glfw/src/CMakeLists.txt

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CMake
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include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
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if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h internal.h)
set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c
monitor.c time.c window.c)
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
cocoa_window.m)
elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
win32_init.c win32_joystick.c win32_monitor.c win32_time.c
win32_window.c)
elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
x11_joystick.c x11_monitor.c x11_time.c x11_window.c
x11_unicode.c)
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endif()
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if (_GLFW_EGL)
list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
elseif (_GLFW_NSGL)
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
elseif (_GLFW_WGL)
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
elseif (_GLFW_X11)
list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
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endif()
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if (APPLE)
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# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
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if (BUILD_SHARED_LIBS)
# Include version information in the output
set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
if (UNIX)
set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
endif()
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if (WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
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elseif (APPLE)
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# Append -fno-common to the compile flags to work around a bug in
# Apple's GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
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endif()
target_link_libraries(glfw ${glfw_LIBRARIES})
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
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endif()
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if (GLFW_INSTALL)
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
endif()
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