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If we're imitating a CRT character generator, obviously we should process pixels line-by-line, not column-by-column. But that means writing "for (y ...)" before "for (x ...)" which isn't the instinctive way I did it. So now that's corrected and the Y loops are outside the X loops, which should make any debugging output easier to follow. This has been confirmed not to change FreeType rendering at 10.5 ppem.
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