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[added] more documentation
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readme.md
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readme.md
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Core dependencies for making games with lua, especially with [love](https://love2d.org).
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Core dependencies for making games with lua, especially with [love](https://love2d.org).
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Does a lot to get projects off the ground faster, filling out lua's standard library and providing implementations of common algorithms and data structures useful for games.
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Does a lot to get projects off the ground faster, filling out lua's sparse standard library a little and providing implementations of common algorithms and data structures useful for games.
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It's a bit of a grab bag of functionality, but quite extensively documented, and currently still under a hundred kb uncompressed, including the license and readme, so you get quite a lot per byte! Of course, feel free to trim it down for your use case as required. Many of the modules are "mostly" standalone.
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It's a bit of a grab bag of functionality, but quite extensively documented, and currently still under a hundred kb uncompressed, including the license and readme, so you get quite a lot per byte! Of course, feel free to trim it down for your use case as required. Many of the modules are "mostly" standalone.
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@ -23,9 +23,30 @@ It's a bit of a grab bag of functionality, but quite extensively documented, and
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- `manual_gc` - Get GC out of your update/draw calls. Really good when trying to get accurate profiling information; no more spikes. Requires you to think a bit about your garbage budgets though.
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- `manual_gc` - Get GC out of your update/draw calls. Really good when trying to get accurate profiling information; no more spikes. Requires you to think a bit about your garbage budgets though.
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- `colour` - Colour conversion routines. Can also be spelled `color` if you're into that.
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- `colour` - Colour conversion routines. Can also be spelled `color` if you're into that.
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# Todo/WIP list
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Endless, of course :)
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- `string` - As for table and math, would be good to have a more filled out string handling API.
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- `colour` - Bidirectional hsv conversion and friends would fit nicely here.
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- Geometry:
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- `vec3` - Needs more fleshing out for serious use.
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- `matrix` - A geometry focussed matrix module would made 3d work nicer.
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- `intersect` - More routines, more optimisation :)
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- Network:
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- Various helpers for networked systems, game focus of course.
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- `rpc` - Remote procedure call system on top of `enet` or `socket`.
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- `delta` - Detect and sync changes to objects.
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- Broadphase:
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- Spatial simplification systems for different needs. Probably AABB insertion of data.
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- `bucket_grid` - Dumb 2d bucket broadphase.
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- `quadtree`/`octree` - Everyone's favourite ;)
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- UI
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- Maybe adopt 1bardesign/partner in here, maybe not?
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# PRs
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# PRs
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Pull requests are welcome!
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Pull requests are welcome for anything!
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If you have something "big" to contribute please get in touch before starting work so we can make sure it fits, but I'm quite open minded!
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If you have something "big" to contribute please get in touch before starting work so we can make sure it fits, but I'm quite open minded!
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@ -43,7 +64,9 @@ Others may wish to reconsider, and save themselves typing `batteries` a few hund
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# Why aren't various types using `class`?
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# Why aren't various types using `class`?
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To avoid a dependency on class.lua for those modules
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To avoid a dependency on class.lua for those modules when used in isolation.
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Makes them a little bit more of a pain internally and requires more lines of code, but means you can vendor in just the code you need with very little effort.
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# License
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# License
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