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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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1268da7b97
The 11.0 SDK adds a declaration of aligned_malloc() that's available on macOS 10.15 and later. vulkan_memory_allocator also defines a symbol with the same name, which causes problems. As fix, rename the vulkan_memory_allocator version to vma_aligned_malloc(). Use this opportunity to use the same mechanism on Windows (a no-op), and, while here, call the system aligned_malloc() on macOS 10.15 from there too. Bug: chromium:1098741 Change-Id: If738a1451a08c0813532fc4b778d9118a23210b7 |
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.. | ||
Shaders | ||
VmaReplay | ||
.editorconfig | ||
Common.cpp | ||
Common.h | ||
Doxyfile | ||
SparseBindingTest.cpp | ||
SparseBindingTest.h | ||
Tests.cpp | ||
Tests.h | ||
vk_mem_alloc.h | ||
vk_mem_alloc.natvis | ||
VmaUsage.cpp | ||
VmaUsage.h | ||
VulkanSample.cpp |