glfw/src/win32/win32_init.c

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//========================================================================
// GLFW - An OpenGL framework
// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
// With the Borland C++ compiler, we want to disable FPU exceptions
#ifdef __BORLANDC__
#include <float.h>
#endif // __BORLANDC__
//========================================================================
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// Load necessary libraries (DLLs)
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//========================================================================
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static GLboolean initLibraries(void)
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{
// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
#ifndef _GLFW_NO_DLOAD_GDI32
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_glfwLibrary.Win32.libs.gdi32 = LoadLibrary("gdi32.dll");
if (_glfwLibrary.Win32.libs.gdi32 != NULL)
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{
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_glfwLibrary.Win32.libs.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T)
GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "ChoosePixelFormat");
_glfwLibrary.Win32.libs.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T)
GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "DescribePixelFormat");
_glfwLibrary.Win32.libs.GetPixelFormat = (GETPIXELFORMAT_T)
GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "GetPixelFormat");
_glfwLibrary.Win32.libs.SetPixelFormat = (SETPIXELFORMAT_T)
GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "SetPixelFormat");
_glfwLibrary.Win32.libs.SwapBuffers = (SWAPBUFFERS_T)
GetProcAddress(_glfwLibrary.Win32.libs.gdi32, "SwapBuffers");
if (_glfwLibrary.Win32.libs.ChoosePixelFormat &&
_glfwLibrary.Win32.libs.DescribePixelFormat &&
_glfwLibrary.Win32.libs.GetPixelFormat &&
_glfwLibrary.Win32.libs.SetPixelFormat &&
_glfwLibrary.Win32.libs.SwapBuffers)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.gdi32);
_glfwLibrary.Win32.libs.gdi32 = NULL;
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return GL_FALSE;
}
}
else
return GL_FALSE;
#endif // _GLFW_NO_DLOAD_GDI32
// winmm.dll (for joystick and timer support)
#ifndef _GLFW_NO_DLOAD_WINMM
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_glfwLibrary.Win32.libs.winmm = LoadLibrary("winmm.dll");
if (_glfwLibrary.Win32.libs.winmm != NULL)
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{
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_glfwLibrary.Win32.libs.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
GetProcAddress(_glfwLibrary.Win32.libs.winmm, "joyGetDevCapsA");
_glfwLibrary.Win32.libs.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfwLibrary.Win32.libs.winmm, "joyGetPos");
_glfwLibrary.Win32.libs.joyGetPosEx = (JOYGETPOSEX_T)
GetProcAddress(_glfwLibrary.Win32.libs.winmm, "joyGetPosEx");
_glfwLibrary.Win32.libs.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfwLibrary.Win32.libs.winmm, "timeGetTime");
if (_glfwLibrary.Win32.libs.joyGetDevCapsA &&
_glfwLibrary.Win32.libs.joyGetPos &&
_glfwLibrary.Win32.libs.joyGetPosEx &&
_glfwLibrary.Win32.libs.timeGetTime)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.winmm);
_glfwLibrary.Win32.libs.winmm = NULL;
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return GL_FALSE;
}
}
else
return GL_FALSE;
#endif // _GLFW_NO_DLOAD_WINMM
return GL_TRUE;
}
//========================================================================
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// Unload used libraries (DLLs)
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//========================================================================
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static void freeLibraries(void)
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{
// gdi32.dll
#ifndef _GLFW_NO_DLOAD_GDI32
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if (_glfwLibrary.Win32.libs.gdi32 != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.gdi32);
_glfwLibrary.Win32.libs.gdi32 = NULL;
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}
#endif // _GLFW_NO_DLOAD_GDI32
// winmm.dll
#ifndef _GLFW_NO_DLOAD_WINMM
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if (_glfwLibrary.Win32.libs.winmm != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.libs.winmm);
_glfwLibrary.Win32.libs.winmm = NULL;
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}
#endif // _GLFW_NO_DLOAD_WINMM
}
//========================================================================
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// Terminate GLFW when exiting application
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//========================================================================
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static void glfw_atexit(void)
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{
glfwTerminate();
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize various GLFW state
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//========================================================================
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int _glfwPlatformInit(void)
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{
OSVERSIONINFO osi;
// To make SetForegroundWindow() work as we want, we need to fiddle
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
// as possible in the hope of still being the foreground process)
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SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
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&_glfwLibrary.Win32.foregroundLockTimeout, 0);
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
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// Check which OS version we are running
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osi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osi);
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_UNKNOWN;
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if (osi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS)
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{
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if (osi.dwMajorVersion == 4 && osi.dwMinorVersion < 10)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_95;
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else if (osi.dwMajorVersion == 4 && osi.dwMinorVersion < 90)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_98;
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else if (osi.dwMajorVersion == 4 && osi.dwMinorVersion == 90)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_ME;
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else if (osi.dwMajorVersion >= 4)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_UNKNOWN_9x;
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}
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else if (osi.dwPlatformId == VER_PLATFORM_WIN32_NT)
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{
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if (osi.dwMajorVersion == 4 && osi.dwMinorVersion == 0)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_NT4;
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else if (osi.dwMajorVersion == 5 && osi.dwMinorVersion == 0)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_2K;
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else if (osi.dwMajorVersion == 5 && osi.dwMinorVersion == 1)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_XP;
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else if (osi.dwMajorVersion == 5 && osi.dwMinorVersion == 2)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_NET_SERVER;
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else if (osi.dwMajorVersion >= 5)
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_glfwLibrary.Win32.sys.winVer = _GLFW_WIN_UNKNOWN_NT;
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}
// Load libraries (DLLs)
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if (!_glfwInitLibraries())
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return GL_FALSE;
// With the Borland C++ compiler, we want to disable FPU exceptions
// (this is recommended for OpenGL applications under Windows)
#ifdef __BORLANDC__
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_control87(MCW_EM, MCW_EM);
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#endif
// Retrieve GLFW instance handle
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL);
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// System keys are not disabled
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_glfwLibrary.Win32.keyboardHook = NULL;
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// Install atexit() routine
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atexit(glfw_atexit);
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// Start the timer
_glfwInitTimer();
return GL_TRUE;
}
//========================================================================
// Close window and shut down library
//========================================================================
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int _glfwPlatformTerminate(void)
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{
// Close OpenGL window
glfwCloseWindow();
// Enable system keys again (if they were disabled)
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glfwEnable(GLFW_SYSTEM_KEYS);
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// Unload libraries (DLLs)
_glfwFreeLibraries();
// Restore FOREGROUNDLOCKTIMEOUT system setting
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
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(LPVOID) _glfwLibrary.Win32.foregroundLockTimeout,
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SPIF_SENDCHANGE);
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return GL_TRUE;
}