glfw/src/win32_time.c

89 lines
2.9 KiB
C
Raw Normal View History

2010-09-07 15:34:51 +00:00
//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
2010-09-07 15:34:51 +00:00
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
2010-09-10 20:03:36 +00:00
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
2010-09-07 15:34:51 +00:00
2010-09-07 15:50:43 +00:00
// Initialise timer
2013-02-04 12:22:10 +00:00
//
2010-09-10 20:03:36 +00:00
void _glfwInitTimer(void)
2010-09-07 15:34:51 +00:00
{
__int64 freq;
2010-09-10 20:03:36 +00:00
if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
2010-09-07 15:34:51 +00:00
{
_glfw.win32.timer.hasPC = GL_TRUE;
_glfw.win32.timer.resolution = 1.0 / (double) freq;
QueryPerformanceCounter((LARGE_INTEGER*) &_glfw.win32.timer.t0_64);
2010-09-07 15:34:51 +00:00
}
else
{
_glfw.win32.timer.hasPC = GL_FALSE;
_glfw.win32.timer.resolution = 0.001; // winmm resolution is 1 ms
_glfw.win32.timer.t0_32 = _glfw_timeGetTime();
2010-09-07 15:34:51 +00:00
}
}
2010-09-10 20:03:36 +00:00
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
2010-09-07 15:34:51 +00:00
2010-09-10 20:03:36 +00:00
double _glfwPlatformGetTime(void)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
double t;
2010-09-07 15:34:51 +00:00
__int64 t_64;
if (_glfw.win32.timer.hasPC)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
t = (double)(t_64 - _glfw.win32.timer.t0_64);
2010-09-07 15:34:51 +00:00
}
else
t = (double)(_glfw_timeGetTime() - _glfw.win32.timer.t0_32);
2010-09-07 15:34:51 +00:00
return t * _glfw.win32.timer.resolution;
2010-09-07 15:34:51 +00:00
}
2010-09-10 20:03:36 +00:00
void _glfwPlatformSetTime(double t)
2010-09-07 15:34:51 +00:00
{
__int64 t_64;
if (_glfw.win32.timer.hasPC)
2010-09-07 15:34:51 +00:00
{
2010-09-10 20:03:36 +00:00
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
_glfw.win32.timer.t0_64 = t_64 - (__int64) (t / _glfw.win32.timer.resolution);
2010-09-07 15:34:51 +00:00
}
else
_glfw.win32.timer.t0_32 = _glfw_timeGetTime() - (int)(t * 1000.0);
2010-09-07 15:34:51 +00:00
}