Modified weighted random pick function

- Now accepts a table from which it will pick the random value from,
  instead of an index
- Changed function name to better reflect the way it now works
This commit is contained in:
Jesse Viikari 2021-11-18 11:08:29 +02:00
parent 6ce0dfa523
commit a42f1190e0

View File

@ -202,29 +202,28 @@ function tablex.take_random(t, r)
return table.remove(t, tablex.random_index(t, r))
end
--return a random index based on weights provided (or nil if it's empty)
-- { 0.3, 1, 6, 0.5 } -> (3rd index most likely)
--return a random value from table based on weights provided (or nil if it's empty)
-- w: weights, t: table to pick value from
-- possible todo:
-- provide normalisation outside of this function, require normalised weights
-- provide table of values _and_ weights and return the value
function tablex.weighted_random(t, r)
if #t == 0 then
function tablex.pick_weighted_random(t, w, r)
if #w == 0 or #t == 0 then
return nil
end
local sum = 0
for _, weight in ipairs(t) do
for _, weight in ipairs(w) do
sum = sum + weight
end
local rnd = _random(nil, nil, r) * sum
sum = 0
for i, weight in ipairs(t) do
for i, weight in ipairs(w) do
sum = sum + weight
if rnd <= sum then
return i
return t[i]
end
end
--shouldn't get here but safety if using a random that returns >= 1
return #t
return tablex.back(t)
end
--shuffle the order of a table