecated. Optional configuration parameters to be passed to function vmaDefragment(). More... | |
struct | VmaDefragmentationStats |
Statistics returned by function vmaDefragment(). More... | |
struct | VmaPool |
Represents custom memory pool. More... | |
struct | VmaAllocation |
Represents single memory allocation. More... | |
struct | VmaDefragmentationContext |
Represents Opaque object that represents started defragmentation process. More... | |
Functions | |
VkResult | vmaFindMemoryTypeIndex (VmaAllocator allocator, uint32_t memoryTypeBits, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex) |
Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo. More... | |
VkResult | vmaFindMemoryTypeIndexForBufferInfo (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex) |
Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo. More... | |
VkResult | vmaFindMemoryTypeIndexForImageInfo (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex) |
Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo. More... | |
VkResult | vmaCreatePool (VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool) |
Allocates Vulkan device memory and creates VmaPool object. More... | |
void | vmaDestroyPool (VmaAllocator allocator, VmaPool pool) |
Destroys VmaPool object and frees Vulkan device memory. More... | |
VkResult | vmaCheckPoolCorruption (VmaAllocator allocator, VmaPool pool) |
Checks magic number in margins around all allocations in given memory pool in search for corruptions. More... | |
void | vmaGetPoolName (VmaAllocator allocator, VmaPool pool, const char **ppName) |
Retrieves name of a custom pool. More... | |
void | vmaSetPoolName (VmaAllocator allocator, VmaPool pool, const char *pName) |
Sets name of a custom pool. More... | |
VkResult | vmaAllocateMemory (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
General purpose memory allocation. More... | |
VkResult | vmaAllocateMemoryPages (VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const VmaAllocationCreateInfo *pCreateInfo, size_t allocationCount, VmaAllocation *pAllocations, VmaAllocationInfo *pAllocationInfo) |
General purpose memory allocation for multiple allocation objects at once. More... | |
VkResult | vmaAllocateMemoryForBuffer (VmaAllocator allocator, VkBuffer buffer, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
VkResult | vmaAllocateMemoryForImage (VmaAllocator allocator, VkImage image, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
Function similar to vmaAllocateMemoryForBuffer(). More... | |
void | vmaFreeMemory (VmaAllocator allocator, const VmaAllocation allocation) |
Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage(). More... | |
void | vmaFreeMemoryPages (VmaAllocator allocator, size_t allocationCount, const VmaAllocation *pAllocations) |
Frees memory and destroys multiple allocations. More... | |
void | vmaGetAllocationInfo (VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo) |
Returns current information about specified allocation. More... | |
void | vmaSetAllocationUserData (VmaAllocator allocator, VmaAllocation allocation, void *pUserData) |
Sets pUserData in given allocation to new value. More... | |
void | vmaGetAllocationMemoryProperties (VmaAllocator allocator, VmaAllocation allocation, VkMemoryPropertyFlags *pFlags) |
Given an allocation, returns Property Flags of its memory type. More... | |
VkResult | vmaMapMemory (VmaAllocator allocator, VmaAllocation allocation, void **ppData) |
Maps memory represented by given allocation and returns pointer to it. More... | |
void | vmaUnmapMemory (VmaAllocator allocator, VmaAllocation allocation) |
Unmaps memory represented by given allocation, mapped previously using vmaMapMemory(). More... | |
VkResult | vmaFlushAllocation (VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size) |
Flushes memory of given allocation. More... | |
VkResult | vmaInvalidateAllocation (VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size) |
Invalidates memory of given allocation. More... | |
VkResult | vmaFlushAllocations (VmaAllocator allocator, uint32_t allocationCount, const VmaAllocation *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes) |
Flushes memory of given set of allocations. More... | |
VkResult | vmaInvalidateAllocations (VmaAllocator allocator, uint32_t allocationCount, const VmaAllocation *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes) |
Invalidates memory of given set of allocations. More... | |
VkResult | vmaCheckCorruption (VmaAllocator allocator, uint32_t memoryTypeBits) |
Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions. More... | |
VkResult | vmaDefragmentationBegin (VmaAllocator allocator, const VmaDefragmentationInfo2 *pInfo, VmaDefragmentationStats *pStats, VmaDefragmentationContext *pContext) |
Begins defragmentation process. More... | |
VkResult | vmaDefragmentationEnd (VmaAllocator allocator, VmaDefragmentationContext context) |
Ends defragmentation process. More... | |
VkResult | vmaBeginDefragmentationPass (VmaAllocator allocator, VmaDefragmentationContext context, VmaDefragmentationPassInfo *pInfo) |
VkResult | vmaEndDefragmentationPass (VmaAllocator allocator, VmaDefragmentationContext context) |
VkResult | vmaDefragment (VmaAllocator allocator, const VmaAllocation *pAllocations, size_t allocationCount, VkBool32 *pAllocationsChanged, const VmaDefragmentationInfo *pDefragmentationInfo, VmaDefragmentationStats *pDefragmentationStats) |
Deprecated. Compacts memory by moving allocations. More... | |
VkResult | vmaBindBufferMemory (VmaAllocator allocator, VmaAllocation allocation, VkBuffer buffer) |
Binds buffer to allocation. More... | |
VkResult | vmaBindBufferMemory2 (VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize allocationLocalOffset, VkBuffer buffer, const void *pNext) |
Binds buffer to allocation with additional parameters. More... | |
VkResult | vmaBindImageMemory (VmaAllocator allocator, VmaAllocation allocation, VkImage image) |
Binds image to allocation. More... | |
VkResult | vmaBindImageMemory2 (VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize allocationLocalOffset, VkImage image, const void *pNext) |
Binds image to allocation with additional parameters. More... | |
VkResult | vmaCreateBuffer (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
VkResult | vmaCreateBufferWithAlignment (VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkDeviceSize minAlignment, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
Creates a buffer with additional minimum alignment. More... | |
void | vmaDestroyBuffer (VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation) |
Destroys Vulkan buffer and frees allocated memory. More... | |
VkResult | vmaCreateImage (VmaAllocator allocator, const VkImageCreateInfo *pImageCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkImage *pImage, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo) |
Function similar to vmaCreateBuffer(). More... | |
void | vmaDestroyImage (VmaAllocator allocator, VkImage image, VmaAllocation allocation) |
Destroys Vulkan image and frees allocated memory. More... | |
API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: vmaCreateBuffer(), vmaCreateImage().
typedef enum VmaAllocationCreateFlagBits VmaAllocationCreateFlagBits |
Flags to be passed as VmaAllocationCreateInfo::flags.
typedef VkFlags VmaAllocationCreateFlags |
typedef struct VmaAllocationCreateInfo VmaAllocationCreateInfo |
typedef struct VmaAllocationInfo VmaAllocationInfo |
Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
typedef enum VmaDefragmentationFlagBits VmaDefragmentationFlagBits |
Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
typedef VkFlags VmaDefragmentationFlags |
typedef struct VmaDefragmentationInfo VmaDefragmentationInfo |
Deprecated. Optional configuration parameters to be passed to function vmaDefragment().
typedef struct VmaDefragmentationInfo2 VmaDefragmentationInfo2 |
Parameters for defragmentation.
To be used with function vmaDefragmentationBegin().
typedef struct VmaDefragmentationPassInfo VmaDefragmentationPassInfo |
Parameters for incremental defragmentation steps.
To be used with function vmaBeginDefragmentationPass().
typedef struct VmaDefragmentationPassMoveInfo VmaDefragmentationPassMoveInfo |
typedef struct VmaDefragmentationStats VmaDefragmentationStats |
Statistics returned by function vmaDefragment().
typedef enum VmaMemoryUsage VmaMemoryUsage |
Intended usage of the allocated memory.
typedef enum VmaPoolCreateFlagBits VmaPoolCreateFlagBits |
Flags to be passed as VmaPoolCreateInfo::flags.
typedef VkFlags VmaPoolCreateFlags |
Flags to be passed as VmaPoolCreateInfo::flags. See VmaPoolCreateFlagBits.
typedef struct VmaPoolCreateInfo VmaPoolCreateInfo |
Describes parameter of created VmaPool.
Flags to be passed as VmaAllocationCreateInfo::flags.
Enumerator | |
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VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | Set this flag if the allocation should have its own memory block. Use it for special, big resources, like fullscreen images used as attachments. |
VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT | Set this flag to only try to allocate from existing If new allocation cannot be placed in any of the existing blocks, allocation fails with You should not use VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense. If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. |
VMA_ALLOCATION_CREATE_MAPPED_BIT | Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData. It is valid to use this flag for allocation made from memory type that is not |
VMA_ALLOCATION_CREATE_RESERVED_1_BIT |
|
VMA_ALLOCATION_CREATE_RESERVED_2_BIT |
|
VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT | Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a null-terminated string. Instead of copying pointer value, a local copy of the string is made and stored in allocation's |
VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT | Allocation will be created from upper stack in a double stack pool. This flag is only allowed for custom pools created with VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag. |
VMA_ALLOCATION_CREATE_DONT_BIND_BIT | Create both buffer/image and allocation, but don't bind them together. It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage(). Otherwise it is ignored. |
VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | Create allocation only if additional device memory required for it, if any, won't exceed memory budget. Otherwise return |
VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT | Set this flag if the allocated memory will have aliasing resources. Usage of this flag prevents supplying |
VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT | Allocation strategy that chooses smallest possible free range for the allocation. |
VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT | Allocation strategy that chooses biggest possible free range for the allocation. |
VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT | Allocation strategy that chooses first suitable free range for the allocation. "First" doesn't necessarily means the one with smallest offset in memory, but rather the one that is easiest and fastest to find. |
VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT | Allocation strategy that tries to minimize memory usage. |
VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | Allocation strategy that tries to minimize allocation time. |
VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT | Allocation strategy that tries to minimize memory fragmentation. |
VMA_ALLOCATION_CREATE_STRATEGY_MASK | A bit mask to extract only |
VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM |
Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
Enumerator | |
---|---|
VMA_DEFRAGMENTATION_FLAG_INCREMENTAL | |
VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM |
enum VmaMemoryUsage |
Intended usage of the allocated memory.
Enumerator | |
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VMA_MEMORY_USAGE_UNKNOWN | No intended memory usage specified. Use other members of VmaAllocationCreateInfo to specify your requirements. |
VMA_MEMORY_USAGE_GPU_ONLY | Memory will be used on device only, so fast access from the device is preferred. It usually means device-local GPU (video) memory. No need to be mappable on host. It is roughly equivalent of Usage:
Allocation may still end up in |
VMA_MEMORY_USAGE_CPU_ONLY | Memory will be mappable on host. It usually means CPU (system) memory. Guarantees to be Usage: Staging copy of resources used as transfer source. |
VMA_MEMORY_USAGE_CPU_TO_GPU | Memory that is both mappable on host (guarantees to be Usage: Resources written frequently by host (dynamic), read by device. E.g. textures (with LINEAR layout), vertex buffers, uniform buffers updated every frame or every draw call. |
VMA_MEMORY_USAGE_GPU_TO_CPU | Memory mappable on host (guarantees to be Usage:
|
VMA_MEMORY_USAGE_CPU_COPY | CPU memory - memory that is preferably not Usage: Staging copy of resources moved from GPU memory to CPU memory as part of custom paging/residency mechanism, to be moved back to GPU memory when needed. |
VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED | Lazily allocated GPU memory having Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with Allocations with this usage are always created as dedicated - it implies VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. |
VMA_MEMORY_USAGE_MAX_ENUM |
Flags to be passed as VmaPoolCreateInfo::flags.
Enumerator | |
---|---|
VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT | Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. This is an optional optimization flag. If you always allocate using vmaCreateBuffer(), vmaCreateImage(), vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way. If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(), exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations faster and more optimal. |
VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT | Enables alternative, linear allocation algorithm in this pool. Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata. By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter Linear allocation algorithm. When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default). |
VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT | Enables alternative, buddy allocation algorithm in this pool. It operates on a tree of blocks, each having size that is a power of two and a half of its parent's size. Comparing to default algorithm, this one provides faster allocation and deallocation and decreased external fragmentation, at the expense of more memory wasted (internal fragmentation). For details, see documentation chapter Buddy allocation algorithm. |
VMA_POOL_CREATE_TLSF_ALGORITHM_BIT | Enables alternative, Two-Level Segregated Fit (TLSF) allocation algorithm in this pool. This algorithm is based on 2-level lists dividing address space into smaller chunks. The first level is aligned to power of two which serves as buckets for requested memory to fall into, and the second level is lineary subdivided into lists of free memory. This algorithm aims to achieve bounded response time even in the worst case scenario. Allocation time can be sometimes slightly longer than compared to other algorithms but in return the application can avoid stalls in case of fragmentation, giving predictable results, suitable for real-time use cases. |
VMA_POOL_CREATE_ALGORITHM_MASK | Bit mask to extract only |
VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM |
VkResult vmaAllocateMemory | ( | VmaAllocator | allocator, |
const VkMemoryRequirements * | pVkMemoryRequirements, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
General purpose memory allocation.
allocator | ||
pVkMemoryRequirements | ||
pCreateInfo | ||
[out] | pAllocation | Handle to allocated memory. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(), vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
VkResult vmaAllocateMemoryForBuffer | ( | VmaAllocator | allocator, |
VkBuffer | buffer, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
allocator | ||
buffer | ||
pCreateInfo | ||
[out] | pAllocation | Handle to allocated memory. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
You should free the memory using vmaFreeMemory().
VkResult vmaAllocateMemoryForImage | ( | VmaAllocator | allocator, |
VkImage | image, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
Function similar to vmaAllocateMemoryForBuffer().
VkResult vmaAllocateMemoryPages | ( | VmaAllocator | allocator, |
const VkMemoryRequirements * | pVkMemoryRequirements, | ||
const VmaAllocationCreateInfo * | pCreateInfo, | ||
size_t | allocationCount, | ||
VmaAllocation * | pAllocations, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
General purpose memory allocation for multiple allocation objects at once.
allocator | Allocator object. | |
pVkMemoryRequirements | Memory requirements for each allocation. | |
pCreateInfo | Creation parameters for each allocation. | |
allocationCount | Number of allocations to make. | |
[out] | pAllocations | Pointer to array that will be filled with handles to created allocations. |
[out] | pAllocationInfo | Optional. Pointer to array that will be filled with parameters of created allocations. |
You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. It is just a general purpose allocation function able to make multiple allocations at once. It may be internally optimized to be more efficient than calling vmaAllocateMemory() allocationCount
times.
All allocations are made using same parameters. All of them are created out of the same memory pool and type. If any allocation fails, all allocations already made within this function call are also freed, so that when returned result is not VK_SUCCESS
, pAllocation
array is always entirely filled with VK_NULL_HANDLE
.
VkResult vmaBeginDefragmentationPass | ( | VmaAllocator | allocator, |
VmaDefragmentationContext | context, | ||
VmaDefragmentationPassInfo * | pInfo | ||
) |
VkResult vmaBindBufferMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkBuffer | buffer | ||
) |
Binds buffer to allocation.
Binds specified buffer to region of memory represented by specified allocation. Gets VkDeviceMemory
handle and offset from the allocation. If you want to create a buffer, allocate memory for it and bind them together separately, you should use this function for binding instead of standard vkBindBufferMemory()
, because it ensures proper synchronization so that when a VkDeviceMemory
object is used by multiple allocations, calls to vkBind*Memory()
or vkMapMemory()
won't happen from multiple threads simultaneously (which is illegal in Vulkan).
It is recommended to use function vmaCreateBuffer() instead of this one.
VkResult vmaBindBufferMemory2 | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkDeviceSize | allocationLocalOffset, | ||
VkBuffer | buffer, | ||
const void * | pNext | ||
) |
Binds buffer to allocation with additional parameters.
allocator | |
allocation | |
allocationLocalOffset | Additional offset to be added while binding, relative to the beginning of the allocation . Normally it should be 0. |
buffer | |
pNext | A chain of structures to be attached to VkBindBufferMemoryInfoKHR structure used internally. Normally it should be null. |
This function is similar to vmaBindBufferMemory(), but it provides additional parameters.
If pNext
is not null, VmaAllocator object must have been created with VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag or with VmaAllocatorCreateInfo::vulkanApiVersion >= VK_API_VERSION_1_1
. Otherwise the call fails.
VkResult vmaBindImageMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkImage | image | ||
) |
Binds image to allocation.
Binds specified image to region of memory represented by specified allocation. Gets VkDeviceMemory
handle and offset from the allocation. If you want to create an image, allocate memory for it and bind them together separately, you should use this function for binding instead of standard vkBindImageMemory()
, because it ensures proper synchronization so that when a VkDeviceMemory
object is used by multiple allocations, calls to vkBind*Memory()
or vkMapMemory()
won't happen from multiple threads simultaneously (which is illegal in Vulkan).
It is recommended to use function vmaCreateImage() instead of this one.
VkResult vmaBindImageMemory2 | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkDeviceSize | allocationLocalOffset, | ||
VkImage | image, | ||
const void * | pNext | ||
) |
Binds image to allocation with additional parameters.
allocator | |
allocation | |
allocationLocalOffset | Additional offset to be added while binding, relative to the beginning of the allocation . Normally it should be 0. |
image | |
pNext | A chain of structures to be attached to VkBindImageMemoryInfoKHR structure used internally. Normally it should be null. |
This function is similar to vmaBindImageMemory(), but it provides additional parameters.
If pNext
is not null, VmaAllocator object must have been created with VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag or with VmaAllocatorCreateInfo::vulkanApiVersion >= VK_API_VERSION_1_1
. Otherwise the call fails.
VkResult vmaCheckCorruption | ( | VmaAllocator | allocator, |
uint32_t | memoryTypeBits | ||
) |
Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
allocator | |
memoryTypeBits | Bit mask, where each bit set means that a memory type with that index should be checked. |
Corruption detection is enabled only when VMA_DEBUG_DETECT_CORRUPTION
macro is defined to nonzero, VMA_DEBUG_MARGIN
is defined to nonzero and only for memory types that are HOST_VISIBLE
and HOST_COHERENT
. For more information, see Corruption detection.
Possible return values:
VK_ERROR_FEATURE_NOT_PRESENT
- corruption detection is not enabled for any of specified memory types.VK_SUCCESS
- corruption detection has been performed and succeeded.VK_ERROR_UNKNOWN
- corruption detection has been performed and found memory corruptions around one of the allocations. VMA_ASSERT
is also fired in that case.VkResult vmaCheckPoolCorruption | ( | VmaAllocator | allocator, |
VmaPool | pool | ||
) |
Checks magic number in margins around all allocations in given memory pool in search for corruptions.
Corruption detection is enabled only when VMA_DEBUG_DETECT_CORRUPTION
macro is defined to nonzero, VMA_DEBUG_MARGIN
is defined to nonzero and the pool is created in memory type that is HOST_VISIBLE
and HOST_COHERENT
. For more information, see Corruption detection.
Possible return values:
VK_ERROR_FEATURE_NOT_PRESENT
- corruption detection is not enabled for specified pool.VK_SUCCESS
- corruption detection has been performed and succeeded.VK_ERROR_UNKNOWN
- corruption detection has been performed and found memory corruptions around one of the allocations. VMA_ASSERT
is also fired in that case.VkResult vmaCreateBuffer | ( | VmaAllocator | allocator, |
const VkBufferCreateInfo * | pBufferCreateInfo, | ||
const VmaAllocationCreateInfo * | pAllocationCreateInfo, | ||
VkBuffer * | pBuffer, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
allocator | ||
pBufferCreateInfo | ||
pAllocationCreateInfo | ||
[out] | pBuffer | Buffer that was created. |
[out] | pAllocation | Allocation that was created. |
[out] | pAllocationInfo | Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo(). |
This function automatically:
If any of these operations fail, buffer and allocation are not created, returned value is negative error code, *pBuffer and *pAllocation are null.
If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function vmaDestroyBuffer() or separately, using vkDestroyBuffer()
and vmaFreeMemory().
If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used, VK_KHR_dedicated_allocation extension is used internally to query driver whether it requires or prefers the new buffer to have dedicated allocation. If yes, and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated allocation for this buffer, just like when using VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
VkBuffer
. Sub-allocation of parts of one large buffer, although recommended as a good practice, is out of scope of this library and could be implemented by the user as a higher-level logic on top of VMA. VkResult vmaCreateBufferWithAlignment | ( | VmaAllocator | allocator, |
const VkBufferCreateInfo * | pBufferCreateInfo, | ||
const VmaAllocationCreateInfo * | pAllocationCreateInfo, | ||
VkDeviceSize | minAlignment, | ||
VkBuffer * | pBuffer, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
Creates a buffer with additional minimum alignment.
Similar to vmaCreateBuffer() but provides additional parameter minAlignment
which allows to specify custom, minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. for interop with OpenGL.
VkResult vmaCreateImage | ( | VmaAllocator | allocator, |
const VkImageCreateInfo * | pImageCreateInfo, | ||
const VmaAllocationCreateInfo * | pAllocationCreateInfo, | ||
VkImage * | pImage, | ||
VmaAllocation * | pAllocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
Function similar to vmaCreateBuffer().
VkResult vmaCreatePool | ( | VmaAllocator | allocator, |
const VmaPoolCreateInfo * | pCreateInfo, | ||
VmaPool * | pPool | ||
) |
Allocates Vulkan device memory and creates VmaPool object.
allocator | Allocator object. | |
pCreateInfo | Parameters of pool to create. | |
[out] | pPool | Handle to created pool. |
VkResult vmaDefragment | ( | VmaAllocator | allocator, |
const VmaAllocation * | pAllocations, | ||
size_t | allocationCount, | ||
VkBool32 * | pAllocationsChanged, | ||
const VmaDefragmentationInfo * | pDefragmentationInfo, | ||
VmaDefragmentationStats * | pDefragmentationStats | ||
) |
Deprecated. Compacts memory by moving allocations.
allocator | ||
pAllocations | Array of allocations that can be moved during this compation. | |
allocationCount | Number of elements in pAllocations and pAllocationsChanged arrays. | |
[out] | pAllocationsChanged | Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information. |
pDefragmentationInfo | Configuration parameters. Optional - pass null to use default values. | |
[out] | pDefragmentationStats | Statistics returned by the function. Optional - pass null if you don't need this information. |
VK_SUCCESS
if completed, negative error code in case of error.This function works by moving allocations to different places (different VkDeviceMemory
objects and/or different offsets) in order to optimize memory usage. Only allocations that are in pAllocations
array can be moved. All other allocations are considered nonmovable in this call. Basic rules:
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
and VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
flags can be compacted. You may pass other allocations but it makes no sense - these will never be moved.pAllocations
array.The function also frees empty VkDeviceMemory
blocks.
Warning: This function may be time-consuming, so you shouldn't call it too often (like after every resource creation/destruction). You can call it on special occasions (like when reloading a game level or when you just destroyed a lot of objects). Calling it every frame may be OK, but you should measure that on your platform.
For more information, see Defragmentation chapter.
VkResult vmaDefragmentationBegin | ( | VmaAllocator | allocator, |
const VmaDefragmentationInfo2 * | pInfo, | ||
VmaDefragmentationStats * | pStats, | ||
VmaDefragmentationContext * | pContext | ||
) |
Begins defragmentation process.
allocator | Allocator object. | |
pInfo | Structure filled with parameters of defragmentation. | |
[out] | pStats | Optional. Statistics of defragmentation. You can pass null if you are not interested in this information. |
[out] | pContext | Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation. |
VK_SUCCESS
and *pContext == null
if defragmentation finished within this function call. VK_NOT_READY
and *pContext != null
if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error.Use this function instead of old, deprecated vmaDefragment().
Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():
pInfo->pAllocations
or any allocations that belong to pools passed as pInfo->pPools
, including calling vmaGetAllocationInfo(), or access their data.pStats
and pInfo->pAllocationsChanged
are undefined. They become valid after call to vmaDefragmentationEnd().pInfo->commandBuffer
is not null, you must submit that command buffer and make sure it finished execution before calling vmaDefragmentationEnd().For more information and important limitations regarding defragmentation, see documentation chapter: Defragmentation.
VkResult vmaDefragmentationEnd | ( | VmaAllocator | allocator, |
VmaDefragmentationContext | context | ||
) |
Ends defragmentation process.
Use this function to finish defragmentation started by vmaDefragmentationBegin(). It is safe to pass context == null
. The function then does nothing.
void vmaDestroyBuffer | ( | VmaAllocator | allocator, |
VkBuffer | buffer, | ||
VmaAllocation | allocation | ||
) |
Destroys Vulkan buffer and frees allocated memory.
This is just a convenience function equivalent to:
It it safe to pass null as buffer and/or allocation.
void vmaDestroyImage | ( | VmaAllocator | allocator, |
VkImage | image, | ||
VmaAllocation | allocation | ||
) |
Destroys Vulkan image and frees allocated memory.
This is just a convenience function equivalent to:
It it safe to pass null as image and/or allocation.
void vmaDestroyPool | ( | VmaAllocator | allocator, |
VmaPool | pool | ||
) |
Destroys VmaPool object and frees Vulkan device memory.
VkResult vmaEndDefragmentationPass | ( | VmaAllocator | allocator, |
VmaDefragmentationContext | context | ||
) |
VkResult vmaFindMemoryTypeIndex | ( | VmaAllocator | allocator, |
uint32_t | memoryTypeBits, | ||
const VmaAllocationCreateInfo * | pAllocationCreateInfo, | ||
uint32_t * | pMemoryTypeIndex | ||
) |
Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
This algorithm tries to find a memory type that:
VkResult vmaFindMemoryTypeIndexForBufferInfo | ( | VmaAllocator | allocator, |
const VkBufferCreateInfo * | pBufferCreateInfo, | ||
const VmaAllocationCreateInfo * | pAllocationCreateInfo, | ||
uint32_t * | pMemoryTypeIndex | ||
) |
Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. It internally creates a temporary, dummy buffer that never has memory bound. It is just a convenience function, equivalent to calling:
vkCreateBuffer
vkGetBufferMemoryRequirements
vmaFindMemoryTypeIndex
vkDestroyBuffer
VkResult vmaFindMemoryTypeIndexForImageInfo | ( | VmaAllocator | allocator, |
const VkImageCreateInfo * | pImageCreateInfo, | ||
const VmaAllocationCreateInfo * | pAllocationCreateInfo, | ||
uint32_t * | pMemoryTypeIndex | ||
) |
Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex. It internally creates a temporary, dummy image that never has memory bound. It is just a convenience function, equivalent to calling:
vkCreateImage
vkGetImageMemoryRequirements
vmaFindMemoryTypeIndex
vkDestroyImage
VkResult vmaFlushAllocation | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkDeviceSize | offset, | ||
VkDeviceSize | size | ||
) |
Flushes memory of given allocation.
Calls vkFlushMappedMemoryRanges()
for memory associated with given range of given allocation. It needs to be called after writing to a mapped memory for memory types that are not HOST_COHERENT
. Unmap operation doesn't do that automatically.
offset
must be relative to the beginning of allocation.size
can be VK_WHOLE_SIZE
. It means all memory from offset
the the end of given allocation.offset
and size
don't have to be aligned. They are internally rounded down/up to multiply of nonCoherentAtomSize
.size
is 0, this call is ignored.allocation
belongs to is not HOST_VISIBLE
or it is HOST_COHERENT
, this call is ignored.Warning! offset
and size
are relative to the contents of given allocation
. If you mean whole allocation, you can pass 0 and VK_WHOLE_SIZE
, respectively. Do not pass allocation's offset as offset
!!!
This function returns the VkResult
from vkFlushMappedMemoryRanges
if it is called, otherwise VK_SUCCESS
.
VkResult vmaFlushAllocations | ( | VmaAllocator | allocator, |
uint32_t | allocationCount, | ||
const VmaAllocation * | allocations, | ||
const VkDeviceSize * | offsets, | ||
const VkDeviceSize * | sizes | ||
) |
Flushes memory of given set of allocations.
Calls vkFlushMappedMemoryRanges()
for memory associated with given ranges of given allocations. For more information, see documentation of vmaFlushAllocation().
allocator | |
allocationCount | |
allocations | |
offsets | If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. |
sizes | If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means VK_WHOLE_SIZE for all allocations. |
This function returns the VkResult
from vkFlushMappedMemoryRanges
if it is called, otherwise VK_SUCCESS
.
void vmaFreeMemory | ( | VmaAllocator | allocator, |
const VmaAllocation | allocation | ||
) |
Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
Passing VK_NULL_HANDLE
as allocation
is valid. Such function call is just skipped.
void vmaFreeMemoryPages | ( | VmaAllocator | allocator, |
size_t | allocationCount, | ||
const VmaAllocation * | pAllocations | ||
) |
Frees memory and destroys multiple allocations.
Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(), vmaAllocateMemoryPages() and other functions. It may be internally optimized to be more efficient than calling vmaFreeMemory() allocationCount
times.
Allocations in pAllocations
array can come from any memory pools and types. Passing VK_NULL_HANDLE
as elements of pAllocations
array is valid. Such entries are just skipped.
void vmaGetAllocationInfo | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VmaAllocationInfo * | pAllocationInfo | ||
) |
Returns current information about specified allocation.
Current paramteres of given allocation are returned in pAllocationInfo
.
Although this function doesn't lock any mutex, so it should be quite efficient, you should avoid calling it too often. You can retrieve same VmaAllocationInfo structure while creating your resource, from function vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change (e.g. due to defragmentation).
void vmaGetAllocationMemoryProperties | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkMemoryPropertyFlags * | pFlags | ||
) |
Given an allocation, returns Property Flags of its memory type.
This is just a convenience function. Same information can be obtained using vmaGetAllocationInfo() + vmaGetMemoryProperties().
void vmaGetPoolName | ( | VmaAllocator | allocator, |
VmaPool | pool, | ||
const char ** | ppName | ||
) |
Retrieves name of a custom pool.
After the call ppName
is either null or points to an internally-owned null-terminated string containing name of the pool that was previously set. The pointer becomes invalid when the pool is destroyed or its name is changed using vmaSetPoolName().
VkResult vmaInvalidateAllocation | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
VkDeviceSize | offset, | ||
VkDeviceSize | size | ||
) |
Invalidates memory of given allocation.
Calls vkInvalidateMappedMemoryRanges()
for memory associated with given range of given allocation. It needs to be called before reading from a mapped memory for memory types that are not HOST_COHERENT
. Map operation doesn't do that automatically.
offset
must be relative to the beginning of allocation.size
can be VK_WHOLE_SIZE
. It means all memory from offset
the the end of given allocation.offset
and size
don't have to be aligned. They are internally rounded down/up to multiply of nonCoherentAtomSize
.size
is 0, this call is ignored.allocation
belongs to is not HOST_VISIBLE
or it is HOST_COHERENT
, this call is ignored.Warning! offset
and size
are relative to the contents of given allocation
. If you mean whole allocation, you can pass 0 and VK_WHOLE_SIZE
, respectively. Do not pass allocation's offset as offset
!!!
This function returns the VkResult
from vkInvalidateMappedMemoryRanges
if it is called, otherwise VK_SUCCESS
.
VkResult vmaInvalidateAllocations | ( | VmaAllocator | allocator, |
uint32_t | allocationCount, | ||
const VmaAllocation * | allocations, | ||
const VkDeviceSize * | offsets, | ||
const VkDeviceSize * | sizes | ||
) |
Invalidates memory of given set of allocations.
Calls vkInvalidateMappedMemoryRanges()
for memory associated with given ranges of given allocations. For more information, see documentation of vmaInvalidateAllocation().
allocator | |
allocationCount | |
allocations | |
offsets | If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. |
sizes | If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means VK_WHOLE_SIZE for all allocations. |
This function returns the VkResult
from vkInvalidateMappedMemoryRanges
if it is called, otherwise VK_SUCCESS
.
VkResult vmaMapMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
void ** | ppData | ||
) |
Maps memory represented by given allocation and returns pointer to it.
Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, *ppData
contains pointer to first byte of this memory.
VkDeviceMemory
block, returned pointer is correctly offsetted to the beginning of region assigned to this particular allocation. Unlike the result of vkMapMemory
, it points to the allocation, not to the beginning of the whole block. You should not add VmaAllocationInfo::offset to it!Mapping is internally reference-counted and synchronized, so despite raw Vulkan function vkMapMemory()
cannot be used to map same block of VkDeviceMemory
multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.
If the function succeeded, you must call vmaUnmapMemory() to unmap the allocation when mapping is no longer needed or before freeing the allocation, at the latest.
It also safe to call this function multiple times on the same allocation. You must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
It is also safe to call this function on allocation created with VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time. You must still call vmaUnmapMemory() same number of times as you called vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the "0-th" mapping made automatically due to VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
This function fails when used on allocation made in memory type that is not HOST_VISIBLE
.
This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not HOST_COHERENT
, you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
void vmaSetAllocationUserData | ( | VmaAllocator | allocator, |
VmaAllocation | allocation, | ||
void * | pUserData | ||
) |
Sets pUserData in given allocation to new value.
If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT, pUserData must be either null, or pointer to a null-terminated string. The function makes local copy of the string and sets it as allocation's pUserData
. String passed as pUserData doesn't need to be valid for whole lifetime of the allocation - you can free it after this call. String previously pointed by allocation's pUserData is freed from memory.
If the flag was not used, the value of pointer pUserData
is just copied to allocation's pUserData
. It is opaque, so you can use it however you want - e.g. as a pointer, ordinal number or some handle to you own data.
void vmaSetPoolName | ( | VmaAllocator | allocator, |
VmaPool | pool, | ||
const char * | pName | ||
) |
Sets name of a custom pool.
pName
can be either null or pointer to a null-terminated string with new name for the pool. Function makes internal copy of the string, so it can be changed or freed immediately after this call.
void vmaUnmapMemory | ( | VmaAllocator | allocator, |
VmaAllocation | allocation | ||
) |
Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
For details, see description of vmaMapMemory().
This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not HOST_COHERENT
, you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.