Reusable dependencies for games made with lua (especially with love)
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2020-02-26 15:25:02 +11:00
async.lua [fixed] issued with async 2020-02-01 21:38:00 +11:00
functional.lua [modified] split sequence and unique_mapping to their own files 2020-01-31 11:56:37 +11:00
init.lua [added] table.reverse, vec3 to init.lua 2020-02-05 21:16:58 +11:00
intersect.lua initial commit 2020-01-29 14:26:28 +11:00
license.txt [added] readme, license 2020-01-29 14:32:57 +11:00
manual_gc.lua [added] manual gc 2020-02-01 19:30:36 +11:00
math.lua initial commit 2020-01-29 14:26:28 +11:00
oo.lua initial commit 2020-01-29 14:26:28 +11:00
readme.md [added] readme, license 2020-01-29 14:32:57 +11:00
sequence.lua [modified] split sequence and unique_mapping to their own files 2020-01-31 11:56:37 +11:00
stable_sort.lua initial commit 2020-01-29 14:26:28 +11:00
state_machine.lua initial commit 2020-01-29 14:26:28 +11:00
table.lua [added] table.reverse, vec3 to init.lua 2020-02-05 21:16:58 +11:00
unique_mapping.lua [modified] split sequence and unique_mapping to their own files 2020-01-31 11:56:37 +11:00
vec2.lua [added] vec3.lua (very quick work, probably would benefit from tests) 2020-01-29 21:12:14 +11:00
vec3.lua [fixed] vec3:new - seldom used but still important 2020-02-26 15:25:02 +11:00

lua-core

Core dependencies for making games with lua, especially with love.

Definitely needs a catchier name, but does a lot of useful stuff to get projects off the ground faster.