glfw/src/x11/platform.h

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//========================================================================
// GLFW - An OpenGL framework
// Platform: X11/GLX
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _platform_h_
#define _platform_h_
// This is the X11 version of GLFW
#define _GLFW_X11
#include <sys/time.h>
#include <unistd.h>
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include "../../include/GL/glfw3.h"
#include "../../include/GL/glxext.h"
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// We need declarations for GLX version 1.3 or above even if the server doesn't
// support version 1.3
#ifndef GLX_VERSION_1_3
#error "GLX header version 1.3 or above is required"
#endif
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#if defined(_GLFW_HAS_XF86VIDMODE) && defined(_GLFW_HAS_XRANDR)
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#error "Xf86VidMode and RandR extensions cannot both be enabled"
#endif
// With XFree86, we can use the XF86VidMode extension
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#if defined(_GLFW_HAS_XF86VIDMODE)
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#include <X11/extensions/xf86vmode.h>
#endif
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#if defined(_GLFW_HAS_XRANDR)
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#include <X11/extensions/Xrandr.h>
#endif
// Do we have support for dlopen/dlsym?
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#if defined(_GLFW_HAS_DLOPEN)
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#include <dlfcn.h>
#endif
// Pointer length integer
// One day, this will most likely move into glfw.h
typedef intptr_t GLFWintptr;
#ifndef GL_VERSION_3_0
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typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
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#endif /*GL_VERSION_3_0*/
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryX11 X11
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
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//========================================================================
// Global variables (GLFW internals)
//========================================================================
//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
typedef struct _GLFWcontextGLX
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{
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GLXFBConfigID fbconfigID; // ID of selected GLXFBConfig
GLXContext context; // OpenGL rendering context
XVisualInfo* visual; // Visual for selected GLXFBConfig
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// GLX extensions
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLboolean has_GLX_SGIX_fbconfig;
GLboolean has_GLX_SGI_swap_control;
GLboolean has_GLX_ARB_multisample;
GLboolean has_GLX_ARB_create_context;
GLboolean has_GLX_ARB_create_context_profile;
} _GLFWcontextGLX;
//------------------------------------------------------------------------
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// Platform-specific window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindowX11
{
// Platform specific window resources
Colormap colormap; // Window colormap
Window handle; // Window handle
Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
Atom wmPing; // _NET_WM_PING atom
Atom wmState; // _NET_WM_STATE atom
Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom
Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom
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// Various platform specific internal variables
GLboolean hasEWMH; // True if window manager supports EWMH
GLboolean overrideRedirect; // True if window is OverrideRedirect
GLboolean keyboardGrabbed; // True if keyboard is currently grabbed
GLboolean pointerGrabbed; // True if pointer is currently grabbed
GLboolean pointerHidden; // True if pointer is currently hidden
GLboolean mouseMoved;
int cursorPosX, cursorPosY;
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} _GLFWwindowX11;
//------------------------------------------------------------------------
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// Platform-specific library global data
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryX11
{
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Display* display;
int screen;
Window root;
Cursor cursor; // Invisible cursor for hidden cursor
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// Server-side GLX version
int glxMajor, glxMinor;
struct {
int available;
int eventBase;
int errorBase;
} XF86VidMode;
struct {
int available;
int eventBase;
int errorBase;
} XRandR;
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// Screensaver data
struct {
int changed;
int timeout;
int interval;
int blanking;
int exposure;
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} saver;
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// Fullscreen data
struct {
int modeChanged;
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#if defined(_GLFW_HAS_XF86VIDMODE)
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XF86VidModeModeInfo oldMode;
#endif
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#if defined(_GLFW_HAS_XRANDR)
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SizeID oldSizeID;
int oldWidth;
int oldHeight;
Rotation oldRotation;
#endif
} FS;
// Timer data
struct {
double resolution;
long long t0;
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} timer;
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#if defined(_GLFW_DLOPEN_LIBGL)
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void* libGL; // dlopen handle for libGL.so
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#endif
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} _GLFWlibraryX11;
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//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
GLFWGLOBAL struct {
int Present;
int fd;
int NumAxes;
int NumButtons;
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float* Axis;
unsigned char* Button;
} _glfwJoy[GLFW_JOYSTICK_LAST + 1];
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//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
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void _glfwInitTimer(void);
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// Fullscreen support
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int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate);
void _glfwSetVideoModeMODE(int screen, int mode, int rate);
void _glfwSetVideoMode(int screen, int* width, int* height, int* rate);
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void _glfwRestoreVideoMode(int screen);
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// Joystick input
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void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
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// Unicode support
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long _glfwKeySym2Unicode(KeySym keysym);
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#endif // _platform_h_