glfw/tests/fsfocus.c

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//========================================================================
// Fullscreen window (un)focus test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test is used to test window focusing and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void window_focus_callback(GLFWwindow* window, int focused)
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{
printf("%0.3f: Window %s\n",
glfwGetTime(),
focused ? "focused" : "defocused");
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}
static void window_key_callback(GLFWwindow* window, int key, int action)
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{
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_ESCAPE:
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{
printf("%0.3f: User pressed Escape\n", glfwGetTime());
glfwSetWindowShouldClose(window, GL_TRUE);
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break;
}
case GLFW_KEY_SPACE:
{
printf("%0.3f: User pressed Space\n", glfwGetTime());
glfwIconifyWindow(window);
break;
}
}
}
int main(void)
{
GLFWwindow* window;
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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window = glfwCreateWindow(640, 480, "Fullscreen focus", glfwGetPrimaryMonitor(), NULL);
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if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
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glfwSetWindowFocusCallback(window, window_focus_callback);
glfwSetKeyCallback(window, window_key_callback);
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while (!glfwWindowShouldClose(window))
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{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
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glfwWaitEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}